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MessageTransmittedHandler Делегат

Определение

Описывает метод, который будет обрабатывать событие, возникающее при передаче опубликованного сообщения.

public delegate void MessageTransmittedHandler(ProximityDevice ^ sender, long long messageId);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(4020898634, 63202, 19837, 133, 108, 120, 252, 142, 252, 2, 30)]
class MessageTransmittedHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(4020898634, 63202, 19837, 133, 108, 120, 252, 142, 252, 2, 30)]
public delegate void MessageTransmittedHandler(ProximityDevice sender, long messageId);
var messageTransmittedHandlerHandler = function(sender, messageId){
/* Your code */
}
Public Delegate Sub MessageTransmittedHandler(sender As ProximityDevice, messageId As Long)

Параметры

sender
ProximityDevice

Устройство близкого взаимодействия, которое опубликовало сообщение.

messageId
Int64

long long

long

Идентификатор публикации сообщения.

Атрибуты

Требования к Windows

Семейство устройств
Windows 10 (появилось в 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (появилось в v1.0)
Возможности приложения
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

Примеры

    Windows.Networking.Proximity.ProximityDevice proximityDevice;
    long publishedMessageId = -1;
    long subscribedMessageId = -1;

    private void initializeProximityDevice()
    {
        proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

        if (proximityDevice != null)
        {
            PublishMessageButton.Click += PublishMessage;
            SubscribeForMessageButton.Click += SubscribeForMessage;
            StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
            StopPublishingMessageButton.Click += StopPublishingMessage;
        }
        else
        {
            WriteMessageText("Failed to initialized proximity device.\n");
        }
    }

    private void PublishMessage(object sender, RoutedEventArgs e)
    {
        // Stop publishing the current message.
        if (publishedMessageId != -1)
        {
            proximityDevice.StopPublishingMessage(publishedMessageId);
        }

        publishedMessageId = 
            proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
                                                   MessagePublished);
    }

private void MessagePublished(
    Windows.Networking.Proximity.ProximityDevice sender,
        long messageId)
    {
    // The message has been successfully published.
    }

    private void SubscribeForMessage(object sender, RoutedEventArgs e)
    {
        // Only subscribe for the message one time.
        if (subscribedMessageId == -1)
        {
            subscribedMessageId = 
            proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
        }
    }

    private void messageReceived(
        Windows.Networking.Proximity.ProximityDevice device, 
        Windows.Networking.Proximity.ProximityMessage message)
    {
        MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
    }

    private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
    {
        proximityDevice.StopSubscribingForMessage(subscribedMessageId);
        subscribedMessageId = -1;
    }

    private void StopPublishingMessage(object sender, RoutedEventArgs e)
    {
        proximityDevice.StopPublishingMessage(publishedMessageId);
        publishedMessageId = -1;
    }

    // Write a message to MessageBlock on the UI thread.
    private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

    async private void WriteMessageText(string message, bool overwrite = false)
    {
        await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
            () =>
            {
                if (overwrite)
                    MessageBlock.Text = message;
                else
                    MessageBlock.Text += message;
            });
    }
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
                                       AddressOf MessagePublished)
End Sub

Private Sub MessagePublished(
sender As Windows.Networking.Proximity.ProximityDevice,
    messageId As Long)

' The message has been successfully published.
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

Комментарии

Сообщения продолжают публиковаться до вызова метода StopPublishingMessage или до освобождения ProximityDevice на компьютере публикации. Сообщения доставляются во все приложения, которые подписаны на один и тот же тип сообщений.

При использовании метода PublishMessage единственным поддерживаемым типом сообщений является сообщение, начинающееся с "Windows". Для публикации сообщений другого типа, например "WindowsMime" или "NDEF:WriteTag", необходимо использовать метод PublishBinaryMessage .

Делегат MessageTransmittedHandler вызывается каждый раз, когда сообщение успешно передается на устройство, независимо от того, были ли приложения подписаны на сообщение на этом устройстве.

Применяется к

См. также раздел