Runtime objects are not displayed when deployed to HoloLens 2

Cook, Craig 41 Reputation points
2021-06-22T16:35:49.593+00:00

Hello,

I am following a learning path from the Build session on connecting Digital Twin data to the HoloLens 2 using Unity (https://mybuild.microsoft.com/sessions/815a692f-398b-4772-ac18-c021f5116757?source=schedule).

I have successfully created my resource, started the simulated data, and deployed the pre-configured 'CompletedScene' (with my azure resources) onto my HoloLens 2. I can see from the OperateSceneUI list that my simulated data is updating, however, the wind turbine models are not displayed.

When I make the turbine models 'Addressable', I get an error when running DeviceSimulation.sln.

Any recommendations would be greatly appreciated!

Thank you.

Azure Digital Twins
Azure Digital Twins
An Azure platform that is used to create digital representations of real-world things, places, business processes, and people.
220 questions
HoloLens Development
HoloLens Development
HoloLens: A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.Development: The process of researching, productizing, and refining new or existing technologies.
381 questions
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Accepted answer
  1. Remy Jacks 91 Reputation points Microsoft Employee
    2021-06-30T16:16:01.277+00:00

    Hey Craig,
    It looks like your UI is displaying differently from what is in Github. I don't see the windmills in Completed Scene either. Have you been making any specific modifications to the project? There is a chance that while going through the tutorial, something got changed that isn't causing a crash, but is making things act strange.

    If it's not too disruptive, you could re-clone the Github project, and then open Completed Scene, past your ADT URL into the ADTConnection prefab, create a new credential and connect that to the ADTTurbineAlertController.
    If you do this, it should work fine. I know it's an inconvenience, but it may be difficult to determine why the UI looks different and why the Windmills aren't loading and easier to just start fresh and redo these final steps.

    1 person found this answer helpful.

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