If you need to maintain consistent read/writing of a single file you have a few options detailed here:
https://learn.microsoft.com/en-us/dotnet/standard/threading/overview-of-synchronization-primitives
One option is to use EventWaitHandle
which can be used for inter-process synchronisation:
https://learn.microsoft.com/en-us/dotnet/api/system.threading.eventwaithandle?view=net-6.0
For example the application that alters the file might look like this (Writer project):
// The "name" must be unique to your app to avoid collisions.
EventWaitHandle waitHandle = new EventWaitHandle(true, EventResetMode.AutoReset, "APPNAME_FILENAME_WAITHANDLE_123");
const string filepath = "..\\..\\..\\..\\Test.txt";
int value = 0;
waitHandle.WaitOne();
try {
string content = await File.ReadAllTextAsync(filepath);
int.TryParse(content, out value);
} catch (FileNotFoundException) {
// Ignore
}
value++;
Console.WriteLine($"New value: {value}");
await File.WriteAllTextAsync(filepath, value.ToString());
waitHandle.Set();
This reads from the file, parses the content as an int, increments it & resaves it to the file. It surrounds the file access (read and write) with waitHandle.WaitOne()
(which blocks until the OS signals from another process that the file is free, and waitHandle.Set()
which signals to the OS that the current process is done with the file.
To test this you could add another project to your solution that just starts a few concurrent processes for the executable of the project above (then play around with removing locks to see the issues it prevents) (Tester project):
using System.Diagnostics;
Process p1 = Process.Start(new ProcessStartInfo {
FileName = "..\\..\\..\\..\\Writer\\bin\\Debug\\net6.0\\Writer.exe",
RedirectStandardInput = true,
RedirectStandardError = true
});
p1.Start();
p1.Start();
p1.Start();
p1.Start();