# Object.Equals Method

## Definition

Determines whether two object instances are equal.

 Determines whether the specified object is equal to the current object. Determines whether the specified object instances are considered equal.

## Equals(Object)

Determines whether the specified object is equal to the current object.

``````public:
virtual bool Equals(System::Object ^ obj);``````
``public virtual bool Equals (object obj);``
``````abstract member Equals : obj -> bool
override this.Equals : obj -> bool``````
``Public Overridable Function Equals (obj As Object) As Boolean``

#### Parameters

obj
Object

The object to compare with the current object.

#### Returns

`true` if the specified object is equal to the current object; otherwise, `false`.

### Examples

The following example shows a `Point` class that overrides the Equals method to provide value equality, and a `Point3D` class that is derived from `Point`. Because `Point` overrides Object.Equals(Object) to test for value equality, the Object.Equals(Object) method is not called. However, `Point3D.Equals` calls `Point.Equals` because `Point` implements Object.Equals(Object) in a manner that provides value equality.

``````using System;

class Point
{
protected int x, y;

public Point() : this(0, 0)
{ }

public Point(int x, int y)
{
this.x = x;
this.y = y;
}

public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if ((obj == null) || ! this.GetType().Equals(obj.GetType()))
{
return false;
}
else {
Point p = (Point) obj;
return (x == p.x) && (y == p.y);
}
}

public override int GetHashCode()
{
return (x << 2) ^ y;
}

public override string ToString()
{
return String.Format("Point({0}, {1})", x, y);
}
}

sealed class Point3D: Point
{
int z;

public Point3D(int x, int y, int z) : base(x, y)
{
this.z = z;
}

public override bool Equals(Object obj)
{
Point3D pt3 = obj as Point3D;
if (pt3 == null)
return false;
else
return base.Equals((Point)obj) && z == pt3.z;
}

public override int GetHashCode()
{
return (base.GetHashCode() << 2) ^ z;
}

public override String ToString()
{
return String.Format("Point({0}, {1}, {2})", x, y, z);
}
}

class Example
{
public static void Main()
{
Point point2D = new Point(5, 5);
Point3D point3Da = new Point3D(5, 5, 2);
Point3D point3Db = new Point3D(5, 5, 2);
Point3D point3Dc = new Point3D(5, 5, -1);

Console.WriteLine("{0} = {1}: {2}",
point2D, point3Da, point2D.Equals(point3Da));
Console.WriteLine("{0} = {1}: {2}",
point2D, point3Db, point2D.Equals(point3Db));
Console.WriteLine("{0} = {1}: {2}",
point3Da, point3Db, point3Da.Equals(point3Db));
Console.WriteLine("{0} = {1}: {2}",
point3Da, point3Dc, point3Da.Equals(point3Dc));
}
}
// The example displays the following output:
//       Point(5, 5) = Point(5, 5, 2): False
//       Point(5, 5) = Point(5, 5, 2): False
//       Point(5, 5, 2) = Point(5, 5, 2): True
//       Point(5, 5, 2) = Point(5, 5, -1): False
``````
``````Class Point
Protected x, y As Integer

Public Sub New()
Me.x = 0
Me.y = 0
End Sub

Public Sub New(x As Integer, y As Integer)
Me.x = x
Me.y = y
End Sub

Public Overrides Function Equals(obj As Object) As Boolean
' Check for null and compare run-time types.
If obj Is Nothing OrElse Not Me.GetType().Equals(obj.GetType()) Then
Return False
Else
Dim p As Point = DirectCast(obj, Point)
Return x = p.x AndAlso y = p.y
End If
End Function

Public Overrides Function GetHashCode() As Integer
Return (x << 2) XOr y
End Function

Public Overrides Function ToString() As String
Return String.Format("Point({0}, {1})", x, y)
End Function
End Class

Class Point3D : Inherits Point
Private z As Integer

Public Sub New(ByVal x As Integer, ByVal y As Integer, ByVal z As Integer)
MyBase.New(x, y)
Me.z = Z
End Sub

Public Overrides Function Equals(ByVal obj As Object) As Boolean
Dim pt3 As Point3D = TryCast(obj, Point3D)
If pt3 Is Nothing Then
Return False
Else
Return MyBase.Equals(CType(pt3, Point)) AndAlso z = pt3.Z
End If
End Function

Public Overrides Function GetHashCode() As Integer
Return (MyBase.GetHashCode() << 2) XOr z
End Function

Public Overrides Function ToString() As String
Return String.Format("Point({0}, {1}, {2})", x, y, z)
End Function
End Class

Module Example
Public Sub Main()
Dim point2D As New Point(5, 5)
Dim point3Da As New Point3D(5, 5, 2)
Dim point3Db As New Point3D(5, 5, 2)
Dim point3Dc As New Point3D(5, 5, -1)

Console.WriteLine("{0} = {1}: {2}",
point2D, point3Da, point2D.Equals(point3Da))
Console.WriteLine("{0} = {1}: {2}",
point2D, point3Db, point2D.Equals(point3Db))
Console.WriteLine("{0} = {1}: {2}",
point3Da, point3Db, point3Da.Equals(point3Db))
Console.WriteLine("{0} = {1}: {2}",
point3Da, point3Dc, point3Da.Equals(point3Dc))
End Sub
End Module
' The example displays the following output
'       Point(5, 5) = Point(5, 5, 2): False
'       Point(5, 5) = Point(5, 5, 2): False
'       Point(5, 5, 2) = Point(5, 5, 2): True
'       Point(5, 5, 2) = Point(5, 5, -1): False
``````

The `Point.Equals` method checks to make sure that the `obj` argument is not null and that it references an instance of the same type as this object. If either check fails, the method returns `false`.

The `Point.Equals` method calls the GetType method to determine whether the run-time types of the two objects are identical. If the method used a check of the form `obj is Point` in C# or `TryCast(obj, Point)` in Visual Basic, the check would return `true` in cases where `obj` is an instance of a derived class of `Point`, even though `obj` and the current instance are not of the same run-time type. Having verified that both objects are of the same type, the method casts `obj` to type `Point` and returns the result of comparing the instance fields of the two objects.

In `Point3D.Equals`, the inherited `Point.Equals` method, which overrides Object.Equals(Object), is invoked before anything else is done. Because `Point3D` is a sealed class (`NotInheritable` in Visual Basic), a check in the form `obj is Point` in C# or `TryCast(obj, Point)` in Visual Basic is adequate to ensure that `obj` is a `Point3D` object. If it is a `Point3D` object, it is cast to a `Point` object and passed to the base class implementation of Equals. Only when the inherited `Point.Equals` method returns `true` does the method compare the `z` instance fields introduced in the derived class.

The following example defines a `Rectangle` class that internally implements a rectangle as two `Point` objects. The `Rectangle` class also overrides Object.Equals(Object) to provide for value equality.

``````using System;

class Rectangle
{
private Point a, b;

public Rectangle(int upLeftX, int upLeftY, int downRightX, int downRightY)
{
this.a = new Point(upLeftX, upLeftY);
this.b = new Point(downRightX, downRightY);
}

public override bool Equals(Object obj)
{
// Perform an equality check on two rectangles (Point object pairs).
if (obj == null || GetType() != obj.GetType())
return false;
Rectangle r = (Rectangle)obj;
return a.Equals(r.a) && b.Equals(r.b);
}

public override int GetHashCode()
{
return Tuple.Create(a, b).GetHashCode();
}

public override String ToString()
{
return String.Format("Rectangle({0}, {1}, {2}, {3})",
a.x, a.y, b.x, b.y);
}
}

class Point
{
internal int x;
internal int y;

public Point(int X, int Y)
{
this.x = X;
this.y = Y;
}

public override bool Equals (Object obj)
{
// Performs an equality check on two points (integer pairs).
if (obj == null || GetType() != obj.GetType()) return false;
Point p = (Point)obj;
return (x == p.x) && (y == p.y);
}

public override int GetHashCode()
{
return Tuple.Create(x, y).GetHashCode();
}
}

class Example
{
public static void Main()
{
Rectangle r1 = new Rectangle(0, 0, 100, 200);
Rectangle r2 = new Rectangle(0, 0, 100, 200);
Rectangle r3 = new Rectangle(0, 0, 150, 200);

Console.WriteLine("{0} = {1}: {2}", r1, r2, r1.Equals(r2));
Console.WriteLine("{0} = {1}: {2}", r1, r3, r1.Equals(r3));
Console.WriteLine("{0} = {1}: {2}", r2, r3, r2.Equals(r3));
}
}
// The example displays the following output:
//    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 100, 200): True
//    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 150, 200): False
//    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 150, 200): False
``````
``````Class Rectangle
Private a, b As Point

Public Sub New(ByVal upLeftX As Integer, ByVal upLeftY As Integer, _
ByVal downRightX As Integer, ByVal downRightY As Integer)
Me.a = New Point(upLeftX, upLeftY)
Me.b = New Point(downRightX, downRightY)
End Sub

Public Overrides Function Equals(ByVal obj As [Object]) As Boolean
' Performs an equality check on two rectangles (Point object pairs).
If obj Is Nothing OrElse Not [GetType]().Equals(obj.GetType()) Then
Return False
End If
Dim r As Rectangle = CType(obj, Rectangle)
Return a.Equals(r.a) AndAlso b.Equals(r.b)
End Function

Public Overrides Function GetHashCode() As Integer
Return Tuple.Create(a, b).GetHashCode()
End Function

Public Overrides Function ToString() As String
Return String.Format("Rectangle({0}, {1}, {2}, {3})",
a.x, a.y, b.x, b.y)
End Function
End Class

Class Point
Friend x As Integer
Friend y As Integer

Public Sub New(ByVal X As Integer, ByVal Y As Integer)
Me.x = X
Me.y = Y
End Sub

Public Overrides Function Equals(ByVal obj As [Object]) As Boolean
' Performs an equality check on two points (integer pairs).
If obj Is Nothing OrElse Not [GetType]().Equals(obj.GetType()) Then
Return False
Else
Dim p As Point = CType(obj, Point)
Return x = p.x AndAlso y = p.y
End If
End Function

Public Overrides Function GetHashCode() As Integer
Return Tuple.Create(x, y).GetHashCode()
End Function
End Class

Class Example
Public Shared Sub Main()
Dim r1 As New Rectangle(0, 0, 100, 200)
Dim r2 As New Rectangle(0, 0, 100, 200)
Dim r3 As New Rectangle(0, 0, 150, 200)

Console.WriteLine("{0} = {1}: {2}", r1, r2, r1.Equals(r2))
Console.WriteLine("{0} = {1}: {2}", r1, r3, r1.Equals(r3))
Console.WriteLine("{0} = {1}: {2}", r2, r3, r2.Equals(r3))
End Sub
End Class
' The example displays the following output:
'    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 100, 200): True
'    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 150, 200): False
'    Rectangle(0, 0, 100, 200) = Rectangle(0, 0, 150, 200): False
``````

Some languages such as C# and Visual Basic support operator overloading. When a type overloads the equality operator, it must also override the Equals(Object) method to provide the same functionality. This is typically accomplished by writing the Equals(Object) method in terms of the overloaded equality operator, as in the following example.

``````using System;

public struct Complex
{
public double re, im;

public override bool Equals(Object obj)
{
return obj is Complex && this == (Complex)obj;
}

public override int GetHashCode()
{
return Tuple.Create(re, im).GetHashCode();
}

public static bool operator ==(Complex x, Complex y)
{
return x.re == y.re && x.im == y.im;
}

public static bool operator !=(Complex x, Complex y)
{
return !(x == y);
}

public override String ToString()
{
return String.Format("({0}, {1})", re, im);
}
}

class MyClass
{
public static void Main()
{
Complex cmplx1, cmplx2;

cmplx1.re = 4.0;
cmplx1.im = 1.0;

cmplx2.re = 2.0;
cmplx2.im = 1.0;

Console.WriteLine("{0} <> {1}: {2}", cmplx1, cmplx2, cmplx1 != cmplx2);
Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1.Equals(cmplx2));

cmplx2.re = 4.0;

Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1 == cmplx2);
Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1.Equals(cmplx2));
}
}
// The example displays the following output:
//       (4, 1) <> (2, 1): True
//       (4, 1) = (2, 1): False
//       (4, 1) = (4, 1): True
//       (4, 1) = (4, 1): True
``````
``````Public Structure Complex
Public re, im As Double

Public Overrides Function Equals(ByVal obj As [Object]) As Boolean
Return TypeOf obj Is Complex AndAlso Me = CType(obj, Complex)
End Function

Public Overrides Function GetHashCode() As Integer
Return Tuple.Create(re, im).GetHashCode()
End Function

Public Shared Operator = (x As Complex, y As Complex) As Boolean
Return x.re = y.re AndAlso x.im = y.im
End Operator

Public Shared Operator <> (x As Complex, y As Complex) As Boolean
Return Not (x = y)
End Operator

Public Overrides Function ToString() As String
Return String.Format("({0}, {1})", re, im)
End Function
End Structure

Class Example
Public Shared Sub Main()
Dim cmplx1, cmplx2 As Complex

cmplx1.re = 4.0
cmplx1.im = 1.0

cmplx2.re = 2.0
cmplx2.im = 1.0

Console.WriteLine("{0} <> {1}: {2}", cmplx1, cmplx2, cmplx1 <> cmplx2)
Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1.Equals(cmplx2))

cmplx2.re = 4.0

Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1 = cmplx2)
Console.WriteLine("{0} = {1}: {2}", cmplx1, cmplx2, cmplx1.Equals(cmplx2))
End Sub
End Class
' The example displays the following output:
'       (4, 1) <> (2, 1): True
'       (4, 1) = (2, 1): False
'       (4, 1) = (4, 1): True
'       (4, 1) = (4, 1): True
``````

Because `Complex` is a value type, it cannot be derived from. Therefore, the override to Equals(Object) method need not call GetType to determine the precise run-time type of each object, but can instead use the `is` operator in C# or the `TypeOf` operator in Visual Basic to check the type of the `obj` parameter.

### Remarks

The type of comparison between the current instance and the `obj` parameter depends on whether the current instance is a reference type or a value type.

• If the current instance is a reference type, the Equals(Object) method tests for reference equality, and a call to the Equals(Object) method is equivalent to a call to the ReferenceEquals method. Reference equality means that the object variables that are compared refer to the same object. The following example illustrates the result of such a comparison. It defines a `Person` class, which is a reference type, and calls the `Person` class constructor to instantiate two new `Person` objects, `person1a` and `person2`, which have the same value. It also assigns `person1a` to another object variable, `person1b`. As the output from the example shows, `person1a` and `person1b` are equal because they reference the same object. However, `person1a` and `person2` are not equal, although they have the same value.

``````using System;

// Define a reference type that does not override Equals.
public class Person
{
private string personName;

public Person(string name)
{
this.personName = name;
}

public override string ToString()
{
return this.personName;
}
}

public class Example
{
public static void Main()
{
Person person1a = new Person("John");
Person person1b = person1a;
Person person2 = new Person(person1a.ToString());

Console.WriteLine("Calling Equals:");
Console.WriteLine("person1a and person1b: {0}", person1a.Equals(person1b));
Console.WriteLine("person1a and person2: {0}", person1a.Equals(person2));

Console.WriteLine("\nCasting to an Object and calling Equals:");
Console.WriteLine("person1a and person1b: {0}", ((object) person1a).Equals((object) person1b));
Console.WriteLine("person1a and person2: {0}", ((object) person1a).Equals((object) person2));
}
}
// The example displays the following output:
//       person1a and person1b: True
//       person1a and person2: False
//
//       Casting to an Object and calling Equals:
//       person1a and person1b: True
//       person1a and person2: False
``````
``````' Define a reference type that does not override Equals.
Public Class Person
Private personName As String

Public Sub New(name As String)
Me.personName = name
End Sub

Public Overrides Function ToString() As String
Return Me.personName
End Function
End Class

Module Example
Public Sub Main()
Dim person1a As New Person("John")
Dim person1b As Person = person1a
Dim person2 As New Person(person1a.ToString())

Console.WriteLine("Calling Equals:")
Console.WriteLine("person1a and person1b: {0}", person1a.Equals(person1b))
Console.WriteLine("person1a and person2: {0}", person1a.Equals(person2))
Console.WriteLine()

Console.WriteLine("Casting to an Object and calling Equals:")
Console.WriteLine("person1a and person1b: {0}", CObj(person1a).Equals(CObj(person1b)))
Console.WriteLine("person1a and person2: {0}", CObj(person1a).Equals(CObj(person2)))
End Sub
End Module
' The example displays the following output:
'       Calling Equals:
'       person1a and person1b: True
'       person1a and person2: False
'
'       Casting to an Object and calling Equals:
'       person1a and person1b: True
'       person1a and person2: False
``````
• If the current instance is a value type, the Equals(Object) method tests for value equality. Value equality means the following:

• The two objects are of the same type. As the following example shows, a Byte object that has a value of 12 does not equal an Int32 object that has a value of 12, because the two objects have different run-time types.

``````byte value1 = 12;
int value2 = 12;

object object1 = value1;
object object2 = value2;

Console.WriteLine("{0} ({1}) = {2} ({3}): {4}",
object1, object1.GetType().Name,
object2, object2.GetType().Name,
object1.Equals(object2));

// The example displays the following output:
//        12 (Byte) = 12 (Int32): False
``````
``````Module Example
Public Sub Main()
Dim value1 As Byte = 12
Dim value2 As Integer = 12

Dim object1 As Object = value1
Dim object2 As Object = value2

Console.WriteLine("{0} ({1}) = {2} ({3}): {4}",
object1, object1.GetType().Name,
object2, object2.GetType().Name,
object1.Equals(object2))
End Sub
End Module
' The example displays the following output:
'       12 (Byte) = 12 (Int32): False
``````
• The values of the public and private fields of the two objects are equal. The following example tests for value equality. It defines a `Person` structure, which is a value type, and calls the `Person` class constructor to instantiate two new `Person` objects, `person1` and `person2`, which have the same value. As the output from the example shows, although the two object variables refer to different objects, `person1` and `person2` are equal because they have the same value for the private `personName` field.

``````using System;

// Define a value type that does not override Equals.
public struct Person
{
private string personName;

public Person(string name)
{
this.personName = name;
}

public override string ToString()
{
return this.personName;
}
}

public struct Example
{
public static void Main()
{
Person person1 = new Person("John");
Person person2 = new Person("John");

Console.WriteLine("Calling Equals:");
Console.WriteLine(person1.Equals(person2));

Console.WriteLine("\nCasting to an Object and calling Equals:");
Console.WriteLine(((object) person1).Equals((object) person2));
}
}
// The example displays the following output:
//       Calling Equals:
//       True
//
//       Casting to an Object and calling Equals:
//       True
``````
``````' Define a value type that does not override Equals.
Public Structure Person
Private personName As String

Public Sub New(name As String)
Me.personName = name
End Sub

Public Overrides Function ToString() As String
Return Me.personName
End Function
End Structure

Module Example
Public Sub Main()
Dim p1 As New Person("John")
Dim p2 As New Person("John")

Console.WriteLine("Calling Equals:")
Console.WriteLine(p1.Equals(p2))
Console.WriteLine()

Console.WriteLine("Casting to an Object and calling Equals:")
Console.WriteLine(CObj(p1).Equals(p2))
End Sub
End Module
' The example displays the following output:
'       Calling Equals:
'       True
'
'       Casting to an Object and calling Equals:
'       True
``````

Because the Object class is the base class for all types in the .NET Framework, the Object.Equals(Object) method provides the default equality comparison for all other types. However, types often override the Equals method to implement value equality. For more information, see the Notes for Callers and Notes for Inheritors sections.

### Notes for the Windows Runtime

When you call the Equals(Object) method overload on a class in the Windows Runtime, it provides the default behavior for classes that don't override Equals(Object). This is part of the support that the .NET Framework provides for the Windows Runtime (see .NET Framework Support for Windows Store Apps and Windows Runtime). Classes in the Windows Runtime don't inherit Object, and currently don't implement an Equals(Object) method. However, they appear to have ToString, Equals(Object), and GetHashCode methods when you use them in your C# or Visual Basic code, and the .NET Framework provides the default behavior for these methods.

Note

Windows Runtime classes that are written in C# or Visual Basic can override the Equals(Object) method overload.

### Notes for Callers

Derived classes frequently override the Object.Equals(Object) method to implement value equality. In addition, types also frequently provide an additional strongly typed overload to the `Equals` method, typically by implementing the IEquatable<T> interface. When you call the `Equals` method to test for equality, you should know whether the current instance overrides Object.Equals and understand how a particular call to an `Equals` method is resolved. Otherwise, you may be performing a test for equality that is different from what you intended, and the method may return an unexpected value.

The following example provides an illustration. It instantiates three StringBuilder objects with identical strings, and then makes four calls to `Equals` methods. The first method call returns `true`, and the remaining three return `false`.

``````using System;
using System.Text;

public class Example
{
public static void Main()
{
StringBuilder sb1 = new StringBuilder("building a string...");
StringBuilder sb2 = new StringBuilder("building a string...");

Console.WriteLine("sb1.Equals(sb2): {0}", sb1.Equals(sb2));
Console.WriteLine("((Object) sb1).Equals(sb2): {0}",
((Object) sb1).Equals(sb2));
Console.WriteLine("Object.Equals(sb1, sb2): {0}",
Object.Equals(sb1, sb2));

Object sb3 = new StringBuilder("building a string...");
Console.WriteLine("\nsb3.Equals(sb2): {0}", sb3.Equals(sb2));
}
}
// The example displays the following output:
//       sb1.Equals(sb2): True
//       ((Object) sb1).Equals(sb2): False
//       Object.Equals(sb1, sb2): False
//
//       sb3.Equals(sb2): False
``````
``````Imports System.Text

Module Example
Public Sub Main()
Dim sb1 As New StringBuilder("building a string...")
Dim sb2 As New StringBuilder("building a string...")

Console.WriteLine("sb1.Equals(sb2): {0}", sb1.Equals(sb2))
Console.WriteLine("CObj(sb1).Equals(sb2): {0}",
CObj(sb1).Equals(sb2))
Console.WriteLine("Object.Equals(sb1, sb2): {0}",
Object.Equals(sb1, sb2))

Console.WriteLine()
Dim sb3 As Object = New StringBuilder("building a string...")
Console.WriteLine("sb3.Equals(sb2): {0}", sb3.Equals(sb2))
End Sub
End Module
' The example displays the following output:
'       sb1.Equals(sb2): True
'       CObj(sb1).Equals(sb2): False
'       Object.Equals(sb1, sb2): False
'
'       sb3.Equals(sb2): False
``````

In the first case, the strongly typed StringBuilder.Equals(StringBuilder) method overload, which tests for value equality, is called. Because the strings assigned to the two StringBuilder objects are equal, the method returns `true`. However, StringBuilder does not override Object.Equals(Object). Because of this, when the StringBuilder object is cast to an Object, when a StringBuilder instance is assigned to a variable of type Object, and when the Object.Equals(Object, Object) method is passed two StringBuilder objects, the default Object.Equals(Object) method is called. Because StringBuilder is a reference type, this is equivalent to passing the two StringBuilder objects to the ReferenceEquals method. Although all three StringBuilder objects contain identical strings, they refer to three distinct objects. As a result, these three method calls return `false`.

You can compare the current object to another object for reference equality by calling the ReferenceEquals method. In Visual Basic, you can also use the `is` keyword (for example, `If Me Is otherObject Then ...`).

### Notes for Inheritors

When you define your own type, that type inherits the functionality defined by the `Equals` method of its base type. The following table lists the default implementation of the `Equals` method for the major categories of types in the .NET Framework.

Type category Equality defined by Comments
Class derived directly from Object Object.Equals(Object) Reference equality; equivalent to calling Object.ReferenceEquals.
Structure ValueType.Equals Value equality; either direct byte-by-byte comparison or field-by-field comparison using reflection.
Enumeration Enum.Equals Values must have the same enumeration type and the same underlying value.
Delegate MulticastDelegate.Equals Delegates must have the same type with identical invocation lists.
Interface Object.Equals(Object) Reference equality.

For a value type, you should always override Equals, because tests for equality that rely on reflection offer poor performance. You can also override the default implementation of Equals for reference types to test for value equality instead of reference equality and to define the precise meaning of value equality. Such implementations of Equals return `true` if the two objects have the same value, even if they are not the same instance. The type's implementer decides what constitutes an object's value, but it is typically some or all the data stored in the instance variables of the object. For example, the value of a String object is based on the characters of the string; the String.Equals(Object) method overrides the Object.Equals(Object) method to return `true` for any two string instances that contain the same characters in the same order.

The following example shows how to override the Object.Equals(Object) method to test for value equality. It overrides the Equals method for the `Person` class. If `Person` accepted its base class implementation of equality, two `Person` objects would be equal only if they referenced a single object. However, in this case, two `Person` objects are equal if they have the same value for the `Person.Id` property.

``````public class Person
{
private string idNumber;
private string personName;

public Person(string name, string id)
{
this.personName = name;
this.idNumber = id;
}

public override bool Equals(Object obj)
{
Person personObj = obj as Person;
if (personObj == null)
return false;
else
return idNumber.Equals(personObj.idNumber);
}

public override int GetHashCode()
{
return this.idNumber.GetHashCode();
}
}

public class Example
{
public static void Main()
{
Person p1 = new Person("John", "63412895");
Person p2 = new Person("Jack", "63412895");
Console.WriteLine(p1.Equals(p2));
Console.WriteLine(Object.Equals(p1, p2));
}
}
// The example displays the following output:
//       True
//       True
``````
``````Public Class Person
Private idNumber As String
Private personName As String

Public Sub New(name As String, id As String)
Me.personName = name
Me.idNumber = id
End Sub

Public Overrides Function Equals(obj As Object) As Boolean
Dim personObj As Person = TryCast(obj, Person)
If personObj Is Nothing Then
Return False
Else
Return idNumber.Equals(personObj.idNumber)
End If
End Function

Public Overrides Function GetHashCode() As Integer
Return Me.idNumber.GetHashCode()
End Function
End Class

Module Example
Public Sub Main()
Dim p1 As New Person("John", "63412895")
Dim p2 As New Person("Jack", "63412895")
Console.WriteLine(p1.Equals(p2))
Console.WriteLine(Object.Equals(p1, p2))
End Sub
End Module
' The example displays the following output:
'       True
'       True
``````

In addition to overriding Equals, you can implement the IEquatable<T> interface to provide a strongly typed test for equality.

The following statements must be true for all implementations of the Equals(Object) method. In the list, `x`, `y`, and `z` represent object references that are not null.

• `x.Equals(x)` returns `true`, except in cases that involve floating-point types. See ISO/IEC/IEEE 60559:2011, Information technology -- Microprocessor Systems -- Floating-Point arithmetic.

• `x.Equals(y)` returns the same value as `y.Equals(x)`.

• `x.Equals(y)` returns `true` if both `x` and `y` are `NaN`.

• If `(x.Equals(y) && y.Equals(z))` returns `true`, then `x.Equals(z)` returns `true`.

• Successive calls to `x.Equals(y)` return the same value as long as the objects referenced by `x` and `y` are not modified.

• `x.Equals(null)` returns `false`.

Implementations of Equals must not throw exceptions; they should always return a value. For example, if `obj` is `null`, the Equals method should return `false` instead of throwing an ArgumentNullException.

Follow these guidelines when overriding Equals(Object):

• Types that implement IComparable must override Equals(Object).

• Types that override Equals(Object) must also override GetHashCode; otherwise, hash tables might not work correctly.

• You should consider implementing the IEquatable<T> interface to support strongly typed tests for equality. Your IEquatable<T>.Equals implementation should return results that are consistent with Equals.

• If your programming language supports operator overloading and you overload the equality operator for a given type, you must also override the Equals(Object) method to return the same result as the equality operator. This helps ensure that class library code that uses Equals (such as ArrayList and Hashtable) behaves in a manner that is consistent with the way the equality operator is used by application code.

#### Guidelines for Reference Types

The following guidelines apply to overriding Equals(Object) for a reference type:

• Consider overriding Equals if the semantics of the type are based on the fact that the type represents some value(s).

• Most reference types must not overload the equality operator, even if they override Equals. However, if you are implementing a reference type that is intended to have value semantics, such as a complex number type, you must override the equality operator.

• You should not override Equals on a mutable reference type. This is because overriding Equals requires that you also override the GetHashCode method, as discussed in the previous section. This means that the hash code of an instance of a mutable reference type can change during its lifetime, which can cause the object to be lost in a hash table.

#### Guidelines for Value Types

The following guidelines apply to overriding Equals(Object) for a value type:

• If you are defining a value type that includes one or more fields whose values are reference types, you should override Equals(Object). The Equals(Object) implementation provided by ValueType performs a byte-by-byte comparison for value types whose fields are all value types, but it uses reflection to perform a field-by-field comparison of value types whose fields include reference types.

• You should implement the IEquatable<T> interface. Calling the strongly typed IEquatable<T>.Equals method avoids boxing the `obj` argument.

## Equals(Object, Object)

Determines whether the specified object instances are considered equal.

``````public:
static bool Equals(System::Object ^ objA, System::Object ^ objB);``````
``public static bool Equals (object objA, object objB);``
``static member Equals : obj * obj -> bool``
``Public Shared Function Equals (objA As Object, objB As Object) As Boolean``

#### Parameters

objA
Object

The first object to compare.

objB
Object

The second object to compare.

#### Returns

`true` if the objects are considered equal; otherwise, `false`. If both `objA` and `objB` are null, the method returns `true`.

### Examples

The following example illustrates the Equals(Object, Object) method and compares it with the ReferenceEquals method.

``````using System;

public class Example
{
public static void Main()
{
Dog m1 = new Dog("Alaskan Malamute");
Dog m2 = new Dog("Alaskan Malamute");
Dog g1 = new Dog("Great Pyrenees");
Dog g2 = g1;
Dog d1 = new Dog("Dalmation");
Dog n1 = null;
Dog n2 = null;

Console.WriteLine("null = null: {0}", Object.Equals(n1, n2));
Console.WriteLine("null Reference Equals null: {0}\n", Object.ReferenceEquals(n1, n2));

Console.WriteLine("{0} = {1}: {2}", g1, g2, Object.Equals(g1, g2));
Console.WriteLine("{0} Reference Equals {1}: {2}\n", g1, g2, Object.ReferenceEquals(g1, g2));

Console.WriteLine("{0} = {1}: {2}", m1, m2, Object.Equals(m1, m2));
Console.WriteLine("{0} Reference Equals {1}: {2}\n", m1, m2, Object.ReferenceEquals(m1, m2));

Console.WriteLine("{0} = {1}: {2}", m1, d1, Object.Equals(m1, d1));
Console.WriteLine("{0} Reference Equals {1}: {2}", m1, d1, Object.ReferenceEquals(m1, d1));
}
}

public class Dog
{
// Public field.
public string Breed;

// Class constructor.
public Dog(string dogBreed)
{
this.Breed = dogBreed;
}

public override bool Equals(Object obj)
{
if (obj == null || !(obj is Dog))
return false;
else
return this.Breed == ((Dog) obj).Breed;
}

public override int GetHashCode()
{
return this.Breed.GetHashCode();
}

public override string ToString()
{
return this.Breed;
}
}
// The example displays the following output:
//       null = null: True
//       null Reference Equals null: True
//
//       Great Pyrenees = Great Pyrenees: True
//       Great Pyrenees Reference Equals Great Pyrenees: True
//
//
//       Alaskan Malamute = Dalmation: False
//       Alaskan Malamute Reference Equals Dalmation: False
``````
``````Module Example
Public Sub Main()
Dim m1 As New Dog("Alaskan Malamute")
Dim m2 As New Dog("Alaskan Malamute")
Dim g1 As New Dog("Great Pyrenees")
Dim g2 As Dog = g1
Dim d1 As New Dog("Dalmation")
Dim n1 As Dog = Nothing
Dim n2 As Dog = Nothing

Console.WriteLine("null = null: {0}", Object.Equals(n1, n2))
Console.WriteLine("null Reference Equals null: {0}", Object.ReferenceEquals(n1, n2))
Console.WriteLine()

Console.WriteLine("{0} = {1}: {2}", g1, g2, Object.Equals(g1, g2))
Console.WriteLine("{0} Reference Equals {1}: {2}", g1, g2, Object.ReferenceEquals(g1, g2))
Console.WriteLine()

Console.WriteLine("{0} = {1}: {2}", m1, m2, Object.Equals(m1, m2))
Console.WriteLine("{0} Reference Equals {1}: {2}", m1, m2, Object.ReferenceEquals(m1, m2))
Console.WriteLine()

Console.WriteLine("{0} = {1}: {2}", m1, d1, Object.Equals(m1, d1))
Console.WriteLine("{0} Reference Equals {1}: {2}", m1, d1, Object.ReferenceEquals(m1, d1))
End Sub
End Module

Public Class Dog
' Public field.
Public Breed As String

' Class constructor.
Public Sub New(dogBreed As String)
Me.Breed = dogBreed
End Sub

Public Overrides Function Equals(obj As Object) As Boolean
If obj Is Nothing OrElse Not typeof obj Is Dog Then
Return False
Else
Return Me.Breed = CType(obj, Dog).Breed
End If
End Function

Public Overrides Function GetHashCode() As Integer
Return Me.Breed.GetHashCode()
End Function

Public Overrides Function ToString() As String
Return Me.Breed
End Function
End Class
' The example displays the following output:
'       null = null: True
'       null Reference Equals null: True
'
'       Great Pyrenees = Great Pyrenees: True
'       Great Pyrenees Reference Equals Great Pyrenees: True
'
'
'       Alaskan Malamute = Dalmation: False
'       Alaskan Malamute Reference Equals Dalmation: False
``````

### Remarks

The static Equals(Object, Object) method indicates whether two objects, `objA` and `objB`, are equal. It also enables you to test objects whose value is null for equality. It compares `objA` and `objB` for equality as follows:

• It determines whether the two objects represent the same object reference. If they do, the method returns `true`. This test is equivalent to calling the ReferenceEquals method. In addition, if both `objA` and `objB` are null, the method returns `true`.

• It determines whether either `objA` or `objB` is null. If so, it returns `false`.

• If the two objects do not represent the same object reference and neither is null, it calls `objA`.`Equals`(`objB`) and returns the result. This means that if `objA` overrides the Object.Equals(Object) method, this override is called.