Introduction
Through this module series, you'll learn how to use head-related transfer function (HRTF) offload on HoloLens 2 and how to enable reverb when using HRTF offload. Spatial audio is a way of creating sound in 360 degrees around a listener. Sound can come from any place in a sphere. It takes two forms - binaural and object-based. Binaural sound is used in headphones. Object-based sound is for television, radio and loudspeaker listening.
Learning objectives
- Importing and Enabling Microsoft spatializer plugin
- Enabling Spatial audio on your developer workstation
- Add and Spatialize the button click sounds
- Import a video and add a Video Player
- Play the video onto a quadrangle
- Route audio from the video to the quadrangle, and spatialize the audio
- Add a new script to control spatialization on a game object
- Drive the spatialization control script from button actions
- Improve perceived distance of sound sources by adding reverb.
- Control perceived distance of the sound using the listener's distance to the hologram.
Prerequisites
- A Windows 10 PC configured with the correct tools
- Windows 10 SDK 10.0.18362.0 or later
- Unity Hub with Unity 2020.3.X or 2019.4.X installed and the Universal Windows Platform Build Support module added
- Set up a mixed reality project in Unity module
- Mixed Reality Feature Tool
- Basic familiarity with Unity - interface, scene creation, package import, addition of GameObjects to a scene
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