NumberFormatInfo.InvariantInfo Vlastnost
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Získá objekt jen pro čtení, který je nezávislý na jazykové verzi NumberFormatInfo (invariantní).
public:
static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
member this.InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo
Hodnota vlastnosti
Objekt jen pro čtení, který je nezávislý na jazykové verzi (invariantní).
Příklady
Následující příklad zobrazí výchozí hodnoty vlastností InvariantInfo objektu .
using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
// Gets the InvariantInfo.
NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
array<Byte>^myCodes;
// Displays the default values for each of the properties.
Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
myCodes = myUE->GetBytes( myInv->CurrencySymbol );
Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
myCodes = myUE->GetBytes( myInv->PercentSymbol );
Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
using System;
using System.Globalization;
using System.Text;
class SamplesNumberFormatInfo {
public static void Main() {
// Gets the InvariantInfo.
NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding myUE = new UnicodeEncoding( true, false );
byte[] myCodes;
// Displays the default values for each of the properties.
Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
myCodes = myUE.GetBytes( myInv.CurrencySymbol );
Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
myCodes = myUE.GetBytes( myInv.PercentSymbol );
Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );
}
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
Imports System.Globalization
Imports System.Text
Class SamplesNumberFormatInfo
Public Shared Sub Main()
' Gets the InvariantInfo.
Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
' Gets a UnicodeEncoding to display the Unicode value of symbols.
Dim myUE As New UnicodeEncoding(True, False)
Dim myCodes() As Byte
' Displays the default values for each of the properties.
Console.WriteLine("InvariantInfo:")
Console.WriteLine("Note: Symbols might not display correctly on the console,")
Console.WriteLine("therefore, Unicode values are included.")
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
myCodes = myUE.GetBytes(myInv.CurrencySymbol)
Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
myCodes = myUE.GetBytes(myInv.PercentSymbol)
Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
End Sub
End Class
' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
' CurrencyDecimalDigits 2
' CurrencyDecimalSeparator .
' CurrencyGroupSeparator ,
' CurrencyGroupSizes 3
' CurrencyNegativePattern 0
' CurrencyPositivePattern 0
' CurrencySymbol (U+00a4)
' NaNSymbol NaN
' NegativeInfinitySymbol -Infinity
' NegativeSign -
' NumberDecimalDigits 2
' NumberDecimalSeparator .
' NumberGroupSeparator ,
' NumberGroupSizes 3
' NumberNegativePattern 1
' PercentDecimalDigits 2
' PercentDecimalSeparator .
' PercentGroupSeparator ,
' PercentGroupSizes 3
' PercentNegativePattern 0
' PercentPositivePattern 0
' PercentSymbol % (U+0025)
' PerMilleSymbol % (U+2030)
' PositiveInfinitySymbol Infinity
' PositiveSign +
Poznámky
Tento NumberFormatInfo objekt vrácený touto vlastností se nezmění bez ohledu na aktuální jazykovou verzi. Představuje konvence formátování neutrální jazykové verze, což je jazyková verze přidružená k anglickému jazyku, ale ne k žádné zemi nebo oblasti. Invariantní jazyková verze se používá ve formátovacích operacích, které jsou nezávislé na jazykové verzi nebo vytvářejí výsledné řetězce vhodné k zobrazení napříč více jazykovou verzí.