NumberFormatInfo.InvariantInfo Vlastnost

Definice

Získá objekt jen NumberFormatInfo pro čtení, který je nezávislý na jazykové verzi (invariantní).Gets a read-only NumberFormatInfo object that is culture-independent (invariant).

public:
 static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
member this.InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo

Hodnota vlastnosti

Objekt jen pro čtení, který je nezávislý na jazykové verzi (invariantní).A read-only object that is culture-independent (invariant).

Příklady

Následující příklad zobrazuje výchozí hodnoty InvariantInfovlastností.The following example displays the default property values of the InvariantInfo.

using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
   
   // Gets the InvariantInfo.
   NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
   
   // Gets a UnicodeEncoding to display the Unicode value of symbols.
   UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
   array<Byte>^myCodes;
   
   // Displays the default values for each of the properties.
   Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
   Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
   Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
   Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
   Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
   Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
   Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
   myCodes = myUE->GetBytes( myInv->CurrencySymbol );
   Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
   Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
   Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
   Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
   Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
   Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
   Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
   Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
   Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
   Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
   Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
   Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
   Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
   Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
   myCodes = myUE->GetBytes( myInv->PercentSymbol );
   Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
   Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
   Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}

/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits           2
CurrencyDecimalSeparator        .
CurrencyGroupSeparator          ,
CurrencyGroupSizes              3
CurrencyNegativePattern         0
CurrencyPositivePattern         0
CurrencySymbol                         (U+00a4)
NaNSymbol                       NaN
NegativeInfinitySymbol          -Infinity
NegativeSign                    -
NumberDecimalDigits             2
NumberDecimalSeparator          .
NumberGroupSeparator            ,
NumberGroupSizes                3
NumberNegativePattern           1
PercentDecimalDigits            2
PercentDecimalSeparator         .
PercentGroupSeparator           ,
PercentGroupSizes               3
PercentNegativePattern          0
PercentPositivePattern          0
PercentSymbol                   %       (U+0025)
PerMilleSymbol                  %       (U+2030)
PositiveInfinitySymbol          Infinity
PositiveSign                    +

*/
using System;
using System.Globalization;
using System.Text;

class SamplesNumberFormatInfo  {

   public static void Main()  {

      // Gets the InvariantInfo.
      NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;

      // Gets a UnicodeEncoding to display the Unicode value of symbols.
      UnicodeEncoding myUE = new UnicodeEncoding( true, false );
      byte[] myCodes;

      // Displays the default values for each of the properties.
      Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
      Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
      Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
      Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
      Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
      Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
      Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
      myCodes = myUE.GetBytes( myInv.CurrencySymbol );
      Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
      Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
      Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
      Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
      Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
      Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
      Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
      Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
      Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
      Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
      Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
      Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
      Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
      Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
      myCodes = myUE.GetBytes( myInv.PercentSymbol );
      Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
      myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
      Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
      Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );

   }
}


/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
        CurrencyDecimalDigits           2
        CurrencyDecimalSeparator        .
        CurrencyGroupSeparator          ,
        CurrencyGroupSizes              3
        CurrencyNegativePattern         0
        CurrencyPositivePattern         0
        CurrencySymbol                         (U+00a4)
        NaNSymbol                       NaN
        NegativeInfinitySymbol          -Infinity
        NegativeSign                    -
        NumberDecimalDigits             2
        NumberDecimalSeparator          .
        NumberGroupSeparator            ,
        NumberGroupSizes                3
        NumberNegativePattern           1
        PercentDecimalDigits            2
        PercentDecimalSeparator         .
        PercentGroupSeparator           ,
        PercentGroupSizes               3
        PercentNegativePattern          0
        PercentPositivePattern          0
        PercentSymbol                   %       (U+0025)
        PerMilleSymbol                  %       (U+2030)
        PositiveInfinitySymbol          Infinity
        PositiveSign                    +

*/

Imports System.Globalization
Imports System.Text

Class SamplesNumberFormatInfo
   
   
   Public Shared Sub Main()
      
      ' Gets the InvariantInfo.
      Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
      
      ' Gets a UnicodeEncoding to display the Unicode value of symbols.
      Dim myUE As New UnicodeEncoding(True, False)
      Dim myCodes() As Byte
      
      ' Displays the default values for each of the properties.
      Console.WriteLine("InvariantInfo:")
      Console.WriteLine("Note: Symbols might not display correctly on the console,")
      Console.WriteLine("therefore, Unicode values are included.")
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
      Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
      myCodes = myUE.GetBytes(myInv.CurrencySymbol)
      Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
      myCodes = myUE.GetBytes(myInv.PercentSymbol)
      Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
      myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
      Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
   End Sub
End Class


' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
'         CurrencyDecimalDigits           2
'         CurrencyDecimalSeparator        .
'         CurrencyGroupSeparator          ,
'         CurrencyGroupSizes              3
'         CurrencyNegativePattern         0
'         CurrencyPositivePattern         0
'         CurrencySymbol                         (U+00a4)
'         NaNSymbol                       NaN
'         NegativeInfinitySymbol          -Infinity
'         NegativeSign                    -
'         NumberDecimalDigits             2
'         NumberDecimalSeparator          .
'         NumberGroupSeparator            ,
'         NumberGroupSizes                3
'         NumberNegativePattern           1
'         PercentDecimalDigits            2
'         PercentDecimalSeparator         .
'         PercentGroupSeparator           ,
'         PercentGroupSizes               3
'         PercentNegativePattern          0
'         PercentPositivePattern          0
'         PercentSymbol                   %       (U+0025)
'         PerMilleSymbol                  %       (U+2030)
'         PositiveInfinitySymbol          Infinity
'         PositiveSign                    +

Poznámky

Tento NumberFormatInfo objekt vrácený touto vlastností se nezmění bez ohledu na aktuální jazykovou verzi.This NumberFormatInfo object returned by this property does not change, regardless of the current culture. Představuje konvence formátování invariantní jazykové verze, což je jazyková verze, která je přidružená k anglickému jazyku, ale ne se zemí nebo oblastí.It represents the formatting conventions of the invariant culture, which is a culture associated with the English language but not with any country/region. Invariantní jazyková verze se používá v operacích formátování, které jsou nezávislé na jazykové verzi nebo které vytváří výsledné řetězce vhodné pro zobrazení v různých jazykových verzích.The invariant culture is used in formatting operations that are culture-independent or that produce result strings suitable for display across multiple cultures.

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