Plane Plane Plane Plane Constructors

Definition

Overloads

Plane(Vector4) Plane(Vector4) Plane(Vector4) Plane(Vector4)

Creates a Plane object from a specified four-dimensional vector.

Plane(Vector3, Single) Plane(Vector3, Single) Plane(Vector3, Single) Plane(Vector3, Single)

Creates a Plane object from a specified normal and the distance along the normal from the origin.

Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single)

Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.

Plane(Vector4) Plane(Vector4) Plane(Vector4) Plane(Vector4)

Creates a Plane object from a specified four-dimensional vector.

public:
 Plane(System::Numerics::Vector4 value);
public Plane (System.Numerics.Vector4 value);
new System.Numerics.Plane : System.Numerics.Vector4 -> System.Numerics.Plane
Public Sub New (value As Vector4)

Parameters

value
Vector4 Vector4 Vector4 Vector4

A vector whose first three elements describe the normal vector, and whose W defines the distance along that normal from the origin.

Plane(Vector3, Single) Plane(Vector3, Single) Plane(Vector3, Single) Plane(Vector3, Single)

Creates a Plane object from a specified normal and the distance along the normal from the origin.

public:
 Plane(System::Numerics::Vector3 normal, float d);
public Plane (System.Numerics.Vector3 normal, float d);
new System.Numerics.Plane : System.Numerics.Vector3 * single -> System.Numerics.Plane
Public Sub New (normal As Vector3, d As Single)

Parameters

normal
Vector3 Vector3 Vector3 Vector3

The plane's normal vector.

d
Single Single Single Single

The plane's distance from the origin along its normal vector.

Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single) Plane(Single, Single, Single, Single)

Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.

public:
 Plane(float x, float y, float z, float d);
public Plane (float x, float y, float z, float d);
new System.Numerics.Plane : single * single * single * single -> System.Numerics.Plane
Public Sub New (x As Single, y As Single, z As Single, d As Single)

Parameters

x
Single Single Single Single

The X component of the normal.

y
Single Single Single Single

The Y component of the normal.

z
Single Single Single Single

The Z component of the normal.

d
Single Single Single Single

The distance of the plane along its normal from the origin.

Applies to