# Vector4.TransformVector4.TransformVector4.TransformVector4.Transform Method

## Definice

Transformuje vektor. Transforms a vector.

## Přetížení

 Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transformuje vektor four-dimensional zadanou hodnotu Quaternion otočení. Transforms a four-dimensional vector by the specified Quaternion rotation value. Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transformuje vektor four-dimensional podle zadaného matice 4 x 4. Transforms a four-dimensional vector by a specified 4x4 matrix. Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transformuje vektor 3D zadanou hodnotu Quaternion otočení. Transforms a three-dimensional vector by the specified Quaternion rotation value. Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transformuje vektor dvojrozměrné podle zadaného matice 4 x 4. Transforms a two-dimensional vector by a specified 4x4 matrix. Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transformuje dvojrozměrná vektorová zadanou hodnotu Quaternion otočení. Transforms a two-dimensional vector by the specified Quaternion rotation value. Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transformuje vektor trojrozměrného podle zadaného matice 4 x 4. Transforms a three-dimensional vector by a specified 4x4 matrix.

## Transform(Vector4, Quaternion)Transform(Vector4, Quaternion)Transform(Vector4, Quaternion)Transform(Vector4, Quaternion)

Transformuje vektor four-dimensional zadanou hodnotu Quaternion otočení. Transforms a four-dimensional vector by the specified Quaternion rotation value.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector4 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector4 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector4, rotation As Quaternion) As Vector4

#### Parametry

value
Vector4 Vector4 Vector4 Vector4

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

#### Návraty

Transformovaný vektoru. The transformed vector.

## Transform(Vector4, Matrix4x4)Transform(Vector4, Matrix4x4)Transform(Vector4, Matrix4x4)Transform(Vector4, Matrix4x4)

Transformuje vektor four-dimensional podle zadaného matice 4 x 4. Transforms a four-dimensional vector by a specified 4x4 matrix.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector4 vector, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 vector, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector4 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (vector As Vector4, matrix As Matrix4x4) As Vector4

#### Parametry

vector
Vector4 Vector4 Vector4 Vector4

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

#### Návraty

Transformovaný vektoru. The transformed vector.

## Transform(Vector3, Quaternion)Transform(Vector3, Quaternion)Transform(Vector3, Quaternion)Transform(Vector3, Quaternion)

Transformuje vektor 3D zadanou hodnotu Quaternion otočení. Transforms a three-dimensional vector by the specified Quaternion rotation value.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector3 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector3 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector3, rotation As Quaternion) As Vector4

#### Parametry

value
Vector3 Vector3 Vector3 Vector3

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

#### Návraty

Transformovaný vektoru. The transformed vector.

## Transform(Vector2, Matrix4x4)Transform(Vector2, Matrix4x4)Transform(Vector2, Matrix4x4)Transform(Vector2, Matrix4x4)

Transformuje vektor dvojrozměrné podle zadaného matice 4 x 4. Transforms a two-dimensional vector by a specified 4x4 matrix.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector2, matrix As Matrix4x4) As Vector4

#### Parametry

position
Vector2 Vector2 Vector2 Vector2

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

#### Návraty

Transformovaný vektoru. The transformed vector.

## Transform(Vector2, Quaternion)Transform(Vector2, Quaternion)Transform(Vector2, Quaternion)Transform(Vector2, Quaternion)

Transformuje dvojrozměrná vektorová zadanou hodnotu Quaternion otočení. Transforms a two-dimensional vector by the specified Quaternion rotation value.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector2 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector2 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector2, rotation As Quaternion) As Vector4

#### Parametry

value
Vector2 Vector2 Vector2 Vector2

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

#### Návraty

Transformovaný vektoru. The transformed vector.

## Transform(Vector3, Matrix4x4)Transform(Vector3, Matrix4x4)Transform(Vector3, Matrix4x4)Transform(Vector3, Matrix4x4)

Transformuje vektor trojrozměrného podle zadaného matice 4 x 4. Transforms a three-dimensional vector by a specified 4x4 matrix.

public:
static System::Numerics::Vector4 Transform(System::Numerics::Vector3 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector3 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector3, matrix As Matrix4x4) As Vector4

#### Parametry

position
Vector3 Vector3 Vector3 Vector3

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

#### Návraty

Transformovaný vektoru. The transformed vector.