Vector4.Transform Vector4.Transform Vector4.Transform Vector4.Transform Method

Definice

Transformuje vektor. Transforms a vector.

Přetížení

Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion)

Transformuje vektor four-dimensional zadanou hodnotu Quaternion otočení. Transforms a four-dimensional vector by the specified Quaternion rotation value.

Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4)

Transformuje vektor four-dimensional podle zadaného matice 4 x 4. Transforms a four-dimensional vector by a specified 4x4 matrix.

Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion)

Transformuje vektor 3D zadanou hodnotu Quaternion otočení. Transforms a three-dimensional vector by the specified Quaternion rotation value.

Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4)

Transformuje vektor dvojrozměrné podle zadaného matice 4 x 4. Transforms a two-dimensional vector by a specified 4x4 matrix.

Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion)

Transformuje dvojrozměrná vektorová zadanou hodnotu Quaternion otočení. Transforms a two-dimensional vector by the specified Quaternion rotation value.

Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4)

Transformuje vektor trojrozměrného podle zadaného matice 4 x 4. Transforms a three-dimensional vector by a specified 4x4 matrix.

Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion) Transform(Vector4, Quaternion)

Transformuje vektor four-dimensional zadanou hodnotu Quaternion otočení. Transforms a four-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector4 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector4 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector4, rotation As Quaternion) As Vector4

Parametry

value
Vector4 Vector4 Vector4 Vector4

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

Návraty

Transformovaný vektoru. The transformed vector.

Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4) Transform(Vector4, Matrix4x4)

Transformuje vektor four-dimensional podle zadaného matice 4 x 4. Transforms a four-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector4 vector, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 vector, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector4 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (vector As Vector4, matrix As Matrix4x4) As Vector4

Parametry

vector
Vector4 Vector4 Vector4 Vector4

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

Návraty

Transformovaný vektoru. The transformed vector.

Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion) Transform(Vector3, Quaternion)

Transformuje vektor 3D zadanou hodnotu Quaternion otočení. Transforms a three-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector3 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector3 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector3, rotation As Quaternion) As Vector4

Parametry

value
Vector3 Vector3 Vector3 Vector3

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

Návraty

Transformovaný vektoru. The transformed vector.

Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4) Transform(Vector2, Matrix4x4)

Transformuje vektor dvojrozměrné podle zadaného matice 4 x 4. Transforms a two-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector2, matrix As Matrix4x4) As Vector4

Parametry

position
Vector2 Vector2 Vector2 Vector2

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

Návraty

Transformovaný vektoru. The transformed vector.

Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion) Transform(Vector2, Quaternion)

Transformuje dvojrozměrná vektorová zadanou hodnotu Quaternion otočení. Transforms a two-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector2 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector2 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector2, rotation As Quaternion) As Vector4

Parametry

value
Vector2 Vector2 Vector2 Vector2

Vektor otočí. The vector to rotate.

rotation
Quaternion Quaternion Quaternion Quaternion

Otočení, které chcete použít. The rotation to apply.

Návraty

Transformovaný vektoru. The transformed vector.

Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4) Transform(Vector3, Matrix4x4)

Transformuje vektor trojrozměrného podle zadaného matice 4 x 4. Transforms a three-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector3 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector3 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector3, matrix As Matrix4x4) As Vector4

Parametry

position
Vector3 Vector3 Vector3 Vector3

Vektor, který umožňuje transformovat. The vector to transform.

matrix
Matrix4x4 Matrix4x4 Matrix4x4 Matrix4x4

Transformační matice. The transformation matrix.

Návraty

Transformovaný vektoru. The transformed vector.

Applies to: