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HardwareRenderer.Start Method

Definition

Resumes rendering into the surface.

[Android.Runtime.Register("start", "()V", "GetStartHandler", ApiSince=29)]
public virtual void Start ();
[<Android.Runtime.Register("start", "()V", "GetStartHandler", ApiSince=29)>]
abstract member Start : unit -> unit
override this.Start : unit -> unit
Attributes

Remarks

Resumes rendering into the surface. Any pending rendering requests will produce a new frame at the next vsync signal.

This is useful in combination with lifecycle events such as Activity#onStart(). See #stop() for stopping rendering.

Java documentation for android.graphics.HardwareRenderer.start().

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to