Event Data. Initialize(IMixedRealityEventSource, GameObject) Method
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Populates the event with data.
public: void Initialize(Microsoft::MixedReality::Toolkit::IMixedRealityEventSource ^ eventSource, UnityEngine::GameObject ^ objectBeingPlaced);
public void Initialize (Microsoft.MixedReality.Toolkit.IMixedRealityEventSource eventSource, UnityEngine.GameObject objectBeingPlaced);
member this.Initialize : Microsoft.MixedReality.Toolkit.IMixedRealityEventSource * UnityEngine.GameObject -> unit
Public Sub Initialize (eventSource As IMixedRealityEventSource, objectBeingPlaced As GameObject)