Add Typedef(String, Object, Object, Object, vsCMAccess)
typedef element to a specific file.
[System.Runtime.InteropServices.DispId(566)] public Microsoft.VisualStudio.VCCodeModel.VCCodeTypedef AddTypedef (string Name, object Location, object Type, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
Required. The name (or identifier) of the type declaration.
Required. The path or file name of the file to be modified. If the file does not exist, it is created automatically. The file is added to the project if it is not already a project item. If the file cannot be created and added to the project, then AddTypedef(String, Object, Object, Object, vsCMAccess) fails.
Required. The type of the element. Can be any standard C++ type.
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
Since collections begin their count at one, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
Optional. Not used by the Visual C++ Code Model.
This example adds a
typedef statement to the stdafx.h file.
Sub AddTypedef() Dim codeModel As VCCodeModel codeModel = DTE.Solution.Item(1).CodeModel Dim typedef As VCCodeTypedef typedef = codeModel.AddTypedef("TreeRoot", "File.h", "TreeNode*", "0") End Sub
Call this function to add a VCCodeTypedef element to the specified file.
See How to: Compile Example Code for Visual C++ Code Model Extensibility for information on how to compile and run this sample.