IDesignerSerializationManager IDesignerSerializationManager IDesignerSerializationManager IDesignerSerializationManager Interface

Definition

Stellt eine Schnittstelle bereit, mit der die Serialisierung zur Entwurfszeit verwaltet werden kann.Provides an interface that can manage design-time serialization.

public interface class IDesignerSerializationManager : IServiceProvider
public interface IDesignerSerializationManager : IServiceProvider
type IDesignerSerializationManager = interface
    interface IServiceProvider
Public Interface IDesignerSerializationManager
Implements IServiceProvider
Abgeleitet
Implementiert

Beispiele

Im folgenden Beispiel wird veranschaulicht, wie IDesignerSerializationManager verwendet wird, um Code-DOM-Anweisungen zu serialisieren und zu deserialisieren.The following example illustrates how to use IDesignerSerializationManager to serialize and deserialize Code DOM statements.

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Design.dll>

using namespace System;
using namespace System::CodeDom;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Windows::Forms;

namespace CodeDomSerializerSample
{
   ref class MyComponent;
   private ref class MyCodeDomSerializer: public CodeDomSerializer
   {
   public:
      Object^ Deserialize( IDesignerSerializationManager^ manager, Object^ codeObject ) new
      {
         // This is how we associate the component with the serializer.
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
         
         /* This is the simplest case, in which the class just calls the base class
            to do the work. */
         return baseClassSerializer->Deserialize( manager, codeObject );
      }

      Object^ Serialize( IDesignerSerializationManager^ manager, Object^ value ) new
      {
         /* Associate the component with the serializer in the same manner as with
            Deserialize */
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));

         Object^ codeObject = baseClassSerializer->Serialize( manager, value );
         
         /* Anything could be in the codeObject.  This sample operates on a
            CodeStatementCollection. */
         if ( (CodeStatementCollection^)(codeObject) )
         {
            CodeStatementCollection^ statements = (CodeStatementCollection^)(codeObject);
            
            // The code statement collection is valid, so add a comment.
            String^ commentText = "This comment was added to this object by a custom serializer.";
            CodeCommentStatement^ comment = gcnew CodeCommentStatement( commentText );
            statements->Insert( 0, comment );
         }
         return codeObject;
      }
   };

   [DesignerSerializer(CodeDomSerializerSample::MyCodeDomSerializer::typeid,
      CodeDomSerializer::typeid)]
   public ref class MyComponent: public Component
   {
   private:
      String^ localProperty;

   public:
      MyComponent()
      {
         localProperty = "Component Property Value";
      }

      property String^ LocalProperty 
      {
         String^ get()
         {
            return localProperty;
         }
         void set( String^ value )
         {
            localProperty = value;
         }
      }
   };
}
using System;
using System.CodeDom;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Windows.Forms;
 
namespace CodeDomSerializerSample
{
    internal class MyCodeDomSerializer : CodeDomSerializer {
        public override object Deserialize(IDesignerSerializationManager manager, object codeObject) {
            // This is how we associate the component with the serializer.
                CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));

            /* This is the simplest case, in which the class just calls the base class
                to do the work. */
            return baseClassSerializer.Deserialize(manager, codeObject);
        }
 
        public override object Serialize(IDesignerSerializationManager manager, object value) {
            /* Associate the component with the serializer in the same manner as with
                Deserialize */
            CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
 
            object codeObject = baseClassSerializer.Serialize(manager, value);
 
            /* Anything could be in the codeObject.  This sample operates on a
                CodeStatementCollection. */
            if (codeObject is CodeStatementCollection) {
                CodeStatementCollection statements = (CodeStatementCollection)codeObject;
 
                // The code statement collection is valid, so add a comment.
                string commentText = "This comment was added to this object by a custom serializer.";
                CodeCommentStatement comment = new CodeCommentStatement(commentText);
                statements.Insert(0, comment);
            }
            return codeObject;
        }
    }
 
    [DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))]
    public class MyComponent : Component {
        private string localProperty = "Component Property Value";
        public string LocalProperty {
            get {
                return localProperty;
            }
            set {
                localProperty = value;
            }
        }
    }

}
Imports System.CodeDom
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Windows.Forms

Namespace CodeDomSerializerSample
   Friend Class MyCodeDomSerializer
      Inherits CodeDomSerializer

      Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _
                                                ByVal codeObject As Object) As Object
         ' This is how we associate the component with the serializer.
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         ' This is the simplest case, in which the class just calls the base class
         '  to do the work. 
         Return baseClassSerializer.Deserialize(manager, codeObject)
      End Function 'Deserialize

      Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _
                                            ByVal value As Object) As Object
         ' Associate the component with the serializer in the same manner as with
         '  Deserialize
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         Dim codeObject As Object = baseClassSerializer.Serialize(manager, value)

         ' Anything could be in the codeObject.  This sample operates on a
         '  CodeStatementCollection.
         If TypeOf codeObject Is CodeStatementCollection Then
            Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection)

            ' The code statement collection is valid, so add a comment.
            Dim commentText As String = "This comment was added to this object by a custom serializer."
            Dim comment As New CodeCommentStatement(commentText)
            statements.Insert(0, comment)
         End If
         Return codeObject
      End Function 'Serialize
   End Class

   <DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _
   Public Class MyComponent
      Inherits Component
      Private localProperty As String = "Component Property Value"

      Public Property LocalProp() As String
         Get
            Return localProperty
         End Get
         Set(ByVal Value As String)
            localProperty = Value
         End Set
      End Property
   End Class

End Namespace

Hinweise

Ein Designer kann verwenden IDesignerSerializationManager , um auf Dienste zuzugreifen, die für die Verwaltung der Serialisierungsprozesse zur Entwurfszeit nützlich sindA designer can utilize IDesignerSerializationManager to access services useful to managing design-time serialization processes. Beispielsweise kann eine Klasse, die den Designer-Serialisierungs-Manager implementiert, diese Schnittstelle verwenden, um Objekte zu erstellen, Typen zu suchen, Objekte zu identifizieren und die Serialisierung bestimmter Typen anzupassen.For example, a class that implements the designer serialization manager can use this interface to create objects, look up types, identify objects, and customize the serialization of particular types.

Eigenschaften

Context Context Context Context

Ruft einen stapelbasierten, benutzerdefinierten Speicherbereich ab, der die Kommunikation zwischen Serialisierungsprogrammen erleichtert.Gets a stack-based, user-defined storage area that is useful for communication between serializers.

Properties Properties Properties Properties

Gibt benutzerdefinierte Eigenschaften an, die mit verfügbaren Serialisierungsprogrammen serialisiert werden können.Indicates custom properties that can be serializable with available serializers.

Methoden

AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider)

Fügt dem Serialisierungs-Manager den angegebenen Serialisierungsprovider hinzu.Adds the specified serialization provider to the serialization manager.

CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean)

Erstellt eine Instanz des angegebenen Typs und fügt sie einer Auflistung benannter Instanzen hinzu.Creates an instance of the specified type and adds it to a collection of named instances.

GetInstance(String) GetInstance(String) GetInstance(String) GetInstance(String)

Ruft eine Instanz eines erstellten Objekts mit dem angegebenen Namen ab oder null, wenn dieses Objekt nicht vorhanden ist.Gets an instance of a created object of the specified name, or null if that object does not exist.

GetName(Object) GetName(Object) GetName(Object) GetName(Object)

Ruft den Namen des angegebenen Objekts ab oder null, wenn dem Objekt kein Name zugewiesen ist.Gets the name of the specified object, or null if the object has no name.

GetSerializer(Type, Type) GetSerializer(Type, Type) GetSerializer(Type, Type) GetSerializer(Type, Type)

Ruft ein Serialisierungsprogramm vom angeforderten Typ für den angegebenen Objekttyp ab.Gets a serializer of the requested type for the specified object type.

GetService(Type) GetService(Type) GetService(Type) GetService(Type)

Ruft das Dienstobjekt des angegebenen Typs ab.Gets the service object of the specified type.

(Inherited from IServiceProvider)
GetType(String) GetType(String) GetType(String) GetType(String)

Ruft einen Typ mit dem angegebenen Namen ab.Gets a type of the specified name.

RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider)

Entfernt einen benutzerdefinierten Serialisierungsprovider aus dem Serialisierungs-Manager.Removes a custom serialization provider from the serialization manager.

ReportError(Object) ReportError(Object) ReportError(Object) ReportError(Object)

Meldet einen Fehler bei der Serialisierung.Reports an error in serialization.

SetName(Object, String) SetName(Object, String) SetName(Object, String) SetName(Object, String)

Legt den Namen des angegebenen vorhandenen Objekts fest.Sets the name of the specified existing object.

Ereignisse

ResolveName ResolveName ResolveName ResolveName

Tritt ein, wenn GetName(Object) den angegebenen Namen in der Namenstabelle des Serialisierungs-Managers nicht finden kann.Occurs when GetName(Object) cannot locate the specified name in the serialization manager's name table.

SerializationComplete SerializationComplete SerializationComplete SerializationComplete

Tritt ein, wenn die Serialisierung abgeschlossen ist.Occurs when serialization is complete.

Gilt für:

Siehe auch