ProcessModule ProcessModule ProcessModule ProcessModule Class

Definition

Stellt eine DLL-oder EXE-Datei dar, die in einen bestimmten Prozess geladen wird.Represents a.dll or .exe file that is loaded into a particular process.

public ref class ProcessModule : System::ComponentModel::Component
public class ProcessModule : System.ComponentModel.Component
type ProcessModule = class
    inherit Component
Public Class ProcessModule
Inherits Component
Vererbung

Beispiele

Im folgenden Codebeispiel wird veranschaulicht, wie die ProcessModule-Klasse verwendet wird, um Informationen zu allen Modulen abzurufen und anzuzeigen, die von der Anwendung „Notepad. exe“ verwendet werden.The following code sample demonstrates how to use the ProcessModule class to get and display information about all the modules that are used by the Notepad.exe application.

Process^ myProcess = gcnew Process;

// Get the process start information of notepad.
ProcessStartInfo^ myProcessStartInfo = gcnew ProcessStartInfo( "notepad.exe" );

// Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' Object*.
myProcess->StartInfo = myProcessStartInfo;

// Create a notepad.
myProcess->Start();
System::Threading::Thread::Sleep( 1000 );
ProcessModule^ myProcessModule;

// Get all the modules associated with 'myProcess'.
ProcessModuleCollection^ myProcessModuleCollection = myProcess->Modules;
Console::WriteLine( "Properties of the modules  associated with 'notepad' are:" );

// Display the properties of each of the modules.
for ( int i = 0; i < myProcessModuleCollection->Count; i++ )
{
   myProcessModule = myProcessModuleCollection[ i ];
   Console::WriteLine( "The moduleName is {0}", myProcessModule->ModuleName );
   Console::WriteLine( "The {0}'s base address is: {1}", myProcessModule->ModuleName, myProcessModule->BaseAddress );
   Console::WriteLine( "The {0}'s Entry point address is: {1}", myProcessModule->ModuleName, myProcessModule->EntryPointAddress );
   Console::WriteLine( "The {0}'s File name is: {1}", myProcessModule->ModuleName, myProcessModule->FileName );
}
myProcessModule = myProcess->MainModule;

// Display the properties of the main module.
Console::WriteLine( "The process's main moduleName is: {0}", myProcessModule->ModuleName );
Console::WriteLine( "The process's main module's base address is: {0}", myProcessModule->BaseAddress );
Console::WriteLine( "The process's main module's Entry point address is: {0}", myProcessModule->EntryPointAddress );
Console::WriteLine( "The process's main module's File name is: {0}", myProcessModule->FileName );
myProcess->CloseMainWindow();
using (Process myProcess = new Process())
{
    // Get the process start information of notepad.
    ProcessStartInfo myProcessStartInfo = new ProcessStartInfo("notepad.exe");
    // Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' object.
    myProcess.StartInfo = myProcessStartInfo;
    // Create a notepad.
    myProcess.Start();
    System.Threading.Thread.Sleep(1000);
    ProcessModule myProcessModule;
    // Get all the modules associated with 'myProcess'.
    ProcessModuleCollection myProcessModuleCollection = myProcess.Modules;
    Console.WriteLine("Properties of the modules  associated "
        + "with 'notepad' are:");
    // Display the properties of each of the modules.
    for (int i = 0; i < myProcessModuleCollection.Count; i++)
    {
        myProcessModule = myProcessModuleCollection[i];
        Console.WriteLine("The moduleName is "
            + myProcessModule.ModuleName);
        Console.WriteLine("The " + myProcessModule.ModuleName + "'s base address is: "
            + myProcessModule.BaseAddress);
        Console.WriteLine("The " + myProcessModule.ModuleName + "'s Entry point address is: "
            + myProcessModule.EntryPointAddress);
        Console.WriteLine("The " + myProcessModule.ModuleName + "'s File name is: "
            + myProcessModule.FileName);
    }
    // Get the main module associated with 'myProcess'.
    myProcessModule = myProcess.MainModule;
    // Display the properties of the main module.
    Console.WriteLine("The process's main moduleName is:  "
        + myProcessModule.ModuleName);
    Console.WriteLine("The process's main module's base address is: "
        + myProcessModule.BaseAddress);
    Console.WriteLine("The process's main module's Entry point address is: "
        + myProcessModule.EntryPointAddress);
    Console.WriteLine("The process's main module's File name is: "
        + myProcessModule.FileName);
    myProcess.CloseMainWindow();
}
Using myProcess As New Process()
    ' Get the process start information of notepad.
    Dim myProcessStartInfo As New ProcessStartInfo("notepad.exe")
    ' Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' object.
    myProcess.StartInfo = myProcessStartInfo
    ' Create a notepad.
    myProcess.Start()
    System.Threading.Thread.Sleep(1000)
    Dim myProcessModule As ProcessModule
    ' Get all the modules associated with 'myProcess'.
    Dim myProcessModuleCollection As ProcessModuleCollection = myProcess.Modules
    Console.WriteLine("Properties of the modules  associated with 'notepad' are:")
    ' Display the properties of each of the modules.
    Dim i As Integer
    For i = 0 To myProcessModuleCollection.Count - 1
        myProcessModule = myProcessModuleCollection(i)
        Console.WriteLine("The moduleName is " + myProcessModule.ModuleName)
        Console.WriteLine("The " + myProcessModule.ModuleName.ToString() +
                   "'s base address is: " + myProcessModule.BaseAddress.ToString())
        Console.WriteLine("The " + myProcessModule.ModuleName.ToString() +
                "'s Entry point address is: " + myProcessModule.EntryPointAddress.ToString())
        Console.WriteLine("The " + myProcessModule.ModuleName +
                                "'s File name is: " + myProcessModule.FileName)
    Next i
    ' Get the main module associated with 'myProcess'.
    myProcessModule = myProcess.MainModule
    ' Display the properties of the main module.
    Console.WriteLine("The process's main moduleName is:  " + myProcessModule.ModuleName)
    Console.WriteLine("The process's main module's base address is: " +
                            myProcessModule.BaseAddress.ToString())
    Console.WriteLine("The process's main module's Entry point address is: " +
                            myProcessModule.EntryPointAddress.ToString())
    Console.WriteLine("The process's main module's File name is: " +
                            myProcessModule.FileName)
    myProcess.CloseMainWindow()
End Using

Hinweise

Ein Modul ist eine ausführbare Datei oder DLL (Dynamic Link Library).A module is an executable file or a dynamic link library (DLL). Jeder Prozess besteht aus einem oder mehreren Modulen.Each process consists of one or more modules. Sie können diese Klasse verwenden, um Informationen über das Modul zu erhalten.You can use this class to get information about the module.

Wichtig

Dieser Typ implementiert die IDisposable-Schnittstelle.This type implements the IDisposable interface. Nach Abschluss der Verwendung sollten Sie den Typ entweder direkt oder indirekt löschen.When you have finished using the type, you should dispose of it either directly or indirectly. Zum direkten Löschen des Typs rufen Sie seine Dispose-Methode in einem try/catch-Block auf.To dispose of the type directly, call its Dispose method in a try/catch block. Zum indirekten Löschen verwenden Sie ein Sprachkonstrukt wie using (in C#) oder Using (in Visual Basic).To dispose of it indirectly, use a language construct such as using (in C#) or Using (in Visual Basic). Weitere Informationen finden Sie im Abschnitt „Verwenden eines Objekts, das IDisposable implementiert“ des Themas „Die IDisposable-Schnittstelle“.For more information, see the "Using an Object that Implements IDisposable" section in the IDisposable interface topic.

Eigenschaften

BaseAddress BaseAddress BaseAddress BaseAddress

Ruft die Speicheradresse ab, an der das Modul geladen wurde.Gets the memory address where the module was loaded.

CanRaiseEvents CanRaiseEvents CanRaiseEvents CanRaiseEvents

Ruft einen Wert ab, der angibt, ob die Komponente ein Ereignis auslösen kann.Gets a value indicating whether the component can raise an event.

(Inherited from Component)
Container Container Container Container

Ruft den IContainer ab, der die Component enthält.Gets the IContainer that contains the Component.

(Inherited from Component)
DesignMode DesignMode DesignMode DesignMode

Ruft einen Wert ab, der angibt, ob sich Component gegenwärtig im Entwurfsmodus befindet.Gets a value that indicates whether the Component is currently in design mode.

(Inherited from Component)
EntryPointAddress EntryPointAddress EntryPointAddress EntryPointAddress

Ruft die Speicheradresse für die Funktion ab, die ausgeführt wird, wenn das System das Modul lädt und ausführt.Gets the memory address for the function that runs when the system loads and runs the module.

Events Events Events Events

Ruft die Liste der Ereignishandler ab, die dieser Component angefügt sind.Gets the list of event handlers that are attached to this Component.

(Inherited from Component)
FileName FileName FileName FileName

Ruft den vollständigen Pfad zum Modul ab.Gets the full path to the module.

FileVersionInfo FileVersionInfo FileVersionInfo FileVersionInfo

Ruft Versionsinformationen zum Modul ab.Gets version information about the module.

ModuleMemorySize ModuleMemorySize ModuleMemorySize ModuleMemorySize

Ruft die Größe des Speichers ab, die zum Laden des Moduls erforderlich ist.Gets the amount of memory that is required to load the module.

ModuleName ModuleName ModuleName ModuleName

Ruft den Namen des Prozessmoduls ab.Gets the name of the process module.

Site Site Site Site

Ruft den ISite von Component ab oder legt ihn fest.Gets or sets the ISite of the Component.

(Inherited from Component)

Methoden

CreateObjRef(Type) CreateObjRef(Type) CreateObjRef(Type) CreateObjRef(Type)

Erstellt ein Objekt mit allen relevanten Informationen, die zum Generieren eines Proxys für die Kommunikation mit einem Remoteobjekt erforderlich sind.Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.

(Inherited from MarshalByRefObject)
Dispose() Dispose() Dispose() Dispose()

Gibt alle vom Component verwendeten Ressourcen frei.Releases all resources used by the Component.

(Inherited from Component)
Dispose(Boolean) Dispose(Boolean) Dispose(Boolean) Dispose(Boolean)

Gibt die von Component verwendeten nicht verwalteten Ressourcen und optional die verwalteten Ressourcen frei.Releases the unmanaged resources used by the Component and optionally releases the managed resources.

(Inherited from Component)
Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Bestimmt, ob das angegebene Objekt mit dem aktuellen Objekt identisch ist.Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Fungiert als Standardhashfunktion.Serves as the default hash function.

(Inherited from Object)
GetLifetimeService() GetLifetimeService() GetLifetimeService() GetLifetimeService()

Ruft das aktuelle Lebensdauerdienstobjekt ab, das die Lebensdauerrichtlinien für diese Instanz steuert.Retrieves the current lifetime service object that controls the lifetime policy for this instance.

(Inherited from MarshalByRefObject)
GetService(Type) GetService(Type) GetService(Type) GetService(Type)

Gibt ein Objekt zurück, das einen von der Component oder von deren Container bereitgestellten Dienst darstellt.Returns an object that represents a service provided by the Component or by its Container.

(Inherited from Component)
GetType() GetType() GetType() GetType()

Ruft den Type der aktuellen Instanz ab.Gets the Type of the current instance.

(Inherited from Object)
InitializeLifetimeService() InitializeLifetimeService() InitializeLifetimeService() InitializeLifetimeService()

Ruft ein Lebensdauerdienstobjekt zur Steuerung der Lebensdauerrichtlinie für diese Instanz ab.Obtains a lifetime service object to control the lifetime policy for this instance.

(Inherited from MarshalByRefObject)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.Creates a shallow copy of the current Object.

(Inherited from Object)
MemberwiseClone(Boolean) MemberwiseClone(Boolean) MemberwiseClone(Boolean) MemberwiseClone(Boolean)

Erstellt eine flache Kopie des aktuellen MarshalByRefObject-Objekts.Creates a shallow copy of the current MarshalByRefObject object.

(Inherited from MarshalByRefObject)
ToString() ToString() ToString() ToString()

Konvertiert den Namen des Moduls in eine Zeichenfolge.Converts the name of the module to a string.

Ereignisse

Disposed Disposed Disposed Disposed

Tritt ein, wenn die Komponente durch einen Aufruf der Dispose()-Methode freigegeben wird.Occurs when the component is disposed by a call to the Dispose() method.

(Inherited from Component)

Sicherheit

LinkDemand
für volle Vertrauenswürdigkeit für den unmittelbaren Aufrufer.for full trust for the immediate caller. Diese Klasse kann von teilweise vertrauenswürdigem Code nicht verwendet werden.This class cannot be used by partially trusted code.

InheritanceDemand
für vollständige Vertrauenswürdigkeit für Vererber.for full trust for inheritors. Diese Klasse kann von teilweise vertrauenswürdigem Code nicht geerbt werden.This class cannot be inherited by partially trusted code.

Gilt für: