IDisposable Schnittstelle
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Stellt einen Mechanismus für die Freigabe nicht verwalteter Ressourcen bereit.
public interface class IDisposable
public interface IDisposable
[System.Runtime.InteropServices.ComVisible(true)]
public interface IDisposable
type IDisposable = interface
[<System.Runtime.InteropServices.ComVisible(true)>]
type IDisposable = interface
Public Interface IDisposable
- Abgeleitet
- Attribute
Beispiele
Im folgenden Beispiel wird veranschaulicht, wie Sie eine Ressourcenklasse erstellen, die die IDisposable Schnittstelle implementiert.
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Windows::Forms;
// The following example demonstrates how to create a class that
// implements the IDisposable interface and the IDisposable.Dispose
// method with finalization to clean up unmanaged resources.
//
public ref class MyResource: public IDisposable
{
private:
// Pointer to an external unmanaged resource.
IntPtr handle;
// A managed resource this class uses.
Component^ component;
// Track whether Dispose has been called.
bool disposed;
public:
// The class constructor.
MyResource( IntPtr handle, Component^ component )
{
this->handle = handle;
this->component = component;
disposed = false;
}
// This method is called if the user explicitly disposes of the
// object (by calling the Dispose method in other managed languages,
// or the destructor in C++). The compiler emits as a call to
// GC::SuppressFinalize( this ) for you, so there is no need to
// call it here.
~MyResource()
{
// Dispose of managed resources.
component->~Component();
// Call C++ finalizer to clean up unmanaged resources.
this->!MyResource();
// Mark the class as disposed. This flag allows you to throw an
// exception if a disposed object is accessed.
disposed = true;
}
// Use interop to call the method necessary to clean up the
// unmanaged resource.
//
[System::Runtime::InteropServices::DllImport("Kernel32")]
static Boolean CloseHandle( IntPtr handle );
// The C++ finalizer destructor ensures that unmanaged resources get
// released if the user releases the object without explicitly
// disposing of it.
//
!MyResource()
{
// Call the appropriate methods to clean up unmanaged
// resources here. If disposing is false when Dispose(bool,
// disposing) is called, only the following code is executed.
CloseHandle( handle );
handle = IntPtr::Zero;
}
};
void main()
{
// Insert code here to create and use the MyResource object.
MyResource^ mr = gcnew MyResource((IntPtr) 42, (Component^) gcnew Button());
mr->~MyResource();
}
using System;
using System.ComponentModel;
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
public class DisposeExample
{
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
public class MyResource: IDisposable
{
// Pointer to an external unmanaged resource.
private IntPtr handle;
// Other managed resource this class uses.
private Component component = new Component();
// Track whether Dispose has been called.
private bool disposed = false;
// The class constructor.
public MyResource(IntPtr handle)
{
this.handle = handle;
}
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(disposing: true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if(!this.disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if(disposing)
{
// Dispose managed resources.
component.Dispose();
}
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle(handle);
handle = IntPtr.Zero;
// Note disposing has been done.
disposed = true;
}
}
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[System.Runtime.InteropServices.DllImport("Kernel32")]
private extern static Boolean CloseHandle(IntPtr handle);
// Use C# finalizer syntax for finalization code.
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
~MyResource()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
Dispose(disposing: false);
}
}
public static void Main()
{
// Insert code here to create
// and use the MyResource object.
}
}
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
open System
open System.ComponentModel
open System.Runtime.InteropServices
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[<DllImport "Kernel32">]
extern Boolean CloseHandle(nativeint handle)
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
type MyResource(handle: nativeint) =
// Pointer to an external unmanaged resource.
let mutable handle = handle
// Other managed resource this class uses.
let comp = new Component()
// Track whether Dispose has been called.
let mutable disposed = false
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
interface IDisposable with
member this.Dispose() =
this.Dispose true
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize this
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
// Check to see if Dispose has already been called.
if not disposed then
// If disposing equals true, dispose all managed
// and unmanaged resources.
if disposing then
// Dispose managed resources.
comp.Dispose()
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle handle |> ignore
handle <- IntPtr.Zero
// Note disposing has been done.
disposed <- true
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
override this.Finalize() =
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
this.Dispose false
Imports System.ComponentModel
' The following example demonstrates how to create
' a resource class that implements the IDisposable interface
' and the IDisposable.Dispose method.
Public Class DisposeExample
' A class that implements IDisposable.
' By implementing IDisposable, you are announcing that
' instances of this type allocate scarce resources.
Public Class MyResource
Implements IDisposable
' Pointer to an external unmanaged resource.
Private handle As IntPtr
' Other managed resource this class uses.
Private component As component
' Track whether Dispose has been called.
Private disposed As Boolean = False
' The class constructor.
Public Sub New(ByVal handle As IntPtr)
Me.handle = handle
End Sub
' Implement IDisposable.
' Do not make this method virtual.
' A derived class should not be able to override this method.
Public Overloads Sub Dispose() Implements IDisposable.Dispose
Dispose(disposing:=True)
' This object will be cleaned up by the Dispose method.
' Therefore, you should call GC.SupressFinalize to
' take this object off the finalization queue
' and prevent finalization code for this object
' from executing a second time.
GC.SuppressFinalize(Me)
End Sub
' Dispose(bool disposing) executes in two distinct scenarios.
' If disposing equals true, the method has been called directly
' or indirectly by a user's code. Managed and unmanaged resources
' can be disposed.
' If disposing equals false, the method has been called by the
' runtime from inside the finalizer and you should not reference
' other objects. Only unmanaged resources can be disposed.
Protected Overridable Overloads Sub Dispose(ByVal disposing As Boolean)
' Check to see if Dispose has already been called.
If Not Me.disposed Then
' If disposing equals true, dispose all managed
' and unmanaged resources.
If disposing Then
' Dispose managed resources.
component.Dispose()
End If
' Call the appropriate methods to clean up
' unmanaged resources here.
' If disposing is false,
' only the following code is executed.
CloseHandle(handle)
handle = IntPtr.Zero
' Note disposing has been done.
disposed = True
End If
End Sub
' Use interop to call the method necessary
' to clean up the unmanaged resource.
<System.Runtime.InteropServices.DllImport("Kernel32")> _
Private Shared Function CloseHandle(ByVal handle As IntPtr) As [Boolean]
End Function
' This finalizer will run only if the Dispose method
' does not get called.
' It gives your base class the opportunity to finalize.
' Do not provide finalize methods in types derived from this class.
Protected Overrides Sub Finalize()
' Do not re-create Dispose clean-up code here.
' Calling Dispose(disposing:=False) is optimal in terms of
' readability and maintainability.
Dispose(disposing:=False)
MyBase.Finalize()
End Sub
End Class
Public Shared Sub Main()
' Insert code here to create
' and use the MyResource object.
End Sub
End Class
Hinweise
Die primäre Verwendung dieser Schnittstelle besteht darin, nicht verwaltete Ressourcen zu freigeben. Der Garbage Collector veröffentlicht automatisch den Speicher, der einem verwalteten Objekt zugewiesen ist, wenn dieses Objekt nicht mehr verwendet wird. Es ist jedoch nicht möglich, vorherzusagen, wann die Garbage Collection auftritt. Darüber hinaus hat der Garbage Collector keine Kenntnisse über nicht verwaltete Ressourcen wie Fensterhandpunkte oder Öffnen von Dateien und Datenströme.
Verwenden Sie die Dispose Methode dieser Schnittstelle, um nicht verwaltete Ressourcen in Verbindung mit dem Garbage Collector explizit freizugeben. Der Verbraucher eines Objekts kann diese Methode aufrufen, wenn das Objekt nicht mehr benötigt wird.
Warnung
Es ist eine unterbrechungsende Änderung, um die IDisposable Schnittstelle zu einer vorhandenen Klasse hinzuzufügen. Da bereits vorhandene Verbraucher Ihres Typs nicht aufrufen Disposekönnen, können Sie nicht sicher sein, dass nicht verwaltete Ressourcen, die von Ihrem Typ gehalten werden, freigegeben werden.
Da die IDisposable.Dispose Implementierung vom Verbraucher eines Typs aufgerufen wird, wenn die Ressourcen, die einer Instanz gehören, nicht mehr benötigt werden, sollten Sie entweder das verwaltete Objekt in eine SafeHandle (die empfohlene Alternative) umschließen oder sie außer Object.Finalize Kraft setzen, um nicht verwaltete Ressourcen freizugeben, wenn der Verbraucher vergessen wird, aufrufen zu Disposekönnen.
Wichtig
Im .NET Framework unterstützt der C++-Compiler die deterministische Entsorgung von Ressourcen und erlaubt keine direkte Implementierung der Dispose Methode.
Eine ausführliche Diskussion darüber, wie diese Schnittstelle und die Methode verwendet werden, finden Sie in den Object.Finalize Themen "Garbage Collection " und " Implementieren einer Dispose-Methode ".
Verwenden eines Objekts, das IDisposable implementiert
Wenn Ihre App einfach ein Objekt verwendet, das die Schnittstelle implementiert, sollten Sie die Implementierung des IDisposable Objekts IDisposable.Dispose aufrufen, wenn Sie es verwenden. Je nach Programmiersprache können Sie dies auf zwei Arten ausführen:
Mithilfe eines Sprachkonstrukts wie der
using
Anweisung in C# und Visual Basic und deruse
Anweisung oderusing
Funktion in F#.Durch Umbruch des Aufrufs an die IDisposable.Dispose Implementierung in einem
try
/finally
Block.
Hinweis
Dokumentation zu Typen, die beachten, IDisposable dass die Tatsache und eine Erinnerung zum Aufrufen der Dispose Implementierung enthalten sind.
Die C#-, F#- und Visual Basic Using-Anweisung
Wenn Ihre Sprache ein Konstrukt unterstützt, z. B. die Using-Anweisung in C#, die Using-Anweisung in Visual Basic oder die Use-Anweisung in F#, können Sie sie anstelle des expliziten Aufrufens IDisposable.Dispose selbst verwenden. Im folgenden Beispiel wird dieser Ansatz verwendet, um eine Klasse zu definieren, die Informationen zu einer WordCount
Datei und die Anzahl der Wörter darin behält.
using System;
using System.IO;
using System.Text.RegularExpressions;
public class WordCount
{
private String filename = String.Empty;
private int nWords = 0;
private String pattern = @"\b\w+\b";
public WordCount(string filename)
{
if (!File.Exists(filename))
throw new FileNotFoundException("The file does not exist.");
this.filename = filename;
string txt = String.Empty;
using (StreamReader sr = new StreamReader(filename))
{
txt = sr.ReadToEnd();
}
nWords = Regex.Matches(txt, pattern).Count;
}
public string FullName
{ get { return filename; } }
public string Name
{ get { return Path.GetFileName(filename); } }
public int Count
{ get { return nWords; } }
}
open System.IO
open System.Text.RegularExpressions
type WordCount(filename) =
let txt =
if File.Exists filename |> not then
raise (FileNotFoundException "The file does not exist.")
use sr = new StreamReader(filename)
sr.ReadToEnd()
let pattern = @"\b\w+\b"
let nWords = Regex.Matches(txt, pattern).Count
member _.FullName = filename
member _.Name = Path.GetFileName filename
member _.Count = nWords
Imports System.IO
Imports System.Text.RegularExpressions
Public Class WordCount
Private filename As String
Private nWords As Integer
Private pattern As String = "\b\w+\b"
Public Sub New(filename As String)
If Not File.Exists(filename) Then
Throw New FileNotFoundException("The file does not exist.")
End If
Me.filename = filename
Dim txt As String = String.Empty
Using sr As New StreamReader(filename)
txt = sr.ReadToEnd()
End Using
nWords = Regex.Matches(txt, pattern).Count
End Sub
Public ReadOnly Property FullName As String
Get
Return filename
End Get
End Property
Public ReadOnly Property Name As String
Get
Return Path.GetFileName(filename)
End Get
End Property
Public ReadOnly Property Count As Integer
Get
Return nWords
End Get
End Property
End Class
Die using
Anweisung (use
Ausdruck in F#) ist tatsächlich eine syntactische Bequemlichkeit. Zur Kompilierung implementiert der Sprachcompiler die Zwischensprache (IL) für einen try
/finally
Block.
Weitere Informationen zur using
Anweisung finden Sie unter " Using-Anweisung " oder " Verwenden von Anweisungsthemen".
Der Try/Finally-Block
Wenn Ihre Programmiersprache kein Konstrukt wie die using
Anweisung in C# oder Visual Basic oder die use
Anweisung in F# unterstützt oder wenn Sie es lieber nicht verwenden möchten, können Sie die IDisposable.Dispose Implementierung aus dem finally
Block einer try
/finally
Anweisung aufrufen. Im folgenden Beispiel wird der using
Block im vorherigen Beispiel durch einen try
/finally
Block ersetzt.
using System;
using System.IO;
using System.Text.RegularExpressions;
public class WordCount2
{
private String filename = String.Empty;
private int nWords = 0;
private String pattern = @"\b\w+\b";
public WordCount2(string filename)
{
if (!File.Exists(filename))
throw new FileNotFoundException("The file does not exist.");
this.filename = filename;
string txt = String.Empty;
StreamReader sr = null;
try
{
sr = new StreamReader(filename);
txt = sr.ReadToEnd();
}
finally
{
if (sr != null) sr.Dispose();
}
nWords = Regex.Matches(txt, pattern).Count;
}
public string FullName
{ get { return filename; } }
public string Name
{ get { return Path.GetFileName(filename); } }
public int Count
{ get { return nWords; } }
}
open System.IO
open System.Text.RegularExpressions
type WordCount2(filename) =
let txt =
if File.Exists filename |> not then
raise (FileNotFoundException "The file does not exist.")
let sr = new StreamReader(filename)
try
sr.ReadToEnd()
finally
sr.Dispose()
let pattern = @"\b\w+\b"
let nWords = Regex.Matches(txt, pattern).Count
member _.FullName = filename
member _.Name = Path.GetFileName filename
member _.Count = nWords
Imports System.IO
Imports System.Text.RegularExpressions
Public Class WordCount
Private filename As String
Private nWords As Integer
Private pattern As String = "\b\w+\b"
Public Sub New(filename As String)
If Not File.Exists(filename) Then
Throw New FileNotFoundException("The file does not exist.")
End If
Me.filename = filename
Dim txt As String = String.Empty
Dim sr As StreamReader = Nothing
Try
sr = New StreamReader(filename)
txt = sr.ReadToEnd()
Finally
If sr IsNot Nothing Then sr.Dispose()
End Try
nWords = Regex.Matches(txt, pattern).Count
End Sub
Public ReadOnly Property FullName As String
Get
Return filename
End Get
End Property
Public ReadOnly Property Name As String
Get
Return Path.GetFileName(filename)
End Get
End Property
Public ReadOnly Property Count As Integer
Get
Return nWords
End Get
End Property
End Class
Weitere Informationen zum try
/finally
Muster finden Sie unter Try... Fangen... Schließlich anweisung, try-end, try... schließlich Ausdruck oder try-end-Anweisung.
Implementieren von IDisposable
Sie sollten implementieren IDisposable , wenn Ihr Typ nicht verwaltete Ressourcen direkt verwendet oder wenn Sie einwegige Ressourcen selbst verwenden möchten. Die Verbraucher Ihres Typs können Ihre IDisposable.Dispose Implementierung für kostenlose Ressourcen aufrufen, wenn die Instanz nicht mehr benötigt wird. Um Fälle zu behandeln, in denen sie nicht aufgerufen Disposewerden, sollten Sie entweder eine Klasse verwenden, die von SafeHandle den nicht verwalteten Ressourcen abgeleitet wurde, oder Sie sollten die Object.Finalize Methode für einen Referenztyp außer Kraft setzen. In beiden Fällen verwenden Sie die Dispose Methode, um nach verwendung der nicht verwalteten Ressourcen, z. B. freizugeben, freizugeben oder die nicht verwalteten Ressourcen zurückzusetzen. Weitere Informationen zur Implementierung IDisposable.Disposefinden Sie unter "Dispose(bool)-Methodenüberladung".
Wichtig
Wenn Sie eine Basisklasse definieren, die nicht verwaltete Ressourcen verwendet und die entweder über oder wahrscheinlich verfügen, Unterklassen, die entsorgt werden sollen, sollten Sie die IDisposable.Dispose Methode implementieren und eine zweite Überladung Dispose
bereitstellen, wie im nächsten Abschnitt erläutert.
IDisposable und die Vererbungshierarchie
Eine Basisklasse mit Unterklassen, die verfügbar sein sollten, müssen wie folgt implementiert IDisposable werden. Sie sollten dieses Muster verwenden, wenn Sie jeden Typ implementierenIDisposable, der nicht sealed
(NotInheritable
in Visual Basic) ist.
Es sollte eine öffentliche, nicht Dispose() virtuelle Methode und eine geschützte virtuelle
Dispose(Boolean disposing)
Methode bereitstellen.Die Dispose() Methode muss aufrufen
Dispose(true)
und die Endisierung für die Leistung unterdrücken.Der Basistyp sollte keine Finalizer enthalten.
Das folgende Codefragment spiegelt das Entsorgemuster für Basisklassen wider. Es wird davon ausgegangen, dass Ihr Typ die Object.Finalize Methode nicht außer Kraft setzt.
using Microsoft.Win32.SafeHandles;
using System;
using System.Runtime.InteropServices;
class BaseClass1 : IDisposable
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Instantiate a SafeHandle instance.
SafeHandle handle = new SafeFileHandle(IntPtr.Zero, true);
// Public implementation of Dispose pattern callable by consumers.
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
handle.Dispose();
// Free any other managed objects here.
//
}
disposed = true;
}
}
open Microsoft.Win32.SafeHandles
open System
type BaseClass1() =
// Flag: Has Dispose already been called?
let mutable disposed = false
// Instantiate a SafeHandle instance.
let handle = new SafeFileHandle(IntPtr.Zero, true)
interface IDisposable with
// Public implementation of Dispose pattern callable by consumers.
member this.Dispose() =
this.Dispose true
GC.SuppressFinalize this
// Implementation of Dispose pattern.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
if not disposed then
if disposing then
handle.Dispose()
// Free any other managed objects here.
disposed <- true
Imports Microsoft.Win32.SafeHandles
Imports System.Runtime.InteropServices
Class BaseClass : Implements IDisposable
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Instantiate a SafeHandle instance.
Dim handle As SafeHandle = New SafeFileHandle(IntPtr.Zero, True)
' Public implementation of Dispose pattern callable by consumers.
Public Sub Dispose() _
Implements IDisposable.Dispose
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
' Protected implementation of Dispose pattern.
Protected Overridable Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
handle.Dispose()
' Free any other managed objects here.
'
End If
disposed = True
End Sub
End Class
Wenn Sie die Methode außer Kraft setzen, sollte Ihre Klasse das Object.Finalize folgende Muster implementieren.
using System;
class BaseClass2 : IDisposable
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Public implementation of Dispose pattern callable by consumers.
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
// Free any other managed objects here.
//
}
// Free any unmanaged objects here.
//
disposed = true;
}
~BaseClass2()
{
Dispose(disposing: false);
}
}
open System
type BaseClass2() =
// Flag: Has Dispose already been called?
let mutable disposed = false
interface IDisposable with
// Public implementation of Dispose pattern callable by consumers.
member this.Dispose() =
this.Dispose true
GC.SuppressFinalize this
// Implementation of Dispose pattern.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
if not disposed then
if disposing then
// Free any other managed objects here.
()
// Free any unmanaged objects here.
disposed <- true
override this.Finalize() =
this.Dispose false
Class BaseClass : Implements IDisposable
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Public implementation of Dispose pattern callable by consumers.
Public Sub Dispose() _
Implements IDisposable.Dispose
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
' Protected implementation of Dispose pattern.
Protected Overridable Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
' Free any other managed objects here.
'
End If
' Free any unmanaged objects here.
'
disposed = True
End Sub
Protected Overrides Sub Finalize()
Dispose(disposing:=False)
End Sub
End Class
Unterklassen sollten das verwerfbare Muster wie folgt implementieren:
Sie müssen
Dispose(Boolean)
überschreiben und die Basisklassen-Dispose(Boolean)
-Implementierung aufrufen.Sie können bei Bedarf einen Finalizer bereitstellen. Der Finalizer muss
Dispose(false)
aufrufen.
Beachten Sie, dass abgeleitete Klassen die Schnittstelle nicht selbst implementieren IDisposable und keine parameterlose Dispose Methode enthalten. Sie überschreiben nur die Basisklassemethode Dispose(Boolean)
.
Das folgende Codefragment spiegelt das Entsorgungsmuster für abgeleitete Klassen wider. Es wird davon ausgegangen, dass Ihr Typ die Object.Finalize Methode nicht außer Kraft setzt.
using Microsoft.Win32.SafeHandles;
using System;
using System.Runtime.InteropServices;
class MyDerivedClass : MyBaseClass
{
// Flag: Has Dispose already been called?
bool disposed = false;
// Instantiate a SafeHandle instance.
SafeHandle handle = new SafeFileHandle(IntPtr.Zero, true);
// Protected implementation of Dispose pattern.
protected override void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
{
handle.Dispose();
// Free any other managed objects here.
//
}
// Free any unmanaged objects here.
//
disposed = true;
// Call base class implementation.
base.Dispose(disposing);
}
}
open Microsoft.Win32.SafeHandles
open System
type MyDerivedClass() =
inherit MyBaseClass()
// Flag: Has Dispose already been called?
let mutable disposed = false
// Instantiate a SafeHandle instance.
let handle = new SafeFileHandle(IntPtr.Zero, true)
// Implementation of Dispose pattern.
override _.Dispose(disposing) =
if not disposed then
if disposing then
handle.Dispose()
// Free any other managed objects here.
// Free any unmanaged objects here.
disposed <- true
// Call base class implementation.
base.Dispose disposing
Imports Microsoft.Win32.SafeHandles
Imports System.Runtime.InteropServices
Class DerivedClass : Inherits BaseClass
' Flag: Has Dispose already been called?
Dim disposed As Boolean = False
' Instantiate a SafeHandle instance.
Dim handle As SafeHandle = New SafeFileHandle(IntPtr.Zero, True)
' Protected implementation of Dispose pattern.
Protected Overrides Sub Dispose(disposing As Boolean)
If disposed Then Return
If disposing Then
handle.Dispose()
' Free any other managed objects here.
'
End If
' Free any unmanaged objects here.
'
disposed = True
' Call base class implementation.
MyBase.Dispose(disposing)
End Sub
End Class
Methoden
Dispose() |
Führt anwendungsspezifische Aufgaben durch, die mit der Freigabe, der Zurückgabe oder dem Zurücksetzen von nicht verwalteten Ressourcen zusammenhängen. |