Math.SinCos(Double) Methode
Definition
Wichtig
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Gibt den Sinus und kosinus des angegebenen Winkels zurück.
public:
static ValueTuple<double, double> SinCos(double x);
public static (double,double) SinCos (double x);
static member SinCos : double -> ValueTuple<double, double>
Public Shared Function SinCos (x As Double) As ValueTuple(Of Double, Double)
Parameter
- x
- Double
Ein im Bogenmaß angegebener Winkel.
Gibt zurück
Der Sinus und kosinus von x . Wenn x gleich NaN, NegativeInfinity oder PositiveInfinity ist, wird NaN von dieser Methode zurückgegeben.
Beispiele
Im folgenden Beispiel wird SinCos verwendet, um bestimmte trigonometrische Identitäten für ausgewählte Winkel auszuwerten.
// Example for the trigonometric Math.Sin( double )
// and Math.Cos( double ) methods.
using System;
class SinCos
{
public static void Main()
{
Console.WriteLine(
"This example of trigonometric " +
"Math.Sin( double ), Math.Cos( double ), and Math.SinCos( double )\n" +
"generates the following output.\n" );
Console.WriteLine(
"Convert selected values for X to radians \n" +
"and evaluate these trigonometric identities:" );
Console.WriteLine( " sin^2(X) + cos^2(X) == 1\n" +
" sin(2 * X) == 2 * sin(X) * cos(X)" );
Console.WriteLine( " cos(2 * X) == cos^2(X) - sin^2(X)" );
Console.WriteLine( " cos(2 * X) == cos^2(X) - sin^2(X)" );
UseSineCosine(15.0);
UseSineCosine(30.0);
UseSineCosine(45.0);
Console.WriteLine(
"\nConvert selected values for X and Y to radians \n" +
"and evaluate these trigonometric identities:" );
Console.WriteLine( " sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y)" );
Console.WriteLine( " cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y)" );
UseTwoAngles(15.0, 30.0);
UseTwoAngles(30.0, 45.0);
Console.WriteLine(
"\nWhen you have calls to sin(X) and cos(X) they \n" +
"can be replaced with a single call to sincos(x):" );
UseCombinedSineCosine(15.0);
UseCombinedSineCosine(30.0);
UseCombinedSineCosine(45.0);
}
// Evaluate trigonometric identities with a given angle.
static void UseCombinedSineCosine(double degrees)
{
double angle = Math.PI * degrees / 180.0;
(double sinAngle, double cosAngle) = Math.SinCos(angle);
// Evaluate sin^2(X) + cos^2(X) == 1.
Console.WriteLine(
"\n Math.SinCos({0} deg) == ({1:E16}, {2:E16})",
degrees, sinAngle, cosAngle);
Console.WriteLine(
"(double sin, double cos) = Math.SinCos({0} deg)",
degrees );
Console.WriteLine(
"sin^2 + cos^2 == {0:E16}",
sinAngle * sinAngle + cosAngle * cosAngle );
}
// Evaluate trigonometric identities with a given angle.
static void UseSineCosine(double degrees)
{
double angle = Math.PI * degrees / 180.0;
double sinAngle = Math.Sin(angle);
double cosAngle = Math.Cos(angle);
// Evaluate sin^2(X) + cos^2(X) == 1.
Console.WriteLine(
"\n Math.Sin({0} deg) == {1:E16}\n" +
" Math.Cos({0} deg) == {2:E16}",
degrees, Math.Sin(angle), Math.Cos(angle) );
Console.WriteLine(
"(Math.Sin({0} deg))^2 + (Math.Cos({0} deg))^2 == {1:E16}",
degrees, sinAngle * sinAngle + cosAngle * cosAngle );
// Evaluate sin(2 * X) == 2 * sin(X) * cos(X).
Console.WriteLine(
" Math.Sin({0} deg) == {1:E16}",
2.0 * degrees, Math.Sin(2.0 * angle) );
Console.WriteLine(
" 2 * Math.Sin({0} deg) * Math.Cos({0} deg) == {1:E16}",
degrees, 2.0 * sinAngle * cosAngle );
// Evaluate cos(2 * X) == cos^2(X) - sin^2(X).
Console.WriteLine(
" Math.Cos({0} deg) == {1:E16}",
2.0 * degrees, Math.Cos(2.0 * angle) );
Console.WriteLine(
"(Math.Cos({0} deg))^2 - (Math.Sin({0} deg))^2 == {1:E16}",
degrees, cosAngle * cosAngle - sinAngle * sinAngle );
}
// Evaluate trigonometric identities that are functions of two angles.
static void UseTwoAngles(double degreesX, double degreesY)
{
double angleX = Math.PI * degreesX / 180.0;
double angleY = Math.PI * degreesY / 180.0;
// Evaluate sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y).
Console.WriteLine(
"\n Math.Sin({0} deg) * Math.Cos({1} deg) +\n" +
" Math.Cos({0} deg) * Math.Sin({1} deg) == {2:E16}",
degreesX, degreesY, Math.Sin(angleX) * Math.Cos(angleY) +
Math.Cos(angleX) * Math.Sin(angleY));
Console.WriteLine(
" Math.Sin({0} deg) == {1:E16}",
degreesX + degreesY, Math.Sin(angleX + angleY));
// Evaluate cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y).
Console.WriteLine(
" Math.Cos({0} deg) * Math.Cos({1} deg) -\n" +
" Math.Sin({0} deg) * Math.Sin({1} deg) == {2:E16}",
degreesX, degreesY, Math.Cos(angleX) * Math.Cos(angleY) -
Math.Sin(angleX) * Math.Sin(angleY));
Console.WriteLine(
" Math.Cos({0} deg) == {1:E16}",
degreesX + degreesY, Math.Cos(angleX + angleY));
}
}
/*
This example of trigonometric Math.Sin( double ) and Math.Cos( double )
generates the following output.
Convert selected values for X to radians
and evaluate these trigonometric identities:
sin^2(X) + cos^2(X) == 1
sin(2 * X) == 2 * sin(X) * cos(X)
cos(2 * X) == cos^2(X) - sin^2(X)
Math.Sin(15 deg) == 2.5881904510252074E-001
Math.Cos(15 deg) == 9.6592582628906831E-001
(Math.Sin(15 deg))^2 + (Math.Cos(15 deg))^2 == 1.0000000000000000E+000
Math.Sin(30 deg) == 4.9999999999999994E-001
2 * Math.Sin(15 deg) * Math.Cos(15 deg) == 4.9999999999999994E-001
Math.Cos(30 deg) == 8.6602540378443871E-001
(Math.Cos(15 deg))^2 - (Math.Sin(15 deg))^2 == 8.6602540378443871E-001
Math.Sin(30 deg) == 4.9999999999999994E-001
Math.Cos(30 deg) == 8.6602540378443871E-001
(Math.Sin(30 deg))^2 + (Math.Cos(30 deg))^2 == 1.0000000000000000E+000
Math.Sin(60 deg) == 8.6602540378443860E-001
2 * Math.Sin(30 deg) * Math.Cos(30 deg) == 8.6602540378443860E-001
Math.Cos(60 deg) == 5.0000000000000011E-001
(Math.Cos(30 deg))^2 - (Math.Sin(30 deg))^2 == 5.0000000000000022E-001
Math.Sin(45 deg) == 7.0710678118654746E-001
Math.Cos(45 deg) == 7.0710678118654757E-001
(Math.Sin(45 deg))^2 + (Math.Cos(45 deg))^2 == 1.0000000000000000E+000
Math.Sin(90 deg) == 1.0000000000000000E+000
2 * Math.Sin(45 deg) * Math.Cos(45 deg) == 1.0000000000000000E+000
Math.Cos(90 deg) == 6.1230317691118863E-017
(Math.Cos(45 deg))^2 - (Math.Sin(45 deg))^2 == 2.2204460492503131E-016
Convert selected values for X and Y to radians
and evaluate these trigonometric identities:
sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y)
cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y)
Math.Sin(15 deg) * Math.Cos(30 deg) +
Math.Cos(15 deg) * Math.Sin(30 deg) == 7.0710678118654746E-001
Math.Sin(45 deg) == 7.0710678118654746E-001
Math.Cos(15 deg) * Math.Cos(30 deg) -
Math.Sin(15 deg) * Math.Sin(30 deg) == 7.0710678118654757E-001
Math.Cos(45 deg) == 7.0710678118654757E-001
Math.Sin(30 deg) * Math.Cos(45 deg) +
Math.Cos(30 deg) * Math.Sin(45 deg) == 9.6592582628906831E-001
Math.Sin(75 deg) == 9.6592582628906820E-001
Math.Cos(30 deg) * Math.Cos(45 deg) -
Math.Sin(30 deg) * Math.Sin(45 deg) == 2.5881904510252085E-001
Math.Cos(75 deg) == 2.5881904510252096E-001
*/
Hinweise
Der Winkel x ( ) muss im Bogenmaß sein. Multiplizieren Sie mit Math.PI /180, um Grad in Bogenmaß zu konvertieren.
Diese Methode ruft die zugrunde liegende C-Laufzeit auf, und das genaue Ergebnis oder der gültige Eingabebereich kann sich zwischen verschiedenen Betriebssystemen oder Architekturen unterscheiden.