MessageQueuePermissionAttribute MessageQueuePermissionAttribute MessageQueuePermissionAttribute MessageQueuePermissionAttribute Class

Definition

Ermöglicht deklarative MessageQueue-Berechtigungsüberprüfungen.Allows declarative MessageQueue permission checks.

public ref class MessageQueuePermissionAttribute : System::Security::Permissions::CodeAccessSecurityAttribute
[System.Serializable]
[System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Event | System.AttributeTargets.Method | System.AttributeTargets.Struct, AllowMultiple=true, Inherited=false)]
public class MessageQueuePermissionAttribute : System.Security.Permissions.CodeAccessSecurityAttribute
type MessageQueuePermissionAttribute = class
    inherit CodeAccessSecurityAttribute
Public Class MessageQueuePermissionAttribute
Inherits CodeAccessSecurityAttribute
Vererbung
Attribute

Beispiele

Das folgende Codebeispiel veranschaulicht die Verwendung von MessageQueuePermissionAttribute.The following code example demonstrates the use of MessageQueuePermissionAttribute.


#using <System.Messaging.dll>
#using <System.dll>

using namespace System;
using namespace System::Messaging;

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();       
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

// Demonstrates the following MessageQueuePermissionAttribute constructor:
// public #ctor (SecurityAction action)
void CreateAttribute()
{

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

}


void CategoryExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Category property value, based on the queue's
    // Category property value.
    attribute->Category = queue->Category.ToString();

    // Display the new value of the attribute's Category property.
    Console::WriteLine("attribute->Category: {0}",
        attribute->Category);

    queue->Close();
}

void LabelExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Label property value, based on the queue's Label
    // property value.
    attribute->Label = queue->Label;

    // Display the new value of the attribute's Label property.
    Console::WriteLine("attribute->Label: {0}", attribute->Label);

    queue->Close();
}


void MachineNameExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's MachineName property value, based on the queue's
    // MachineName property value.
    attribute->MachineName = queue->MachineName;

    // Display the new value of the attribute's MachineName property.
    Console::WriteLine("attribute->MachineName: {0}",
        attribute->MachineName);

    queue->Close();
}

void PathExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Path property value, based on the queue's Path
    // property value.
    attribute->Path = queue->Path;

    // Display the new value of the attribute's Path property.
    Console::WriteLine("attribute->Path: {0}", attribute->Path);

    queue->Close();
}

void PermissionAccessExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's PermissionAccess property value.
    attribute->PermissionAccess = MessageQueuePermissionAccess::Receive;

    // Display the new value of the attribute's PermissionAccess property.
    Console::WriteLine("attribute->PermissionAccess: {0}",
        attribute->PermissionAccess);

    queue->Close();
}

void CreatePermissionExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Path property value, based on the queue's Path
    // property value.
    attribute->Path = queue->Path;

    // Get an IPermission interface by calling the attribute's
    // CreatePermission() method.
    System::Security::IPermission^ permission = attribute->CreatePermission();

    queue->Close();
}

int main()
{
    try
    {

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate the members of MessageQueuePermissionAttribute.
        // Note that the Path, FormatName, MachineName, Label, and Category
        // property values cannot all be set on the same instance of
        // MessageQueuePermissionAttribute. Trying to do so will throw an
        // exception of type System.InvalidOperationException.

        CreateAttribute();
        CategoryExample();
        LabelExample();
        MachineNameExample();
        PathExample();
        PermissionAccessExample();
        CreatePermissionExample();
    }

    catch (InvalidOperationException^)
    {
        Console::WriteLine("Please install Message Queuing.");
    }

    catch (MessageQueueException^ ex)
    {
        Console::WriteLine(ex->Message);
    }
}

using System;
using System.Messaging;

public class MessageQueuePermissionAttributeExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionAttributeExample example =
            new MessageQueuePermissionAttributeExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate the members of MessageQueuePermissionAttribute.
        // Note that the Path, FormatName, MachineName, Label, and Category
        // property values cannot all be set on the same instance of
        // MessageQueuePermissionAttribute. Trying to do so will throw an
        // exception of type System.InvalidOperationException.
        example.CreateAttribute();
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
        example.CreatePermissionExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermissionAttribute constructor:
    // public #ctor (SecurityAction action)
    public void CreateAttribute()
    {

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

    }

    public void CategoryExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Category property value, based on the queue's
        // Category property value.
        attribute.Category = queue.Category.ToString();

        // Display the new value of the attribute's Category property.
        Console.WriteLine("attribute.Category: {0}",
            attribute.Category.ToString());

    }

    public void LabelExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Label property value, based on the queue's Label
        // property value.
        attribute.Label = queue.Label;

        // Display the new value of the attribute's Label property.
        Console.WriteLine("attribute.Label: {0}", attribute.Label);

    }

    public void MachineNameExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's MachineName property value, based on the queue's
        // MachineName property value.
        attribute.MachineName = queue.MachineName;

        // Display the new value of the attribute's MachineName property.
        Console.WriteLine("attribute.MachineName: {0}",
            attribute.MachineName);

    }

    public void PathExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Display the new value of the attribute's Path property.
        Console.WriteLine("attribute.Path: {0}", attribute.Path);

    }

    public void PermissionAccessExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's PermissionAccess property value.
        attribute.PermissionAccess = MessageQueuePermissionAccess.Receive;

        // Display the new value of the attribute's PermissionAccess property.
        Console.WriteLine("attribute.PermissionAccess: {0}",
            attribute.PermissionAccess);

    }

    public void CreatePermissionExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Get an IPermission interface by calling the attribute's
        // CreatePermission() method.
        System.Security.IPermission permission = attribute.CreatePermission();

    }
}

Hinweise

Weitere Informationen zum Verwenden von Attributen finden Sie unter Attribute.For more information about using attributes, see Attributes.

Konstruktoren

MessageQueuePermissionAttribute(SecurityAction) MessageQueuePermissionAttribute(SecurityAction) MessageQueuePermissionAttribute(SecurityAction) MessageQueuePermissionAttribute(SecurityAction)

Initialisiert eine neue Instanz der MessageQueuePermissionAttribute-Klasse.Initializes a new instance of the MessageQueuePermissionAttribute class.

Eigenschaften

Action Action Action Action

Ruft eine Sicherheitsaktion ab oder legt diese fest.Gets or sets a security action.

(Inherited from SecurityAttribute)
Category Category Category Category

Ruft die Kategorie der Warteschlange ab oder legt diese fest.Gets or sets the queue category.

Label Label Label Label

Ruft die Beschreibung der Warteschlange ab oder legt diese fest.Gets or sets the queue description.

MachineName MachineName MachineName MachineName

Ruft den Namen des Computers ab, auf dem sich die Message Queuing-Warteschlange befindet, oder legt diesen fest.Gets or sets the name of the computer where the Message Queuing queue is located.

Path Path Path Path

Ruft den Pfad der Warteschlange ab oder legt diesen fest.Gets or sets the queue's path.

PermissionAccess PermissionAccess PermissionAccess PermissionAccess

Ruft die Zugriffsebenen für Berechtigungen ab, die in der Berechtigungsanforderung verwendet werden, oder legt diese fest.Gets or sets the permission access levels used in the permissions request.

TypeId TypeId TypeId TypeId

Ruft bei Implementierung in einer abgeleiteten Klasse einen eindeutigen Bezeichner für dieses Attribute ab.When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)
Unrestricted Unrestricted Unrestricted Unrestricted

Ruft einen Wert ab, der angibt, ob eine vollständige (uneingeschränkte) Berechtigung für die durch das Attribut geschützte Ressource deklariert ist, oder legt diesen fest.Gets or sets a value indicating whether full (unrestricted) permission to the resource protected by the attribute is declared.

(Inherited from SecurityAttribute)

Methoden

CreatePermission() CreatePermission() CreatePermission() CreatePermission()

Erstellt die Berechtigung auf Grundlage der angeforderten Zugriffsebenen, der Kategorie, der Bezeichnung, des Computernamens sowie des Pfades, die für das Attribut durch die PermissionAccess-Eigenschaft, die Category-Eigenschaft, die Label-Eigenschaft, die MachineName-Eigenschaft und die Path-Eigenschaft festgelegt werden.Creates the permission based on the requested access levels, category, label, computer name, and path that are set through the PermissionAccess, Category, Label, MachineName, and Path properties on the attribute.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Gibt einen Wert zurück, der angibt, ob diese Instanz gleich einem angegebenen Objekt ist.Returns a value that indicates whether this instance is equal to a specified object.

(Inherited from Attribute)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Gibt den Hashcode für diese Instanz zurück.Returns the hash code for this instance.

(Inherited from Attribute)
GetType() GetType() GetType() GetType()

Ruft den Type der aktuellen Instanz ab.Gets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute()

Gibt beim Überschreiben in einer abgeleiteten Klasse an, ob der Wert der Instanz der Standardwert für die abgeleitete Klasse ist.When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)
Match(Object) Match(Object) Match(Object) Match(Object)

Beim Überschreiben in einer abgeleiteten Klasse wird ein Wert zurückgegeben, der angibt, ob diese Instanz einem bestimmten Objekt entspricht.When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.Returns a string that represents the current object.

(Inherited from Object)

Explizite Schnittstellenimplementierungen

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Ordnet eine Reihe von Namen einer entsprechenden Reihe von Dispatchbezeichnern zu.Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Ruft die Typinformationen für ein Objekt ab, mit deren Hilfe die Typinformationen für eine Schnittstelle abgerufen werden können.Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32)

Ruft die Anzahl der Schnittstellen mit Typinformationen ab, die von einem Objekt bereitgestellt werden (0 oder 1).Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Stellt den Zugriff auf von einem Objekt verfügbar gemachte Eigenschaften und Methoden bereit.Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Gilt für:

Siehe auch