Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Method

Definition

Erstellt eine Ansichtsmatrix.Creates a view matrix.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameter

cameraPosition
Vector3 Vector3 Vector3 Vector3

Die Kameraposition.The position of the camera.

cameraTarget
Vector3 Vector3 Vector3 Vector3

Das Ziel, auf das die Kamera zeigt.The target towards which the camera is pointing.

cameraUpVector
Vector3 Vector3 Vector3 Vector3

Die Richtung, die aus der Sicht der Kamera "oben" ist.The direction that is "up" from the camera's point of view.

Gibt zurück

Die Ansichtsmatrix.The view matrix.

Gilt für: