UTF8Encoding.Equals(Object) Methode

Definition

Bestimmt, ob das angegebene Objekt und das aktuelle UTF8Encoding-Objekt gleich sind.Determines whether the specified object is equal to the current UTF8Encoding object.

public:
 override bool Equals(System::Object ^ value);
public override bool Equals (object value);
override this.Equals : obj -> bool
Public Overrides Function Equals (value As Object) As Boolean

Parameter

value
Object

Das Objekt, das mit der aktuellen Instanz verglichen werden soll.The object to compare with the current instance.

Gibt zurück

true, wenn value eine Instanz von UTF8Encoding und mit dem aktuellen Objekt identisch ist, andernfalls false.true if value is an instance of UTF8Encoding and is equal to the current object; otherwise, false.

Beispiele

Im folgenden Beispiel wird die Equals-Methode verwendet, um zu testen, ob das aktuelle UTF8Encoding-Objekt gleich einem anderen UTF8Encoding-Objekt ist.The following example uses the Equals method to test whether the current UTF8Encoding object is equal to a different UTF8Encoding object. Vier UTF8Encoding Objekte werden erstellt und verglichen, und die Ergebnisse der Vergleiche werden angezeigt.Four UTF8Encoding objects are created and compared and the results of the comparisons are displayed.

using namespace System;
using namespace System::Text;
void DescribeEquivalence( Boolean isEquivalent )
{
   Console::WriteLine( "{0} equivalent encoding.", (isEquivalent ? (String^)"An" : "Not an") );
}

int main()
{
   UTF8Encoding^ utf8 = gcnew UTF8Encoding;
   UTF8Encoding^ utf8true = gcnew UTF8Encoding( true );
   UTF8Encoding^ utf8truetrue = gcnew UTF8Encoding( true,true );
   UTF8Encoding^ utf8falsetrue = gcnew UTF8Encoding( false,true );
   DescribeEquivalence( utf8->Equals( utf8 ) );
   DescribeEquivalence( utf8->Equals( utf8true ) );
   DescribeEquivalence( utf8->Equals( utf8truetrue ) );
   DescribeEquivalence( utf8->Equals( utf8falsetrue ) );
   DescribeEquivalence( utf8true->Equals( utf8 ) );
   DescribeEquivalence( utf8true->Equals( utf8true ) );
   DescribeEquivalence( utf8true->Equals( utf8truetrue ) );
   DescribeEquivalence( utf8true->Equals( utf8falsetrue ) );
   DescribeEquivalence( utf8truetrue->Equals( utf8 ) );
   DescribeEquivalence( utf8truetrue->Equals( utf8true ) );
   DescribeEquivalence( utf8truetrue->Equals( utf8truetrue ) );
   DescribeEquivalence( utf8truetrue->Equals( utf8falsetrue ) );
   DescribeEquivalence( utf8falsetrue->Equals( utf8 ) );
   DescribeEquivalence( utf8falsetrue->Equals( utf8true ) );
   DescribeEquivalence( utf8falsetrue->Equals( utf8truetrue ) );
   DescribeEquivalence( utf8falsetrue->Equals( utf8falsetrue ) );
}

using System;
using System.Text;

class UTF8EncodingExample {
    public static void Main() {
        UTF8Encoding utf8 = new UTF8Encoding();
        UTF8Encoding utf8true = new UTF8Encoding(true);
        UTF8Encoding utf8truetrue = new UTF8Encoding(true, true);
        UTF8Encoding utf8falsetrue = new UTF8Encoding(false, true);
        
        DescribeEquivalence(utf8.Equals(utf8));
        DescribeEquivalence(utf8.Equals(utf8true));
        DescribeEquivalence(utf8.Equals(utf8truetrue));
        DescribeEquivalence(utf8.Equals(utf8falsetrue));
        
        DescribeEquivalence(utf8true.Equals(utf8));
        DescribeEquivalence(utf8true.Equals(utf8true));
        DescribeEquivalence(utf8true.Equals(utf8truetrue));
        DescribeEquivalence(utf8true.Equals(utf8falsetrue));
        
        DescribeEquivalence(utf8truetrue.Equals(utf8));
        DescribeEquivalence(utf8truetrue.Equals(utf8true));
        DescribeEquivalence(utf8truetrue.Equals(utf8truetrue));
        DescribeEquivalence(utf8truetrue.Equals(utf8falsetrue));
        
        DescribeEquivalence(utf8falsetrue.Equals(utf8));
        DescribeEquivalence(utf8falsetrue.Equals(utf8true));
        DescribeEquivalence(utf8falsetrue.Equals(utf8truetrue));
        DescribeEquivalence(utf8falsetrue.Equals(utf8falsetrue));
    }

    public static void DescribeEquivalence(Boolean isEquivalent) {
        Console.WriteLine(
            "{0} equivalent encoding.", (isEquivalent ? "An" : "Not an")
        );
    }
}
Imports System.Text

Class UTF8EncodingExample
    
    Public Shared Sub Main()
        Dim utf8 As New UTF8Encoding()
        Dim utf8true As New UTF8Encoding(True)
        Dim utf8truetrue As New UTF8Encoding(True, True)
        Dim utf8falsetrue As New UTF8Encoding(False, True)
        
        DescribeEquivalence(utf8.Equals(utf8))
        DescribeEquivalence(utf8.Equals(utf8true))
        DescribeEquivalence(utf8.Equals(utf8truetrue))
        DescribeEquivalence(utf8.Equals(utf8falsetrue))
        
        DescribeEquivalence(utf8true.Equals(utf8))
        DescribeEquivalence(utf8true.Equals(utf8true))
        DescribeEquivalence(utf8true.Equals(utf8truetrue))
        DescribeEquivalence(utf8true.Equals(utf8falsetrue))
        
        DescribeEquivalence(utf8truetrue.Equals(utf8))
        DescribeEquivalence(utf8truetrue.Equals(utf8true))
        DescribeEquivalence(utf8truetrue.Equals(utf8truetrue))
        DescribeEquivalence(utf8truetrue.Equals(utf8falsetrue))
        
        DescribeEquivalence(utf8falsetrue.Equals(utf8))
        DescribeEquivalence(utf8falsetrue.Equals(utf8true))
        DescribeEquivalence(utf8falsetrue.Equals(utf8truetrue))
        DescribeEquivalence(utf8falsetrue.Equals(utf8falsetrue))
    End Sub
    
    
    Public Shared Sub DescribeEquivalence(isEquivalent As Boolean)
        Dim phrase as String
        If isEquivalent Then
            phrase = "An"
        Else
            phrase = "Not an"
        End If
        Console.WriteLine("{0} equivalent encoding.", phrase)
    End Sub
End Class

Hinweise

Zwei UTF8Encoding Objekte werden als gleich betrachtet, wenn alle der folgenden Bedingungen zutreffen:Two UTF8Encoding objects are considered equal if all of the following conditions are true:

  • Beide-Objekte stellen die Byte Reihenfolge-Marke oder beides nicht bereit.Both objects provide the byte order mark, or both do not.

  • Beide Objekte verwenden denselben EncoderFallback.Both objects use the same encoder fallback.

  • Beide Objekte verwenden denselben Decoder-Fallback.Both objects use the same decoder fallback.

Gilt für:

Siehe auch