DataGridViewCheckBoxCell.ThreeState DataGridViewCheckBoxCell.ThreeState DataGridViewCheckBoxCell.ThreeState DataGridViewCheckBoxCell.ThreeState Property

Definition

Ruft einen Wert ab, der angibt, ob der ternäre Modus für das gehostete Kontrollkästchen-Steuerelement aktiviert wurde, oder legt diesen Wert fest.Gets or sets a value indicating whether ternary mode has been enabled for the hosted check box control.

public:
 property bool ThreeState { bool get(); void set(bool value); };
public bool ThreeState { get; set; }
member this.ThreeState : bool with get, set
Public Property ThreeState As Boolean

Eigenschaftswert

true bei Aktivierung des ternären Modus, false bei Aktivierung des binären Modus.true if ternary mode is enabled; false if binary mode is enabled. Die Standardeinstellung ist false.The default is false.

Beispiele

Im folgenden Codebeispiel wird ein DataGridViewCheckBoxCell verwendet, um den Status der Office-Beleuchtung zu verfolgen.The following code example uses a DataGridViewCheckBoxCell to track the status of office lighting. Die FalseValue -Eigenschaft ordnet "turnetdoff false" zu, TrueValue die- trueEigenschaft ordnet "turnetdon" zu, IndeterminateValue und die-Eigenschaft ordnet "unknown" unbestimmt zu.The FalseValue property associates "turnedOff" with false, the TrueValue property associates "turnedOn" with true, and the IndeterminateValue property associates "unknown" to indeterminate.

#using <System.Windows.Forms.dll>
#using <System.dll>
#using <System.Drawing.dll>
using namespace System;
using namespace System::IO;
using namespace System::Collections::Generic;
using namespace System::Windows::Forms;

public enum class LightStatus
{
    Unknown,
    TurnedOn,
    TurnedOff
};

public ref class TriValueVirtualCheckBox: public Form
{
private:
    DataGridView^ dataGridView1;

private:
    const int initialSize;

private:
    Dictionary<int, LightStatus>^ store;

public:
    TriValueVirtualCheckBox() :  Form(), initialSize(500)
    {
        dataGridView1 = gcnew DataGridView();
        store = gcnew Dictionary<int, LightStatus>();
        Text = this->GetType()->Name;

        for(int i = 0; i < initialSize; i++)
        {
            store->Add(i, LightStatus::Unknown);
        }

        Controls->Add(dataGridView1);
        dataGridView1->VirtualMode = true;
        dataGridView1->AllowUserToDeleteRows = false;
        dataGridView1->CellValueNeeded += 
            gcnew DataGridViewCellValueEventHandler(
            this, &TriValueVirtualCheckBox::dataGridView1_CellValueNeeded);
        dataGridView1->CellValuePushed += 
            gcnew DataGridViewCellValueEventHandler(
            this, &TriValueVirtualCheckBox::dataGridView1_CellValuePushed);

        dataGridView1->Columns->Add(CreateCheckBoxColumn());
        dataGridView1->Rows->AddCopies(0, initialSize);
    }

private:
    DataGridViewCheckBoxColumn^ CreateCheckBoxColumn()
    {
        DataGridViewCheckBoxColumn^ dataGridViewCheckBoxColumn1
            = gcnew DataGridViewCheckBoxColumn();
        dataGridViewCheckBoxColumn1->HeaderText = "Lights On";
        dataGridViewCheckBoxColumn1->TrueValue = LightStatus::TurnedOn;
        dataGridViewCheckBoxColumn1->FalseValue =
            LightStatus::TurnedOff;
        dataGridViewCheckBoxColumn1->IndeterminateValue
            = LightStatus::Unknown;
        dataGridViewCheckBoxColumn1->ThreeState = true;
        dataGridViewCheckBoxColumn1->ValueType = LightStatus::typeid;
        return dataGridViewCheckBoxColumn1;
    }

#pragma region "data store maintance"
private:
    void dataGridView1_CellValueNeeded(Object^ sender,
        DataGridViewCellValueEventArgs^ e)
    {
        e->Value = store[e->RowIndex];
    }

private:
    void dataGridView1_CellValuePushed(Object^ sender,
        DataGridViewCellValueEventArgs^ e)
    {
        store[e->RowIndex] = (LightStatus) e->Value;
    }
#pragma endregion

};

[STAThread]
int main()
{
    Application::Run(gcnew TriValueVirtualCheckBox());
}

using System;
using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;

public class TriValueVirtualCheckBox:Form
{
    DataGridView dataGridView1 = new DataGridView();

    const int initialSize = 500;

    Dictionary<int, LightStatus> store 
        = new Dictionary<int, LightStatus>();

    public TriValueVirtualCheckBox() : base()
    {        
        Text = this.GetType().Name;

        int index = 0;
        for(index=0; index<=initialSize; index++)
            store.Add(index, LightStatus.Unknown);

        Controls.Add(dataGridView1);
        dataGridView1.VirtualMode = true;
        dataGridView1.AllowUserToDeleteRows = false;
        dataGridView1.CellValueNeeded += new 
            DataGridViewCellValueEventHandler(dataGridView1_CellValueNeeded);
        dataGridView1.CellValuePushed += new 
            DataGridViewCellValueEventHandler(dataGridView1_CellValuePushed);

        dataGridView1.Columns.Add(CreateCheckBoxColumn());
        dataGridView1.Rows.AddCopies(0, initialSize);
    }

    private DataGridViewCheckBoxColumn CreateCheckBoxColumn()
    {
        DataGridViewCheckBoxColumn dataGridViewCheckBoxColumn1 
            = new DataGridViewCheckBoxColumn();
        dataGridViewCheckBoxColumn1.HeaderText = "Lights On";
        dataGridViewCheckBoxColumn1.TrueValue = LightStatus.TurnedOn;
        dataGridViewCheckBoxColumn1.FalseValue = LightStatus.TurnedOff;
        dataGridViewCheckBoxColumn1.IndeterminateValue 
            = LightStatus.Unknown;
        dataGridViewCheckBoxColumn1.ThreeState = true;
        dataGridViewCheckBoxColumn1.ValueType = typeof(LightStatus);
        return dataGridViewCheckBoxColumn1;
    }

#region "data store maintance"
    private void dataGridView1_CellValueNeeded(object sender, 
        DataGridViewCellValueEventArgs e)
    {
        e.Value = store[e.RowIndex];
    }

    private void dataGridView1_CellValuePushed(object sender, 
        DataGridViewCellValueEventArgs e)
    {
        store[e.RowIndex] = (LightStatus) e.Value;
    }
#endregion

    [STAThreadAttribute()]
    public static void Main()
    {
        Application.Run(new TriValueVirtualCheckBox());
    }
}

public enum LightStatus
{
    Unknown, 
    TurnedOn, 
    TurnedOff
};

Imports System.IO
Imports System.Collections.Generic
Imports System.Windows.Forms

Public Class TriValueVirtualCheckBox
    Inherits System.Windows.Forms.Form

    Dim WithEvents dataGridView1 As New DataGridView

    Const initialSize As Integer = 500

    Dim store As New Dictionary(Of Integer, LightStatus)

    Public Sub New()
        MyBase.New()
        Text = Me.GetType().Name

        Dim index As Integer = 0
        For index = 0 To initialSize
            store.Add(index, LightStatus.Unknown)
        Next

        Controls.Add(dataGridView1)
        dataGridView1.VirtualMode = True
        dataGridView1.AllowUserToDeleteRows = False
        dataGridView1.Columns.Add(CreateCheckBoxColumn())
        dataGridView1.Rows.AddCopies(0, initialSize)
    End Sub

    Private Function CreateCheckBoxColumn() As DataGridViewCheckBoxColumn
        Dim dataGridViewCheckBoxColumn1 _
            As New DataGridViewCheckBoxColumn()
        dataGridViewCheckBoxColumn1.HeaderText = "Lights On"
        dataGridViewCheckBoxColumn1.TrueValue = LightStatus.TurnedOn
        dataGridViewCheckBoxColumn1.FalseValue = LightStatus.TurnedOff
        dataGridViewCheckBoxColumn1.IndeterminateValue = _
            LightStatus.Unknown
        dataGridViewCheckBoxColumn1.ThreeState = True
        dataGridViewCheckBoxColumn1.ValueType = GetType(LightStatus)
        Return dataGridViewCheckBoxColumn1
    End Function

#Region "data store maintance"
    Private Sub dataGridView1_CellValueNeeded(ByVal sender As Object, _
        ByVal e As DataGridViewCellValueEventArgs) _
        Handles dataGridView1.CellValueNeeded

        e.Value = store(e.RowIndex)
    End Sub

    Private Sub dataGridView1_CellValuePushed(ByVal sender As Object, _
        ByVal e As DataGridViewCellValueEventArgs) _
        Handles dataGridView1.CellValuePushed

        store.Item(e.RowIndex) = CType(e.Value, LightStatus)
    End Sub
#End Region

    <STAThreadAttribute()> _
    Public Shared Sub Main()
        Application.Run(New TriValueVirtualCheckBox())
    End Sub
End Class

Public Enum LightStatus
    Unknown
    TurnedOn
    TurnedOff
End Enum

Hinweise

Der dritte Zustand im ternären Modus stellt in der Regel einen nicht initialisierten oder unbestimmten Wert dar.The third state in ternary mode typically represents an uninitialized or indeterminate value.

Wenn Sie ThreeState die-Eigenschaft der besitzenden Spalte festlegen ThreeState , wird auch die-Eigenschaft jeder Zelle in der Spalte festgelegt, und die Spalten Anzeige wird aktualisiert.Setting the ThreeState property of the owning column also sets the ThreeState property of every cell in the column and refreshes the column display. Um den angegebenen Wert für einzelne Zellen zu überschreiben, legen Sie die Zellwerte fest, nachdem Sie den Spaltenwert festgelegt haben.To override the specified value for individual cells, set the cell values after you set the column value.

Anders als bei ThreeState der Column-Eigenschaft ThreeState wird die- NullValue Eigenschaft des zugeordneten Zellstils von der Cell-Eigenschaft nicht automatisch aktualisiert, wenn der Wert geändert wird.Unlike the column ThreeState property, the cell ThreeState property does not automatically update the NullValue property of the associated cell style when you change its value. Wenn Sie den Wert der ThreeState Zellen Eigenschaft in trueändern, müssen Sie die NullValue -Eigenschaft des-Objekts, das von Style der- IndeterminateEigenschaft zurückgegeben wird, auf festlegen.When you change the cell ThreeState property value to true, be sure to set the NullValue property of the object returned by the Style property to Indeterminate. ThreeState Wenn Sie den-Eigenschafts Wert falsein ändern, stellen Sie sicher NullValue , dass falsedie-Eigenschaft auf festgelegt ist.When you change the ThreeState property value to false, be sure to set the NullValue property to false.

Gilt für:

Siehe auch