GridColumnStylesCollection.CollectionChanged GridColumnStylesCollection.CollectionChanged GridColumnStylesCollection.CollectionChanged GridColumnStylesCollection.CollectionChanged Event

Definition

Tritt ein, wenn eine Änderung an der GridColumnStylesCollection vorgenommen wird.Occurs when a change is made to the GridColumnStylesCollection.

public:
 event System::ComponentModel::CollectionChangeEventHandler ^ CollectionChanged;
public event System.ComponentModel.CollectionChangeEventHandler CollectionChanged;
member this.CollectionChanged : System.ComponentModel.CollectionChangeEventHandler 
Public Custom Event CollectionChanged As CollectionChangeEventHandler 

Beispiele

Im folgenden Codebeispiel wird ein Handler für das CollectionChanged -Ereignis hinzugefügt.The following code example adds a handler for the CollectionChanged event.

private:
   void AddHandler()
   {
      GridColumnStylesCollection^ myGridColumns;
      myGridColumns = dataGrid1->TableStyles[ 0 ]->GridColumnStyles;
      
      // Add the handler.
      myGridColumns->CollectionChanged += gcnew CollectionChangeEventHandler( this, &Form1::GridCollection_Changed );
   }

   void GridCollection_Changed( Object^ sender, CollectionChangeEventArgs^ /*e*/ )
   {
      GridColumnStylesCollection^ myGridColumns;
      myGridColumns = dynamic_cast<GridColumnStylesCollection^>(sender);
      Console::WriteLine( myGridColumns->Count );
   }
private void AddHandler() {
   GridColumnStylesCollection myGridColumns;
   myGridColumns = dataGrid1.TableStyles[0].GridColumnStyles;
   // Add the handler.
   myGridColumns.CollectionChanged += new 
      CollectionChangeEventHandler(GridCollection_Changed);
}

private void GridCollection_Changed
  (object sender, CollectionChangeEventArgs e) {
   GridColumnStylesCollection myGridColumns;
   myGridColumns = (GridColumnStylesCollection) sender;
   Console.WriteLine(myGridColumns.Count);
}       

Hinweise

Weitere Informationen zum Behandeln von Ereignissen finden Sie unter behandeln und Auslösen von Ereignissen.For more information about how to handle events, see Handling and Raising Events.

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