Matrix3D.RotateAt(Quaternion, Point3D) Matrix3D.RotateAt(Quaternion, Point3D) Matrix3D.RotateAt(Quaternion, Point3D) Method

Definition

Dreht das Matrix3D über den angegebenen Point3D.Rotates this Matrix3D about the specified Point3D.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit

Parameter

quaternion
Quaternion Quaternion Quaternion

Quaternion die Drehung darstellt.Quaternion that represents the rotation.

center
Point3D Point3D Point3D

Center Point3D , um die gedreht.Center Point3D about which to rotate.

Gilt für: