Vector3D.Subtraction Vector3D.Subtraction Vector3D.Subtraction Vector3D.Subtraction Operator

Definition

Überlädt

Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D)

Subtrahiert eine Vector3D -Struktur von einer Vector3D Struktur.Subtracts a Vector3D structure from a Vector3D structure.

Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D)

Subtrahiert eine Point3D -Struktur von einer Vector3D Struktur.Subtracts a Point3D structure from a Vector3D structure.

Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D) Subtraction(Vector3D, Vector3D)

Subtrahiert eine Vector3D -Struktur von einer Vector3D Struktur.Subtracts a Vector3D structure from a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameter

vector1
Vector3D Vector3D Vector3D Vector3D

Die Vector3D Struktur, von dem subtrahiert werden.The Vector3D structure to be subtracted from.

vector2
Vector3D Vector3D Vector3D Vector3D

Die Vector3D Struktur zu subtrahierende vector1.The Vector3D structure to subtract from vector1.

Gibt zurück

Das Ergebnis der Subtraktion von vector2 von vector1.The result of subtracting vector2 from vector1.

Beispiele

Das folgende Beispiel zeigt, wie Sie mit, dass die Überladener Subtraktionsoperator subtrahiert einen Vector3D -Struktur von einer Vector3D Struktur.The following example shows how to use the overloaded subtraction operator to subtract a Vector3D structure from a Vector3D structure.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
                  // vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)
Siehe auch

Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D) Subtraction(Vector3D, Point3D)

Subtrahiert eine Point3D -Struktur von einer Vector3D Struktur.Subtracts a Point3D structure from a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Parameter

vector
Vector3D Vector3D Vector3D Vector3D

Die Vector3D Struktur, von dem subtrahiert werden.The Vector3D structure to be subtracted from.

point
Point3D Point3D Point3D Point3D

Die Point3D Struktur zu subtrahierende vector.The Point3D structure to subtract from vector.

Gibt zurück

Das Ergebnis der Subtraktion von point von vector.The result of subtracting point from vector.

Beispiele

Das folgende Beispiel zeigt, wie Sie mit, dass die Überladener Subtraktionsoperator subtrahiert einen Point3D -Struktur von einer Vector3D Struktur.The following example shows how to use the overloaded subtraction operator to subtract a Point3D structure from a Vector3D structure.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39) 
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39) 
Siehe auch

Gilt für: