UIElement.Projection
UIElement.Projection
UIElement.Projection
UIElement.Projection
Property
Definition
Gets or sets the perspective projection (3-D effect) to apply when rendering this element.
public : Projection Projection { get; set; }
Projection Projection();
void Projection(Projection projection);
public Projection Projection { get; set; }
Public ReadWrite Property Projection As Projection
<uiElement>
<uiElement.Projection>
singleProjection
</uiElement.Projection>
</uiElement>
Property Value
A 3-D projection effect applied to the element.
Examples
This example shows how to apply a basic PlaneProjection in the initial page XAML.
<StackPanel Margin="35" Background="Gray">
<StackPanel.Projection>
<PlaneProjection RotationX="-35" RotationY="-35" RotationZ="15" />
</StackPanel.Projection>
<TextBlock Margin="10">Type Something Below</TextBlock>
<TextBox Margin="10"></TextBox>
<Button Margin="10" Content="Click" Width="100" />
</StackPanel>
Remarks
Projection and RenderTransform with a SkewTransform can achieve similar results, a Projection is probably more versatile, especially if you want a sense of perspective change applied to the element.
Projection is the base class type that this property uses, but Projection does not implement a practical behavior. Use either Matrix3DProjection or PlaneProjection.
The value of Projection is overridden by PointerDownThemeAnimation and PointerUpThemeAnimation.
See also
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