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D2D1_MATRIX_4X3_F

Represents a 4-by-3 matrix.

typedef D2D_MATRIX_4X3_F D2D1_MATRIX_4X3_F;

Remarks

D2D1_MATRIX_4X3 is a new name for the D2D_MATRIX_4X3_F structure. For a list of fields provided by the matrix, see D2D_MATRIX_4X3_F.

Requirements

Requirement Value
Minimum supported client
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Minimum supported phone
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]
Header
D2d1.h

See also

Transforms Overview

How to Rotate an Object

How to Scale an Object

How to Skew an Object

How to Translate an Object