D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV-Struktur (d3d12.h)

Eine SRV-Struktur (Shader resource view) zum Speichern einer Raytracingbeschleunigungsstruktur.

Syntax

typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV {
  D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;

Member

Location

Die virtuelle GPU-Adresse der SRV.

Anforderungen

Anforderung Wert
Header d3d12.h