CD3DX12_DESCRIPTOR_RANGE1-Struktur

Eine Hilfsstruktur, die die einfache Initialisierung einer D3D12_DESCRIPTOR_RANGE1-Struktur ermöglicht.

Syntax

struct CD3DX12_DESCRIPTOR_RANGE1  : public D3D12_DESCRIPTOR_RANGE1{
       CD3DX12_DESCRIPTOR_RANGE1();
       explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o);
       CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
  void inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
  void static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
};

Member

CD3DX12_DESCRIPTOR_RANGE1()

Erstellt eine neue, nicht initialisierte instance eines CD3DX12_DESCRIPTOR_RANGE1.

explizite CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o)

Erstellt eine neue instance einer CD3DX12_DESCRIPTOR_RANGE1, die mit dem Inhalt einer anderen D3D12_DESCRIPTOR_RANGE1-Struktur initialisiert wird.

CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)

Erstellt eine neue instance eines CD3DX12_DESCRIPTOR_RANGE1, wobei die folgenden Parameter initialisiert werden:

D3D12_DESCRIPTOR_RANGE_TYPE rangeType

UINT numDescriptors

UINT baseShaderRegister

UINT registerSpace = 0

D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE

UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND

inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)

Gibt eine Funktion an, die die folgenden Parameter initialisiert:

D3D12_DESCRIPTOR_RANGE_TYPE rangeType

UINT numDescriptors

UINT baseShaderRegister

UINT registerSpace = 0

D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE

UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND

static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)

Gibt eine Funktion an, die die folgenden Parameter initialisiert:

& D3D12_DESCRIPTOR_RANGE1 Bereich

D3D12_DESCRIPTOR_RANGE_TYPE rangeType

UINT numDescriptors

UINT baseShaderRegister

UINT registerSpace = 0

D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE

UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND

Anforderungen

Anforderung Wert
Header
D3dx12.h

Siehe auch

D3D12_DESCRIPTOR_RANGE1

Strukturen des Hilfsprogramms für D3D12