| D3D12 _ 16BIT _ INDEX _ STRIP _ CUT _ VALUE |
0xffff |
| D3D12 _ 32BIT _ INDEX _ STRIP _ CUT _ VALUE |
0xffffffff |
| D3D12 _ 8BIT _ INDEX _ STRIP _ CUT _ VALUE |
0xff |
| D3D12 _ APPEND _ _ ALIGNED-ELEMENT |
0xffffffff |
| D3D12 _ _ ARRAYACHSE _ _ ADRESSBEREICH _ _ BITANZAHL |
9 |
| D3D12 _ CLIP _ ODER _ CULL DISTANCE _ _ COUNT |
8 |
| D3D12 _ _ CLIP- ODER _ CULL _ _ DISTANCE-ELEMENTANZAHL _ |
2 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ API _ SLOT _ COUNT |
14 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ COMPONENTS |
4 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ HW _ SLOT _ COUNT |
15 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ PARTIAL _ UPDATE _ EXTENTS _ BYTE _ ALIGNMENT |
16 |
| KOMPONENTEN DES KONSTANTEN _ PUFFERREGISTERS D3D12 COMMONSHADER _ _ _ _ |
4 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ REGISTER _ COUNT |
15 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ COMMONSHADER _ CONSTANT _ BUFFER _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ COMMONSHADER _ _ FLOWCONTROL-SCHACHTELUNGSLIMIT _ |
64 |
| D3D12 _ COMMONSHADER _ IMMEDIATE _ CONSTANT _ BUFFER _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ COMMONSHADER _ IMMEDIATE _ CONSTANT _ BUFFER _ REGISTER _ COUNT |
1 |
| D3D12 _ COMMONSHADER _ IMMEDIATE _ CONSTANT _ BUFFER _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ COMMONSHADER _ IMMEDIATE _ CONSTANT _ BUFFER _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ COMMONSHADER _ IMMEDIATE _ VALUE _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ COMMONSHADER _ INPUT _ RESOURCE _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ COMMONSHADER _ INPUT _ RESOURCE _ REGISTER _ COUNT |
128 |
| D3D12 _ COMMONSHADER _ INPUT _ RESOURCE _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ COMMONSHADER _ INPUT _ RESOURCE _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ COMMONSHADER _ INPUT _ RESOURCE _ SLOT _ COUNT |
128 |
| D3D12 _ COMMONSHADER _ SAMPLER _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ COMMONSHADER _ SAMPLER _ REGISTER _ COUNT |
16 |
| D3D12 _ COMMONSHADER _ SAMPLER _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ COMMONSHADER _ SAMPLER _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ COMMONSHADER _ SAMPLER _ SLOT _ COUNT |
16 |
| D3D12 _ COMMONSHADER _ SUBROUTINE _ NESTING _ LIMIT |
32 |
| D3D12 _ COMMONSHADER _ TEMP _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ COMMONSHADER _ TEMP _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ COMMONSHADER _ TEMP _ REGISTER _ COUNT |
4096 |
| D3D12 _ COMMONSHADER _ TEMP _ REGISTER _ READS _ PER _ INST |
3 |
| D3D12 _ COMMONSHADER _ TEMP _ REGISTER _ READ _ PORTS |
3 |
| D3D12 _ COMMONSHADER _ TEXCOORD _ RANGE _ REDUCTION _ MAX |
10 |
| D3D12 _ COMMONSHADER _ TEXCOORD _ RANGE _ REDUCTION _ MIN |
-10 |
| D3D12 _ COMMONSHADER _ TEXEL _ OFFSET _ MAX _ NEGATIVE |
-8 |
| D3D12 _ COMMONSHADER _ TEXEL _ OFFSET _ MAX _ POSITIVE |
7 |
| AUSRICHTUNG DER D3D12-KONSTANTEN _ _ _ _ _ PUFFERDATENPLATZIERUNG |
256 |
| D3D12 _ CS _ 4 X _ _ BUCKET00 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
256 |
| D3D12 _ CS _ 4 X _ _ BUCKET00 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
64 |
| D3D12 _ CS _ 4 X _ _ BUCKET01 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
240 |
| D3D12 _ CS _ 4 X _ _ BUCKET01 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
68 |
| D3D12 _ CS _ 4 X _ _ BUCKET02 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
224 |
| D3D12 _ CS _ 4 X _ _ BUCKET02 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
72 |
| D3D12 _ CS _ 4 X _ _ BUCKET03 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
208 |
| D3D12 _ CS _ 4 X _ _ BUCKET03 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
76 |
| D3D12 _ CS _ 4 X _ _ BUCKET04 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
192 |
| D3D12 _ CS _ 4 X _ _ BUCKET04 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
84 |
| D3D12 _ CS _ 4 X _ _ BUCKET05 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
176 |
| D3D12 _ CS _ 4 X _ _ BUCKET05 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
92 |
| D3D12 _ CS _ 4 X _ _ BUCKET06 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
160 |
| D3D12 _ CS _ 4 X _ _ BUCKET06 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
100 |
| D3D12 _ CS _ 4 X _ _ BUCKET07 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
144 |
| D3D12 _ CS _ 4 X _ _ BUCKET07 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
112 |
| D3D12 _ CS _ 4 X _ _ BUCKET08 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
128 |
| D3D12 _ CS _ 4 X _ _ BUCKET08 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
128 |
| D3D12 _ CS _ 4 X _ _ BUCKET09 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
112 |
| D3D12 _ CS _ 4 X _ _ BUCKET09 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
144 |
| D3D12 _ CS _ 4 X _ _ BUCKET10 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
96 |
| D3D12 _ CS _ 4 X _ _ BUCKET10 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
168 |
| D3D12 _ CS _ 4 X _ _ BUCKET11 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
80 |
| D3D12 _ CS _ 4 X _ _ BUCKET11 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
204 |
| D3D12 _ CS _ 4 X _ _ BUCKET12 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
64 |
| D3D12 _ CS _ 4 X _ _ BUCKET12 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
256 |
| D3D12 _ CS _ 4 X _ _ BUCKET13 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
48 |
| D3D12 _ CS _ 4 X _ _ BUCKET13 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
340 |
| D3D12 _ CS _ 4 X _ _ BUCKET14 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
32 |
| D3D12 _ CS _ 4 X _ _ BUCKET14 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
512 |
| D3D12 _ CS _ 4 X _ _ BUCKET15 _ MAX BYTES _ _ TGSM _ BESCHREIBBAR _ PRO _ THREAD |
16 |
| D3D12 _ CS _ 4 X _ _ BUCKET15 _ _ MAX. ANZAHL THREADS PRO _ _ _ GRUPPE |
768 |
| D3D12 _ CS _ 4 _ X _ DISPATCH _ MAX _ THREAD _ GROUPS _ IN _ Z _ DIMENSION |
1 |
| D3D12 _ CS _ 4 X _ _ UNFORMATIERTE _ _ UAV-BYTEAUSRICHTUNG _ |
256 |
| D3D12 _ CS _ 4 X _ _ _ THREADGRUPPE _ _ MAX. THREADS PRO _ _ GRUPPE |
768 |
| D3D12 _ CS _ 4 X _ _ _ THREADGRUPPE MAX _ _ X |
768 |
| D3D12 _ CS _ 4 X _ _ _ THREADGRUPPE MAX _ _ Y |
768 |
| D3D12 _ CS _ 4 _ X _ UAV _ REGISTER _ COUNT |
1 |
| D3D12 _ CS _ DISPATCH _ MAX _ THREAD _ GROUPS _ PER _ DIMENSION |
65.535 |
| D3D12 _ CS _ TGSM _ REGISTER _ COUNT |
8192 |
| D3D12 _ CS _ TGSM _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ CS _ TGSM _ RESOURCE _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ CS _ TGSM _ RESOURCE _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ CS _ THREADGROUPID _ REGISTER _ COMPONENTS |
3 |
| D3D12 _ CS _ THREADGROUPID _ REGISTER _ COUNT |
1 |
| D3D12 _ CS _ THREADIDINGROUPFLATTENED _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ CS _ THREADIDINGROUPFLATTENED _ REGISTER _ COUNT |
1 |
| D3D12 _ CS _ THREADIDINGROUP _ REGISTER _ COMPONENTS |
3 |
| D3D12 _ CS _ THREADIDINGROUP _ REGISTER _ COUNT |
1 |
| D3D12 _ CS _ THREADID _ REGISTER _ COMPONENTS |
3 |
| D3D12 _ CS _ THREADID _ REGISTER _ COUNT |
1 |
| D3D12 _ CS _ THREAD _ GROUP _ MAX _ THREADS _ PER _ GROUP |
1024 |
| D3D12 _ CS _ THREAD _ GROUP _ MAX _ X |
1024 |
| D3D12 _ CS _ THREAD _ GROUP _ MAX _ Y |
1024 |
| D3D12 _ CS _ THREAD _ GROUP _ MAX _ Z |
64 |
| D3D12 _ CS _ THREAD _ GROUP _ MIN _ X |
1 |
| D3D12 _ CS _ THREAD _ GROUP _ MIN _ Y |
1 |
| D3D12 _ CS _ THREAD _ GROUP _ MIN _ Z |
1 |
| D3D12 _ CS _ THREAD _ LOCAL _ TEMP _ REGISTER _ POOL |
16384 |
| D3D12 _ STANDARD BLEND FACTOR _ _ _ ALPHA |
1.0f |
| D3D12 _ STANDARD BLEND FACTOR _ _ _ BLUE |
1.0f |
| D3D12 _ STANDARD BLEND FACTOR _ _ _ GREEN |
1.0f |
| D3D12 _ STANDARD BLEND FACTOR _ _ _ RED |
1.0f |
| _D3D12-STANDARDRAHMENFARBKOMPONENTE _ _ _ |
0.0f |
| D3D12 _ DEFAULT _ DEPTH _ BIAS |
0 |
| D3D12 _ STANDARD DEPTH BIAS _ _ _ KLAMMER |
0.0f |
| D3D12 _ STANDARD _ _ MAX. ANISOTROPIE |
16 |
| D3D12 _ DEFAULT _ MIP _ LOD _ BIAS |
0.0f |
| D3D12-STANDARDAUSRICHTUNG DER _ _ _ MSAA-RESSOURCENPLATZIERUNG _ _ |
4194304 |
| _ _ _ D3D12-STANDARDRENDERZIELARRAYINDEX _ _ |
0 |
| D3D12– _ _ _ STANDARDAUSRICHTUNG DER RESSOURCENPLATZIERUNG _ |
65536 |
| _D3D12-STANDARDBEISPIELMASKE _ _ |
0xffffffff |
| D3D12 _ DEFAULT _ SCISSOR _ ENDX |
0 |
| D3D12 _ DEFAULT _ SCISSOR _ ENDY |
0 |
| D3D12 _ DEFAULT _ SCISSOR _ STARTX |
0 |
| D3D12 _ DEFAULT _ SCISSOR _ STARTY |
0 |
| D3D12 _ DEFAULT _ SLOPE _ SCALED _ DEPTH _ BIAS |
0.0f |
| D3D12 _ DEFAULT _ STENCIL _ READ _ MASK |
0xff |
| D3D12 _ _ STANDARD-SCHABLONENREFERENZ _ |
0 |
| D3D12 _ DEFAULT _ STENCIL _ WRITE _ MASK |
0xff |
| D3D12 _ STANDARD _ VIEWPORT UND _ _ SCISSORRECT _ INDEX |
0 |
| D3D12 _ STANDARD _ VIEWPORT _ HEIGHT |
0 |
| D3D12 _ STANDARD _ VIEWPORT MAX _ _ DEPTH |
0.0f |
| D3D12 _ STANDARD _ VIEWPORT MIN _ _ DEPTH |
0.0f |
| D3D12 _ STANDARD _ VIEWPORT _ TOPLEFTX |
0 |
| D3D12 _ STANDARD _ VIEWPORT _ TOPLEFTY |
0 |
| D3D12 _ _ STANDARDANSICHTPORTBREITE _ |
0 |
| D3D12 _ DESCRIPTOR _ RANGE _ OFFSET _ APPEND |
0xffffffff |
| D3D12 _ DRIVER _ RESERVED _ REGISTER _ SPACE _ VALUES _ END |
0xfffffff7 |
| D3D12 _ DRIVER _ RESERVED _ REGISTER _ SPACE _ VALUES _ START |
0xfffffff0 |
| D3D12 _ DS _ INPUT _ CONTROL _ POINTS _ MAX _ TOTAL _ SCALARS |
3968 |
| D3D12 _ DS _ INPUT _ CONTROL _ POINT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ DS _ INPUT _ CONTROL _ POINT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| REGISTERANZAHL DES D3D12 _ _ DS-EINGABEKONTROLLPUNKTS _ _ _ _ |
32 |
| D3D12 _ DS _ INPUT _ CONTROL _ POINT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ DS _ INPUT _ CONTROL _ POINT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ DS _ INPUT _ DOMAIN _ POINT _ REGISTER _ COMPONENTS |
3 |
| BITANZAHL DER D3D12 _ _ _ DS-EINGABEDOMÄNENPUNKTREGISTERKOMPONENTE _ _ _ _ _ |
32 |
| REGISTERANZAHL DES D3D12 _ _ _ DS-EINGABEDOMÄNENPUNKTS _ _ _ |
1 |
| D3D12 _ DS _ INPUT _ DOMAIN _ POINT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ DS _ INPUT _ DOMAIN _ POINT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ DS _ INPUT _ PATCH _ CONSTANT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ DS _ INPUT _ PATCH _ CONSTANT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| REGISTERANZAHL DER D3D12 _ _ _ DS-EINGABEPATCHKONSTANTEN _ _ _ |
32 |
| D3D12 _ DS _ INPUT _ PATCH _ CONSTANT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ DS _ INPUT _ PATCH _ CONSTANT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ DS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ DS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ DS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COUNT |
1 |
| D3D12 _ DS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ DS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ _ DS-AUSGABEREGISTERKOMPONENTEN _ _ |
4 |
| D3D12 _ DS _ OUTPUT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ _ DS-AUSGABEREGISTERANZAHL _ _ |
32 |
| D3D12 _ FLOAT16 _ FUSED _ TOLERANCE _ IN _ ULP |
0,6 |
| D3D12 _ FLOAT32 _ MAX |
3.402823466e+38f |
| D3D12 _ FLOAT32 _ TO _ INTEGER _ TOLERANCE _ IN _ ULP |
0,6f |
| D3D12 _ FLOAT _ TO _ SRGB _ EXPONENT _ NENNER |
2,4f |
| D3D12 _ FLOAT _ TO _ SRGB _ EXPONENT _ NUMERATOR |
1.0f |
| D3D12 _ FLOAT _ TO _ SRGB _ OFFSET |
0,055f |
| D3D12 _ FLOAT _ AUF _ SRGB SCALE _ _ 1 |
12,92f |
| D3D12 _ FLOAT _ AUF _ SRGB SCALE _ _ 2 |
1,055f |
| D3D12 _ FLOAT _ TO _ SRGB _ THRESHOLD |
0.0031308f |
| D3D12 _ FTOI _ INSTRUCTION _ MAX _ INPUT |
2147483647.999f |
| D3D12 _ FTOI _ INSTRUCTION _ MIN _ INPUT |
-2147483648.999f |
| D3D12 _ FTOU _ INSTRUCTION _ MAX _ INPUT |
4294967295.999f |
| D3D12 _ FTOU _ INSTRUCTION _ MIN _ INPUT |
0,0f |
| D3D12 _ GS _ INPUT _ INSTANCE _ ID _ READS _ PER _ INST |
2 |
| D3D12 _ GS _ INPUT _ INSTANCE _ ID _ READ _ PORTS |
1 |
| D3D12 _ GS _ INPUT _ INSTANCE _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ GS _ INPUT _ INSTANCE _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| ANZAHL DER REGISTER DER D3D12 _ _ _ GS-EINGABEINSTANZ-ID _ _ _ |
1 |
| D3D12 _ GS _ INPUT _ PRIM _ CONST _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ GS _ INPUT _ PRIM _ CONST _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ GS _ INPUT _ PRIM _ CONST _ REGISTER _ COUNT |
1 |
| D3D12 _ GS _ INPUT _ PRIM _ CONST _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ GS _ INPUT _ PRIM _ CONST _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ _ GS-EINGABEREGISTERKOMPONENTEN _ _ |
4 |
| BITANZAHL DER D3D12 _ _ GS-EINGABEREGISTERKOMPONENTEN _ _ _ _ |
32 |
| D3D12 _ _ GS-EINGABEREGISTERANZAHL _ _ |
32 |
| D3D12 _ _ GS-EINGABEREGISTERLESEDATEN _ _ PRO _ _ INST |
2 |
| D3D12 _ _ GS-EINGABEREGISTERLESEPORTS _ _ _ |
1 |
| D3D12 _ GS _ INPUT _ REGISTER _ VERTICES |
32 |
| D3D12 _ GS _ MAX _ _ INSTANZANZAHL |
32 |
| D3D12 _ GS _ MAX _ OUTPUT _ VERTEX _ COUNT _ ACROSS _ INSTANCES |
1024 |
| D3D12 _ _ GS-AUSGABEELEMENTE _ |
32 |
| D3D12 _ _ GS-AUSGABEREGISTERKOMPONENTEN _ _ |
4 |
| BITANZAHL DER D3D12 _ _ GS-AUSGABEREGISTERKOMPONENTEN _ _ _ _ |
32 |
| D3D12 _ _ GS-AUSGABEREGISTERANZAHL _ _ |
32 |
| D3D12 _ HS _ CONTROL _ POINT _ PHASE _ INPUT _ REGISTER _ COUNT |
32 |
| D3D12 _ HS _ CONTROL _ POINT _ PHASE _ OUTPUT _ REGISTER _ COUNT |
32 |
| D3D12 _ HS _ CONTROL _ POINT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ HS _ CONTROL _ POINT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ HS _ CONTROL _ POINT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ CONTROL _ POINT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ FORK _ PHASE _ INSTANCE _ COUNT _ UPPER _ BOUND |
0xffffffff |
| D3D12 _ HS _ INPUT _ FORK _ INSTANCE _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ HS _ INPUT _ FORK _ INSTANCE _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ HS _ INPUT _ FORK _ INSTANCE _ ID _ REGISTER _ COUNT |
1 |
| D3D12 _ HS _ INPUT _ FORK _ INSTANCE _ ID _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ INPUT _ FORK _ INSTANCE _ ID _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ INPUT _ JOIN _ INSTANCE _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ HS _ INPUT _ JOIN _ INSTANCE _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| REGISTERANZAHL DER D3D12 _ _ _ _ _ HS-EINGABE JOININSTANZ-ID _ _ |
1 |
| D3D12 _ HS _ INPUT _ JOIN _ INSTANCE _ ID _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ INPUT _ JOIN _ INSTANCE _ ID _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ HS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ HS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ COUNT |
1 |
| D3D12 _ HS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ INPUT _ PRIMITIVE _ ID _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ JOIN _ PHASE _ INSTANCE _ COUNT _ UPPER _ BOUND |
0xffffffff |
| D3D12 _ HS _ MAXTESSFACTOR _ LOWER _ BOUND |
1.0f |
| D3D12 _ HS _ MAXTESSFACTOR _ UPPER _ BOUND |
64.0f |
| D3D12 _ HS _ OUTPUT _ CONTROL _ POINTS _ MAX _ TOTAL _ SCALARS |
3968 |
| D3D12 _ HS _ OUTPUT _ CONTROL _ POINT _ ID _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ HS _ OUTPUT _ CONTROL _ POINT _ ID _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| REGISTERANZAHL DER D3D12 _ _ HS-AUSGABEKONTROLLPUNKT-ID _ _ _ _ _ |
1 |
| D3D12 _ HS _ OUTPUT _ CONTROL _ POINT _ ID _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ OUTPUT _ CONTROL _ POINT _ ID _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ OUTPUT _ PATCH _ CONSTANT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ HS _ OUTPUT _ PATCH _ CONSTANT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| REGISTERANZAHL DER D3D12 _ _ HS-AUSGABEPATCHKONSTANTEN _ _ _ _ |
32 |
| D3D12 _ HS _ OUTPUT _ PATCH _ CONSTANT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ HS _ OUTPUT _ PATCH _ CONSTANT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ HS _ OUTPUT _ PATCH _ CONSTANT _ REGISTER _ SCALAR _ COMPONENTS |
128 |
| D3D12 _ IA _ DEFAULT _ INDEX _ BUFFER _ OFFSET _ IN _ BYTES |
0 |
| STANDARDPRIMITIVE D3D12 _ _ _ _ IA-TOPOLOGIE |
0 |
| D3D12 _ IA _ DEFAULT _ VERTEX _ BUFFER _ OFFSET _ IN _ BYTES |
0 |
| ANZAHL DER _ _ _ _ _ EINGABERESSOURCENSLOTS DES D3D12 IA-INDEXES _ |
1 |
| BITANZAHL DER D3D12 _ _ _ IA-INSTANZ-ID _ _ |
32 |
| D3D12 _ IA _ INTEGER _ ARITHMETIC _ BIT _ COUNT |
32 |
| D3D12 _ IA _ PATCH _ MAX _ CONTROL _ POINT _ COUNT |
32 |
| D3D12 _ IA _ PRIMITIVE _ ID _ BIT _ COUNT |
32 |
| D3D12 _ IA _ VERTEX _ ID _ BIT _ COUNT |
32 |
| D3D12 _ IA _ VERTEX _ INPUT _ RESOURCE _ SLOT _ COUNT |
32 |
| D3D12 _ IA _ VERTEX _ INPUT _ STRUCTURE _ ELEMENTS _ COMPONENTS |
128 |
| D3D12 _ IA _ VERTEX _ INPUT _ STRUCTURE _ ELEMENT _ COUNT |
32 |
| D3D12 _ INTEGER _ DIVIDE _ BY _ ZERO _ QUOTIENT |
0xffffffff |
| D3D12 _ INTEGER DIVIDE BY ZERO _ _ _ _ REST |
0xffffffff |
| D3D12 _ BEIBEHALTEN _ VON _ RENDERZIELEN _ UND _ _ TIEFENSCHABLONE |
0xffffffff |
| D3D12: _ _ UNGEORDNETE _ _ ZUGRIFFSANSICHTEN BEIBEHALTEN |
0xffffffff |
| D3D12 _ LINEAR _ GAMMA |
1.0f |
| _D3D12-HAUPTVERSION _ |
12 |
| D3D12 _ MAX _ BORDER _ COLOR _ COMPONENT |
1.0f |
| D3D12 _ MAX _ DEPTH |
1.0f |
| D3D12 _ MAX _ MAXANISOTROPY |
16 |
| D3D12 _ MAX _ MULTISAMPLE _ SAMPLE _ COUNT |
32 |
| D3D12 _ MAX _ POSITION _ VALUE |
3.402823466e+34f |
| D3D12 _ _ MAX. _ STAMMKOSTEN |
64 |
| D3D12 _ _ MAX. _ TEXTURDIMENSION _ 2 _ BIS _ EXP |
17 |
| D3D12-NEBENVERSION _ _ |
0 |
| D3D12 _ MIN _ BORDER _ COLOR _ COMPONENT |
0,0f |
| D3D12 _ MIN _ DEPTH |
0,0f |
| D3D12 _ MIN _ MAXANISOTROPY |
0 |
| D3D12 _ MIP _ LOD _ BIAS _ MAX |
15,99f |
| D3D12 _ MIP _ LOD _ BIAS _ MIN |
-16,0f |
| D3D12 _ MIP _ LOD _ FRACTIONAL _ BIT _ COUNT |
8 |
| D3D12 _ MIP _ LOD _ RANGE _ BIT _ COUNT |
8 |
| D3D12 _ MULTISAMPLE _ ANTIALIAS _ LINE _ WIDTH |
1,4f |
| NICHTSAMPLE-ABRUFERGEBNIS FÜR D3D12 _ _ AUßERHALB DES _ _ _ _ BEREICHS _ |
0 |
| D3D12 _ OS _ RESERVED _ REGISTER _ SPACE _ VALUES _ END |
0xffffffff |
| D3D12 _ OS _ RESERVED _ REGISTER _ SPACE _ VALUES _ START |
0xfffffff8 |
| D3D12 _ GEPACKTE _ KACHEL |
0xffffffff |
| BITANZAHL DES _ D3D12-PIXEL-ADRESSBEREICHS _ _ _ _ |
15 |
| D3D12 _ PRE _ SCISSOR _ PIXEL _ ADDRESS _ RANGE _ BIT _ COUNT |
16 |
| D3D12 _ PS _ CS _ UAV _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ PS _ CS _ UAV _ REGISTER _ COUNT |
8 |
| D3D12 _ PS _ CS _ UAV _ REGISTER _ READS _ PER _ INST |
1 |
| D3D12 _ PS _ CS _ UAV _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ PS _ FRONTFACING _ DEFAULT _ VALUE |
0xffffffff |
| D3D12 _ PS _ FRONTFACING _ FALSE _ VALUE |
0 |
| D3D12 _ PS _ FRONTFACING _ TRUE _ VALUE |
0xffffffff |
| D3D12 _ _ PS-EINGABEREGISTERKOMPONENTEN _ _ |
4 |
| D3D12 _ PS _ INPUT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ PS _ INPUT _ REGISTER _ COUNT |
32 |
| D3D12 _ PS _ INPUT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ PS _ INPUT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ PS _ LEGACY _ PIXEL _ CENTER _ FRACTIONAL _ COMPONENT |
0,0f |
| D3D12 _ PS _ OUTPUT _ DEPTH _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ PS _ OUTPUT _ DEPTH _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ PS _ OUTPUT _ DEPTH _ REGISTER _ COUNT |
1 |
| D3D12 _ PS _ OUTPUT _ MASK _ REGISTER _ COMPONENTS |
1 |
| D3D12 _ PS _ OUTPUT _ MASK _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ PS _ OUTPUT _ MASK _ REGISTER _ COUNT |
1 |
| D3D12 _ _ PS-AUSGABEREGISTERKOMPONENTEN _ _ |
4 |
| D3D12 _ PS _ OUTPUT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ PS _ OUTPUT _ REGISTER _ COUNT |
8 |
| D3D12 _ PS _ PIXEL _ CENTER _ FRACTIONAL _ COMPONENT |
0,5f |
| D3D12– _ _ UNFORMATIERTE _ UAV-SRV-BYTEAUSRICHTUNG _ _ |
16 |
| D3D12 _ RAYTRACING _ AABB-BYTEAUSRICHTUNG _ _ |
8 |
| D3D12 _ RAYTRACING _ ACCELERATION _ STRUCTURE _ BYTE _ ALIGNMENT |
256 |
| DESC-BYTEAUSRICHTUNG DER D3D12 _ RAYTRACING-INSTANZ _ _ _ _ |
16 |
| D3D12 _ RAYTRACING _ _ MAX. _ ATTRIBUTGRÖßE _ IN _ BYTES |
32 |
| D3D12 _ RAYTRACING _ MAX _ DEKLARIERBARE _ _ ABLAUFVERFOLGUNGSREKURSIONSTIEFE _ |
31 |
| D3D12 _ RAYTRACING _ SHADER _ IDENTIFIER _ SIZE _ IN _ BYTES |
32 |
| D3D12 _ RAYTRACING _ SHADER _ RECORD _ BYTE ALIGNMENT _ (BYTEAUSRICHTUNG DES D3D12-RAYTRACING-SHADERS) |
32 |
| D3D12 _ RAYTRACING _ SHADER _ TABLE _ BYTE _ ALIGNMENT |
64 |
| D3D12 _ RAYTRACING _ TRANSFORM3X4 _ BYTE _ ALIGNMENT |
16 |
| D3D12 _ REQ _ BLEND _ OBJECT _ COUNT _ PER _ DEVICE |
4096 |
| D3D12 _ REQ _ BUFFER _ RESOURCE _ TEXEL _ COUNT _ 2 _ TO _ EXP |
27 |
| D3D12 _ REQ _ CONSTANT _ BUFFER _ ELEMENT _ COUNT |
4096 |
| D3D12 _ REQ _ DEPTH _ STENCIL _ OBJECT _ COUNT _ PER _ DEVICE |
4096 |
| D3D12 _ REQ _ DRAWINDEXED _ INDEX _ COUNT _ 2 _ TO _ EXP |
32 |
| D3D12 _ REQ _ DRAW _ VERTEX _ COUNT _ 2 _ TO _ EXP |
32 |
| D3D12 _ REQ _ FILTERING _ HW _ ADDRESSABLE _ RESOURCE _ DIMENSION |
16384 |
| D3D12 _ REQ _ GS _ INVOCATION _ 32BIT _ OUTPUT _ COMPONENT _ LIMIT |
1024 |
| D3D12 _ REQ _ IMMEDIATE _ CONSTANT _ BUFFER _ ELEMENT _ COUNT |
4096 |
| D3D12 _ REQ _ MAXANISOTROPY |
16 |
| D3D12 _ REQ _ _ MIP-EBENEN |
15 |
| D3D12 _ REQ _ _ MULTI-ELEMENT-STRUKTURGRÖßE _ IN _ _ _ BYTES |
2048 |
| D3D12 _ REQ _ RASTERIZER _ OBJECT _ COUNT _ PER _ DEVICE |
4096 |
| D3D12 _ REQ _ RENDER _ TO _ BUFFER _ WINDOW _ WIDTH |
16384 |
| D3D12 _ REQ _ RESOURCE _ SIZE _ IN _ MEGABYTES _ EXPRESSION _ A _ TERM |
128 |
| D3D12 _ REQ _ RESOURCE _ SIZE _ IN _ MEGABYTES _ EXPRESSION _ B _ TERM |
0,25f |
| D3D12 _ REQ _ RESOURCE _ SIZE _ IN _ MEGABYTES _ EXPRESSION _ C _ TERM |
2048 |
| ANZAHL DER D3D12 _ _ REQ-RESSOURCENANSICHTEN _ _ PRO GERÄT _ _ _ 2 BIS _ _ EXP |
20 |
| D3D12 _ REQ _ SAMPLER _ OBJECT _ COUNT _ PER _ DEVICE |
4096 |
| D3D12 _ REQ _ SUBRESOURCES |
30720 |
| DIMENSION DER D3D12 _ REQ _ TEXTURE1D-ARRAYACHSE _ _ _ |
2048 |
| D3D12 _ REQ _ TEXTURE1D _ U _ DIMENSION |
16384 |
| DIMENSION DER D3D12 _ REQ _ TEXTURE2D-ARRAYACHSE _ _ _ |
2048 |
| D3D12 _ REQ _ TEXTURE2D _ _ U- ODER _ _ V-DIMENSION |
16384 |
| D3D12 _ REQ _ TEXTURE3D _ U V ODER W _ _ _ _ DIMENSION |
2048 |
| D3D12 _ REQ _ TEXTURECUBE _ DIMENSION |
16384 |
| D3D12 _ RESINFO _ INSTRUCTION _ MISSING _ COMPONENT _ RETVAL |
0 |
| D3D12 _ RESOURCE _ BARRIER _ ALL _ SUBRESOURCES |
0xffffffff |
| D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT |
2 |
| D3D12 _ _ SHADER-HAUPTVERSION _ |
5 |
| D3D12 _ SHADER _ MAX _ INSTANCES |
65.535 |
| D3D12 _ SHADER _ MAX _ INTERFACES |
253 |
| D3D12 _ SHADER _ MAX _ INTERFACE _ CALL _ SITES |
4096 |
| D3D12 _ SHADER _ MAX _ TYPES |
65.535 |
| D3D12 _ _ SHADER-NEBENVERSION _ |
1 |
| D3D12 _ SHIFT _ INSTRUCTION _ PAD _ VALUE |
0 |
| D3D12 _ SHIFT _ INSTRUCTION _ SHIFT _ VALUE _ BIT _ COUNT |
5 |
| D3D12 _ GLEICHZEITIGE _ _ _ RENDERZIELANZAHL |
8 |
| D3D12 _ – KLEINE _ _ MSAA-RESSOURCENPLATZIERUNGSAUSRICHTUNG _ _ |
65536 |
| AUSRICHTUNG DER _ KLEINEN D3D12-RESSOURCENPLATZIERUNG _ _ _ |
4096 |
| D3D12 _ SO _ BUFFER _ MAX _ STRIDE _ IN _ BYTES |
2048 |
| D3D12 _ SO _ BUFFER _ MAX _ WRITE _ WINDOW _ IN _ BYTES |
512 |
| D3D12 _ SO _ BUFFER _ SLOT _ COUNT |
4 |
| D3D12 _ SO _ DDI _ REGISTER _ INDEX _ DENOTING _ GAP |
0xffffffff |
| D3D12, _ _ SODASS KEIN _ _ RASTERDATENSTROM VORHANDEN IST |
0xffffffff |
| D3D12 _ SO ANZAHL DER _ _ _ AUSGABEKOMPONENTEN |
128 |
| D3D12 _ SO _ STREAM _ COUNT |
4 |
| D3D12 _ SPEC _ DATE _ DAY |
14 |
| D3D12 _ SPEC _ DATE _ MONTH |
11 |
| D3D12 _ SPEC _ DATE _ YEAR |
2014 |
| _D3D12-SPEZIFIKATIONSVERSION _ |
1.16 |
| D3D12 _ SRGB _ GAMMA |
2,2f |
| D3D12 _ SRGB _ ZU _ _ FLOAT-NENNER _ 1 |
12,92f |
| D3D12 _ SRGB _ ZU _ _ FLOAT-NENNER _ 2 |
1,055f |
| D3D12 _ SRGB _ ZU FLOAT _ _ EXPONENT |
2,4f |
| D3D12 _ SRGB _ TO _ FLOAT _ OFFSET |
0,055f |
| D3D12 _ SRGB _ TO _ FLOAT _ THRESHOLD |
0,04045f |
| D3D12 _ SRGB _ TO _ FLOAT _ TOLERANCE _ IN _ ULP |
0,5f |
| BITANZAHL DER _ D3D12-STANDARDKOMPONENTEN _ _ _ |
32 |
| D3D12 _ STANDARD _ COMPONENT _ BIT _ COUNT _ DOUBLED |
64 |
| D3D12 _ STANDARD _ MAXIMUM _ ELEMENT _ ALIGNMENT _ BYTE _ MULTIPLE |
4 |
| D3D12 _ STANDARD _ PIXEL _ COMPONENT _ COUNT |
128 |
| D3D12 _ STANDARD _ PIXEL _ ELEMENT _ COUNT |
32 |
| D3D12 _ STANDARD _ VECTOR _ SIZE |
4 |
| D3D12 _ STANDARD _ VERTEX _ ELEMENT _ COUNT |
32 |
| D3D12 _ STANDARD _ VERTEX _ TOTAL _ COMPONENT _ COUNT |
64 |
| D3D12 _ SUBPIXEL _ FRACTIONAL _ BIT _ COUNT |
8 |
| D3D12 _ SUBTEXEL _ FRACTIONAL _ BIT _ COUNT |
8 |
| D3D12 _ SYSTEM _ RESERVED _ REGISTER _ SPACE _ VALUES _ END |
0xffffffff |
| D3D12 _ SYSTEM _ RESERVED _ REGISTER _ SPACE _ VALUES _ START |
0xfffffff0 |
| D3D12 _ TESSELLATOR _ MAX _ EVEN _ TESSELLATION _ FACTOR |
64 |
| D3D12 _ TESSELLATOR _ MAX _ ISOLINE _ DENSITY _ TESSELLATION _ FACTOR |
64 |
| D3D12 _ TESSELLATOR _ MAX _ ODD _ TESSELLATION _ FACTOR |
63 |
| D3D12 _ TESSELLATOR _ MAX _ TESSELLATION _ FACTOR |
64 |
| D3D12 _ TESSELLATOR _ MIN _ EVEN _ TESSELLATION _ FACTOR |
2 |
| D3D12 _ TESSELLATOR _ MIN _ ISOLINE _ DENSITY _ TESSELLATION _ FACTOR |
1 |
| D3D12 _ TESSELLATOR _ MIN _ ODD _ TESSELLATION _ FACTOR |
1 |
| D3D12 _ TEXEL _ ADDRESS _ RANGE _ BIT _ COUNT |
16 |
| D3D12– _ AUSRICHTUNG DER _ _ _ TEXTURDATENHÖHE |
256 |
| AUSRICHTUNG DER _ D3D12-TEXTURDATENPLATZIERUNG _ _ _ |
512 |
| KACHELGRÖßE DER _ GEKACHELTEN D3D12-RESSOURCE _ _ IN _ _ _ BYTE |
65536 |
| D3D12 _ UAV _ SLOT _ COUNT |
64 |
| D3D12 _ UNBOUND _ MEMORY _ ACCESS _ RESULT |
0 |
| D3D12 _ VIEWPORT _ UND _ SCISSORRECT _ MAX _ INDEX |
15 |
| D3D12 _ _ VIEWPORT- UND _ SCISSORRECT-OBJEKTANZAHL _ PRO _ _ _ PIPELINE |
16 |
| D3D12 _ _ VIEWPORT-BEGRENZUNGEN _ MAX |
32767 |
| D3D12 _ _ VIEWPORT-BEGRENZUNGEN _ MIN |
-32768 |
| D3D12 _ VS _ INPUT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ VS _ INPUT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ VS _ INPUT _ REGISTER _ COUNT |
32 |
| D3D12 _ VS _ INPUT _ REGISTER _ READS _ PER _ INST |
2 |
| D3D12 _ VS _ INPUT _ REGISTER _ READ _ PORTS |
1 |
| D3D12 _ VS _ OUTPUT _ REGISTER _ COMPONENTS |
4 |
| D3D12 _ VS _ OUTPUT _ REGISTER _ COMPONENT _ BIT _ COUNT |
32 |
| D3D12 _ VS _ OUTPUT _ REGISTER _ COUNT |
32 |
| D3D12 _ _ WHQL-KONTEXTANZAHL _ FÜR _ _ _ RESSOURCENLIMIT |
10 |
| D3D12 _ WHQL _ DRAWINDEXED _ INDEX _ COUNT _ 2 _ TO _ EXP |
25 |
| D3D12 _ WHQL _ DRAW _ VERTEX _ COUNT _ 2 _ TO _ EXP |
25 |