Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.
bool CheckAccessFullyMapped( in uint_only status );
The status value that is returned from a Sample, Gather, or Load operation. Because you can't access this status value directly, you need to pass it to CheckAccessFullyMapped.
Returns a Boolean value that indicates whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. Returns TRUE if all values from the operation accessed mapped tiles; otherwise, returns FALSE if any values were taken from an unmapped tile.
Minimum Shader Model
This function is supported in the following shader models.
|Shader Model 5 and higher shader models||yes|
This function is supported in the following types of shaders: