Gets the number of samples for a render target.

UINT GetRenderTargetSampleCount()


Item Description

Return Value

The number of samples.


Use this function and GetRenderTargetSamplePosition to find out the number and position of the sampling locations for a render target.

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 and higher shader models yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

See also

Intrinsic Functions (DirectX HLSL)