Samples a cube texture with mipmaps. The mipmap LOD is specified in t.w.

ret texCUBElod(s, t)


Item Description
[in] The sampler state.
[in] The texture coordinate.

Return Value

The value of the texture data.

Type Description

Name In/Out Template Type Component Type Size
s in object samplerCUBE 1
t in vector float 4
ret out vector float 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 yes (pixel shader only)
Shader Model 3 (DirectX HLSL) yes (pixel shader only)
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

See also

Intrinsic Functions (DirectX HLSL)