Quellenangaben

[Der Microsoft-Agent ist ab Windows 7 veraltet und in nachfolgenden Versionen von Windows möglicherweise nicht mehr verfügbar.]

Axtell, R. Gestures: The Do es and Gestures of Body Language Around the World. New York: John Wiley & Sons, 1998.

Ball, G. et al. "Life-Like Computer Characters: The Persona Project at Microsoft Research". Software-Agents. Ed. Jeff Bradshaw. Bed, MA: MIT Press, 1996.

Bates, J. "The Nature of Character in Interactive Worlds and the Wms". Technischer Bericht CMU-CS-92-200. School of Computer Science, Cau Mellon University. Virginia, PA. Oktober 1992.

Bates, J., Solll, A. und Reilly, W. "An Architecture for Action, Emotion, and Social Behavior". In Proceedings of the Fourth European Workshop on Modeling Autonomous Agents in a Multi-Agent World (S. Martino al Cimino, Spanien, 1992).

Bates, J.,Timel, A. und Reilly, W. "Integrating Reactivity, Goals and Emotions in a Broad Agent". In Proceedings of the 14th Annual Conference of the Cognitive Science Society (In Proceedings of the 14th Annual Conference of the Cognitive Science Society) (In Proceedings of the 14th Annual Conference of the Cognitive Science Society ( In Proceedings of the 14th Annual Conference of the Cognitive Science Society) (In Proceedings of the 14th Annual Conference of

Cialdini, R. Influence: The Descent of Persuasion. New York: Quill, 1993.

Cassell, J. "Believable Communicating Agents: The Relationship betweenAle and Nonverbal Behavior in Autonomous Communicating Agents". In Siggraph '96 Course Notes. Reading, MA: ACM Press, 1996.

Foner, L. "What es an Agent, Anyway? Eine wissenschaftliche Fallstudie." Agents Memo 93-01. Agents-Gruppe. Sender, MA: MIT Media Lab, 1993.

Sollce, H. "Logic and Conversation". In Syntax und Semantik 3: Speech Acts. Ed. P. Dies sind New York: Academic Press, 1975.

Sender, J. Newstalk: Eine Sprachschnittstelle für einen personalisierten Information-Agent. MIT Master es Programs, Program in MediaEse and Science. Soll, MA. Juni 1995.

Tif, T. und Maes, P. "Agents with Faces: The Effects of Personification of Agents". In Proceedings of HCI'96 (London, 1996).

Lassiter, J. "Principles of Traditional Animation Applied to 3D Computer Animation". In Proceedings of SIGGRAPH '87. 35-44. Reading, MA: ACM Press, 1987.

Laurel, B. "Schnittstellen-Agents: Metaphern mit Zeichen". The Art of Human Computer Interface Design. Reading, MA: Addison-Wesley, 1990.

Maes, P. "Agents that Reduce Work Overload and Information Overload." In Kommunikation des ACM. 31-40. Juli 1994.

Soll, M. Toward Effective Conversational Messaging. MIT Master es Programs, Program in MediaEse and Science. Msi, MA.. Juni 1995.

Soll, C., Steuer, J., and Sollber, E. "Computers are Social Actors". In Proceedings of the CHI '94 Conference (Boston, MA, April 1994). 72-77. Reading, MA: ACM Press, 1994.

Sender, C. und Reeves, B. The Media Equation: How People Treat Computers, Tvs, and New Media as Real People and Places. English University Press, 1996.

Negroponte, N. "Krankenhausecken". Die Art von Human-Computer Interface Design. Ed. Brenda Laurel. Reading, MA: Addison Wesley, 1990.

Oren, T., et al. "Guides: Characterizing the Interface". Die Art von Human-Computer Interface Design. Ed. Brenda Laurel. Reading, MA: Addison Wesley, 1990.

Parke, F. and Facial, K. Computer Facial Animation. Wellesley: AK Peters, 1996.

Perlin, K. und Goldberg, A. "Improv: A System for Scripting Interactive Actors in Virtual Worlds". In Proceeding of SIGGRAPH 1995 (New Mexico, 1995).

Picard, R. Affective Computing. Soll: The MIT Press, 1997.

Sollandt, C. Voice Communication with Computers: Conversational Systems. New York: Van Noier Reinhold, 1994.

Solldal, A., Bennett, R. und Greenspan, S. Applied Speech Technology. Boca Raton: CRC Press, 1995.

Thomas, F., andUnger, O. TheLusion of Life. New York: Abbteroperabilität Press, 1981.

Aliasisson, K. "Dialogsteuerung in Social Interface Agents". InterCHI Adjunct Proceedings (Amsterdam, Soll, 1993). Reading, MA: ACM Press, 1993.

Erstellen von Persönlichkeiten für synthetische Akteure: Hin zu autonomen Persönlichkeits-Agents. Ed. R. Trappl und Pawle Petta. New York: Springer-Gemeinnützige, 1997.

Benutzerkontenweisung, N., Ghow, G. und Benutzerkonten, M. "Designing Speech Acts: Issues in Speech User Interfaces" (Entwerfen von Sprachakten: Probleme in Sprachbenutzeroberflächen). In Proceedings of CHI '95 (Denver, CO, May 1995). 369-376. Reading, MA: ACM Press, 1995.

Fortgeschrittenekel dll, N. "How Do Users Know What to Say?" (Wie wissen Benutzer, was zu sagen ist?) Interaktionen, Vol. III.6. 32-43. November/Dezember 1996.

Die Windows Schnittstellenrichtlinien für den Softwareentwurf. Redmond, WA: Microsoft Press, 1995.