Vector4.Transform Method

Definition

Transforms a vector.

Overloads

Transform(Vector4, Quaternion)

Transforms a four-dimensional vector by the specified Quaternion rotation value.

Transform(Vector4, Matrix4x4)

Transforms a four-dimensional vector by a specified 4x4 matrix.

Transform(Vector3, Quaternion)

Transforms a three-dimensional vector by the specified Quaternion rotation value.

Transform(Vector2, Matrix4x4)

Transforms a two-dimensional vector by a specified 4x4 matrix.

Transform(Vector2, Quaternion)

Transforms a two-dimensional vector by the specified Quaternion rotation value.

Transform(Vector3, Matrix4x4)

Transforms a three-dimensional vector by a specified 4x4 matrix.

Transform(Vector4, Quaternion)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a four-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector4 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector4 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector4, rotation As Quaternion) As Vector4

Parameters

value
Vector4

The vector to rotate.

rotation
Quaternion

The rotation to apply.

Returns

The transformed vector.

Applies to

Transform(Vector4, Matrix4x4)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a four-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector4 vector, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector4 vector, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector4 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (vector As Vector4, matrix As Matrix4x4) As Vector4

Parameters

vector
Vector4

The vector to transform.

matrix
Matrix4x4

The transformation matrix.

Returns

The transformed vector.

Applies to

Transform(Vector3, Quaternion)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a three-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector3 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector3 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector3, rotation As Quaternion) As Vector4

Parameters

value
Vector3

The vector to rotate.

rotation
Quaternion

The rotation to apply.

Returns

The transformed vector.

Applies to

Transform(Vector2, Matrix4x4)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a two-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector2, matrix As Matrix4x4) As Vector4

Parameters

position
Vector2

The vector to transform.

matrix
Matrix4x4

The transformation matrix.

Returns

The transformed vector.

Applies to

Transform(Vector2, Quaternion)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a two-dimensional vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector2 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector2 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector2 * System.Numerics.Quaternion -> System.Numerics.Vector4
Public Shared Function Transform (value As Vector2, rotation As Quaternion) As Vector4

Parameters

value
Vector2

The vector to rotate.

rotation
Quaternion

The rotation to apply.

Returns

The transformed vector.

Applies to

Transform(Vector3, Matrix4x4)

Source:
Vector4.cs
Source:
Vector4.cs
Source:
Vector4.cs

Transforms a three-dimensional vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector4 Transform(System::Numerics::Vector3 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector4 Transform (System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector3 * System.Numerics.Matrix4x4 -> System.Numerics.Vector4
Public Shared Function Transform (position As Vector3, matrix As Matrix4x4) As Vector4

Parameters

position
Vector3

The vector to transform.

matrix
Matrix4x4

The transformation matrix.

Returns

The transformed vector.

Applies to