AudioState AudioState AudioState AudioState Enum

Definition

Contains a list of possible states for the audio input to a speech recognition engine.

public enum class AudioState
public enum AudioState
type AudioState = 
Public Enum AudioState
Inheritance

Fields

Silence Silence Silence Silence 1

Receiving silence or non-speech background noise.

Speech Speech Speech Speech 2

Receiving speech input.

Stopped Stopped Stopped Stopped 0

Not processing audio input.

Examples

The following example demonstrates an event handler that handles the changing audio state of a speech recognizer.


private SpeechRecognitionEngine sre;  

// Initializes the speech recognition engine.  
private void Initialize()  
{  
  sre = new SpeechRecognitionEngine();  

  // Add a handler for the AudioStateChanged event.  
  sre.AudioStateChanged += new EventHandler<AudioStateChangedEventArgs>(sre_AudioStateChanged);  

  // Add other initialization code here.  
}  

  // Handle the AudioStateChanged event.  
  void sre_AudioStateChanged(object sender, AudioStateChangedEventArgs e)  
{  
  AudioState newState = e.AudioState;  

  // Handle event here.  
}  

Remarks

You can obtain the audio input state of the speech recognition engine with the SpeechRecognitionEngine.AudioState and SpeechRecognizer.AudioState properties. The SpeechRecognitionEngine.AudioStateChanged and SpeechRecognizer.AudioStateChanged events are raised when the audio input state of a speech recognition engine changes.

Applies to

See also