Methods in C#

A method is a code block that contains a series of statements. A program causes the statements to be executed by calling the method and specifying any required method arguments. In C#, every executed instruction is performed in the context of a method. The Main method is the entry point for every C# application and it's called by the common language runtime (CLR) when the program is started.

Note

This topic discusses named methods. For information about anonymous functions, see Lambda expressions.

Method signatures

Methods are declared in a class, record, or struct by specifying:

  • An optional access level, such as public or private. The default is private.
  • Optional modifiers such as abstract or sealed.
  • The return value, or void if the method has none.
  • The method name.
  • Any method parameters. Method parameters are enclosed in parentheses and are separated by commas. Empty parentheses indicate that the method requires no parameters.

These parts together form the method signature.

Important

A return type of a method is not part of the signature of the method for the purposes of method overloading. However, it is part of the signature of the method when determining the compatibility between a delegate and the method that it points to.

The following example defines a class named Motorcycle that contains five methods:

namespace MotorCycleExample
{
    abstract class Motorcycle
    {
        // Anyone can call this.
        public void StartEngine() {/* Method statements here */ }

        // Only derived classes can call this.
        protected void AddGas(int gallons) { /* Method statements here */ }

        // Derived classes can override the base class implementation.
        public virtual int Drive(int miles, int speed) { /* Method statements here */ return 1; }

        // Derived classes can override the base class implementation.
        public virtual int Drive(TimeSpan time, int speed) { /* Method statements here */ return 0; }

        // Derived classes must implement this.
        public abstract double GetTopSpeed();
    }

The Motorcycle class includes an overloaded method, Drive. Two methods have the same name, but must be differentiated by their parameter types.

Method invocation

Methods can be either instance or static. Invoking an instance method requires that you instantiate an object and call the method on that object; an instance method operates on that instance and its data. You invoke a static method by referencing the name of the type to which the method belongs; static methods don't operate on instance data. Attempting to call a static method through an object instance generates a compiler error.

Calling a method is like accessing a field. After the object name (if you're calling an instance method) or the type name (if you're calling a static method), add a period, the name of the method, and parentheses. Arguments are listed within the parentheses and are separated by commas.

The method definition specifies the names and types of any parameters that are required. When a caller invokes the method, it provides concrete values, called arguments, for each parameter. The arguments must be compatible with the parameter type, but the argument name, if one is used in the calling code, doesn't have to be the same as the parameter named defined in the method. In the following example, the Square method includes a single parameter of type int named i. The first method call passes the Square method a variable of type int named num; the second, a numeric constant; and the third, an expression.

public static class SquareExample
{
    public static void Main()
    {
        // Call with an int variable.
        int num = 4;
        int productA = Square(num);

        // Call with an integer literal.
        int productB = Square(12);

        // Call with an expression that evaluates to int.
        int productC = Square(productA * 3);
    }

    static int Square(int i)
    {
        // Store input argument in a local variable.
        int input = i;
        return input * input;
    }
}

The most common form of method invocation used positional arguments; it supplies arguments in the same order as method parameters. The methods of the Motorcycle class can therefore be called as in the following example. The call to the Drive method, for example, includes two arguments that correspond to the two parameters in the method's syntax. The first becomes the value of the miles parameter, the second the value of the speed parameter.

class TestMotorcycle : Motorcycle
{
    public override double GetTopSpeed() => 108.4;

    static void Main()
    {
        var moto = new TestMotorcycle();

        moto.StartEngine();
        moto.AddGas(15);
        _ = moto.Drive(5, 20);
        double speed = moto.GetTopSpeed();
        Console.WriteLine("My top speed is {0}", speed);
    }
}

You can also use named arguments instead of positional arguments when invoking a method. When using named arguments, you specify the parameter name followed by a colon (":") and the argument. Arguments to the method can appear in any order, as long as all required arguments are present. The following example uses named arguments to invoke the TestMotorcycle.Drive method. In this example, the named arguments are passed in the opposite order from the method's parameter list.

namespace NamedMotorCycle;

class TestMotorcycle : Motorcycle
{
    public override int Drive(int miles, int speed) =>
        (int)Math.Round((double)miles / speed, 0);

    public override double GetTopSpeed() => 108.4;

    static void Main()
    {
        var moto = new TestMotorcycle();
        moto.StartEngine();
        moto.AddGas(15);
        int travelTime = moto.Drive(miles: 170, speed: 60);
        Console.WriteLine("Travel time: approx. {0} hours", travelTime);
    }
}
// The example displays the following output:
//      Travel time: approx. 3 hours

You can invoke a method using both positional arguments and named arguments. However, positional arguments can only follow named arguments when the named arguments are in the correct positions. The following example invokes the TestMotorcycle.Drive method from the previous example using one positional argument and one named argument.

int travelTime = moto.Drive(170, speed: 55);

Inherited and overridden methods

In addition to the members that are explicitly defined in a type, a type inherits members defined in its base classes. Since all types in the managed type system inherit directly or indirectly from the Object class, all types inherit its members, such as Equals(Object), GetType(), and ToString(). The following example defines a Person class, instantiates two Person objects, and calls the Person.Equals method to determine whether the two objects are equal. The Equals method, however, isn't defined in the Person class; it's inherited from Object.

public class Person
{
    public string FirstName = default!;
}

public static class ClassTypeExample
{
    public static void Main()
    {
        Person p1 = new() { FirstName = "John" };
        Person p2 = new() { FirstName = "John" };
        Console.WriteLine("p1 = p2: {0}", p1.Equals(p2));
    }
}
// The example displays the following output:
//      p1 = p2: False

Types can override inherited members by using the override keyword and providing an implementation for the overridden method. The method signature must be the same as that of the overridden method. The following example is like the previous one, except that it overrides the Equals(Object) method. (It also overrides the GetHashCode() method, since the two methods are intended to provide consistent results.)

namespace methods;

public class Person
{
    public string FirstName = default!;

    public override bool Equals(object? obj) =>
        obj is Person p2 &&
        FirstName.Equals(p2.FirstName);

    public override int GetHashCode() => FirstName.GetHashCode();
}

public static class Example
{
    public static void Main()
    {
        Person p1 = new() { FirstName = "John" };
        Person p2 = new() { FirstName = "John" };
        Console.WriteLine("p1 = p2: {0}", p1.Equals(p2));
    }
}
// The example displays the following output:
//      p1 = p2: True

Passing parameters

Types in C# are either value types or reference types. For a list of built-in value types, see Types. By default, both value types and reference types are passed to a method by value.

Passing parameters by value

When a value type is passed to a method by value, a copy of the object instead of the object itself is passed to the method. Therefore, changes to the object in the called method have no effect on the original object when control returns to the caller.

The following example passes a value type to a method by value, and the called method attempts to change the value type's value. It defines a variable of type int, which is a value type, initializes its value to 20, and passes it to a method named ModifyValue that changes the variable's value to 30. When the method returns, however, the variable's value remains unchanged.

public static class ByValueExample
{
    public static void Main()
    {
        var value = 20;
        Console.WriteLine("In Main, value = {0}", value);
        ModifyValue(value);
        Console.WriteLine("Back in Main, value = {0}", value);
    }

    static void ModifyValue(int i)
    {
        i = 30;
        Console.WriteLine("In ModifyValue, parameter value = {0}", i);
        return;
    }
}
// The example displays the following output:
//      In Main, value = 20
//      In ModifyValue, parameter value = 30
//      Back in Main, value = 20

When an object of a reference type is passed to a method by value, a reference to the object is passed by value. That is, the method receives not the object itself, but an argument that indicates the location of the object. If you change a member of the object by using this reference, the change is reflected in the object when control returns to the calling method. However, replacing the object passed to the method has no effect on the original object when control returns to the caller.

The following example defines a class (which is a reference type) named SampleRefType. It instantiates a SampleRefType object, assigns 44 to its value field, and passes the object to the ModifyObject method. This example does essentially the same thing as the previous example—it passes an argument by value to a method. But because a reference type is used, the result is different. The modification that is made in ModifyObject to the obj.value field also changes the value field of the argument, rt, in the Main method to 33, as the output from the example shows.

public class SampleRefType
{
    public int value;
}

public static class ByRefTypeExample
{
    public static void Main()
    {
        var rt = new SampleRefType { value = 44 };
        ModifyObject(rt);
        Console.WriteLine(rt.value);
    }

    static void ModifyObject(SampleRefType obj) => obj.value = 33;
}

Passing parameters by reference

You pass a parameter by reference when you want to change the value of an argument in a method and want to reflect that change when control returns to the calling method. To pass a parameter by reference, you use the ref or out keyword. You can also pass a value by reference to avoid copying but still prevent modifications using the in keyword.

The following example is identical to the previous one, except the value is passed by reference to the ModifyValue method. When the value of the parameter is modified in the ModifyValue method, the change in value is reflected when control returns to the caller.

public static class ByRefExample
{
    public static void Main()
    {
        var value = 20;
        Console.WriteLine("In Main, value = {0}", value);
        ModifyValue(ref value);
        Console.WriteLine("Back in Main, value = {0}", value);
    }

    private static void ModifyValue(ref int i)
    {
        i = 30;
        Console.WriteLine("In ModifyValue, parameter value = {0}", i);
        return;
    }
}
// The example displays the following output:
//      In Main, value = 20
//      In ModifyValue, parameter value = 30
//      Back in Main, value = 30

A common pattern that uses by ref parameters involves swapping the values of variables. You pass two variables to a method by reference, and the method swaps their contents. The following example swaps integer values.


public static class RefSwapExample
{
    static void Main()
    {
        int i = 2, j = 3;
        Console.WriteLine("i = {0}  j = {1}", i, j);

        Swap(ref i, ref j);

        Console.WriteLine("i = {0}  j = {1}", i, j);
    }

    static void Swap(ref int x, ref int y) =>
        (y, x) = (x, y);
}
// The example displays the following output:
//      i = 2  j = 3
//      i = 3  j = 2

Passing a reference-type parameter allows you to change the value of the reference itself, rather than the value of its individual elements or fields.

Parameter arrays

Sometimes, the requirement that you specify the exact number of arguments to your method is restrictive. By using the params keyword to indicate that a parameter is a parameter array, you allow your method to be called with a variable number of arguments. The parameter tagged with the params keyword must be an array type, and it must be the last parameter in the method's parameter list.

A caller can then invoke the method in either of four ways:

  • By passing an array of the appropriate type that contains the desired number of elements.
  • By passing a comma-separated list of individual arguments of the appropriate type to the method.
  • By passing null.
  • By not providing an argument to the parameter array.

The following example defines a method named GetVowels that returns all the vowels from a parameter array. The Main method illustrates all four ways of invoking the method. Callers aren't required to supply any arguments for parameters that include the params modifier. In that case, the parameter is an empty array.

static class ParamsExample
{
    static void Main()
    {
        string fromArray = GetVowels(["apple", "banana", "pear"]);
        Console.WriteLine($"Vowels from array: '{fromArray}'");

        string fromMultipleArguments = GetVowels("apple", "banana", "pear");
        Console.WriteLine($"Vowels from multiple arguments: '{fromMultipleArguments}'");

        string fromNull = GetVowels(null);
        Console.WriteLine($"Vowels from null: '{fromNull}'");

        string fromNoValue = GetVowels();
        Console.WriteLine($"Vowels from no value: '{fromNoValue}'");
    }

    static string GetVowels(params string[]? input)
    {
        if (input == null || input.Length == 0)
        {
            return string.Empty;
        }

        char[] vowels = ['A', 'E', 'I', 'O', 'U'];
        return string.Concat(
            input.SelectMany(
                word => word.Where(letter => vowels.Contains(char.ToUpper(letter)))));
    }
}

// The example displays the following output:
//     Vowels from array: 'aeaaaea'
//     Vowels from multiple arguments: 'aeaaaea'
//     Vowels from null: ''
//     Vowels from no value: ''

Optional parameters and arguments

A method definition can specify that its parameters are required or that they're optional. By default, parameters are required. Optional parameters are specified by including the parameter's default value in the method definition. When the method is called, if no argument is supplied for an optional parameter, the default value is used instead.

The parameter's default value must be assigned by one of the following kinds of expressions:

  • A constant, such as a literal string or number.

  • An expression of the form default(SomeType), where SomeType can be either a value type or a reference type. If it's a reference type, it's effectively the same as specifying null. You can use the default literal, as the compiler can infer the type from the parameter's declaration.

  • An expression of the form new ValType(), where ValType is a value type. This invokes the value type's implicit parameterless constructor, which isn't an actual member of the type.

    Note

    In C# 10 and later, when an expression of the form new ValType() invokes the explicitly defined parameterless constructor of a value type, the compiler generates an error as the default parameter value must be a compile-time constant. Use the default(ValType) expression or the default literal to provide the default parameter value. For more information about parameterless constructors, see the Struct initialization and default values section of the Structure types article.

If a method includes both required and optional parameters, optional parameters are defined at the end of the parameter list, after all required parameters.

The following example defines a method, ExampleMethod, that has one required and two optional parameters.

public class Options
{
    public void ExampleMethod(int required, int optionalInt = default,
                              string? description = default)
    {
        var msg = $"{description ?? "N/A"}: {required} + {optionalInt} = {required + optionalInt}";
        Console.WriteLine(msg);
    }
}

If a method with multiple optional arguments is invoked using positional arguments, the caller must supply an argument for all optional parameters from the first one to the last one for which an argument is supplied. In the case of the ExampleMethod method, for example, if the caller supplies an argument for the description parameter, it must also supply one for the optionalInt parameter. opt.ExampleMethod(2, 2, "Addition of 2 and 2"); is a valid method call; opt.ExampleMethod(2, , "Addition of 2 and 0"); generates an "Argument missing" compiler error.

If a method is called using named arguments or a combination of positional and named arguments, the caller can omit any arguments that follow the last positional argument in the method call.

The following example calls the ExampleMethod method three times. The first two method calls use positional arguments. The first omits both optional arguments, while the second omits the last argument. The third method call supplies a positional argument for the required parameter but uses a named argument to supply a value to the description parameter while omitting the optionalInt argument.

public static class OptionsExample
{
    public static void Main()
    {
        var opt = new Options();
        opt.ExampleMethod(10);
        opt.ExampleMethod(10, 2);
        opt.ExampleMethod(12, description: "Addition with zero:");
    }
}
// The example displays the following output:
//      N/A: 10 + 0 = 10
//      N/A: 10 + 2 = 12
//      Addition with zero:: 12 + 0 = 12

The use of optional parameters affects overload resolution, or the way in which the C# compiler determines which particular overload should be invoked by a method call, as follows:

  • A method, indexer, or constructor is a candidate for execution if each of its parameters either is optional or corresponds, by name or by position, to a single argument in the calling statement, and that argument can be converted to the type of the parameter.
  • If more than one candidate is found, overload resolution rules for preferred conversions are applied to the arguments that are explicitly specified. Omitted arguments for optional parameters are ignored.
  • If two candidates are judged to be equally good, preference goes to a candidate that doesn't have optional parameters for which arguments were omitted in the call. This is a consequence of a general preference in overload resolution for candidates that have fewer parameters.

Return values

Methods can return a value to the caller. If the return type (the type listed before the method name) isn't void, the method can return the value by using the return keyword. A statement with the return keyword followed by a variable, constant, or expression that matches the return type will return that value to the method caller. Methods with a non-void return type are required to use the return keyword to return a value. The return keyword also stops the execution of the method.

If the return type is void, a return statement without a value is still useful to stop the execution of the method. Without the return keyword, the method will stop executing when it reaches the end of the code block.

For example, these two methods use the return keyword to return integers:

class SimpleMath
{
    public int AddTwoNumbers(int number1, int number2) =>
        number1 + number2;

    public int SquareANumber(int number) =>
        number * number;
}

To use a value returned from a method, the calling method can use the method call itself anywhere a value of the same type would be sufficient. You can also assign the return value to a variable. For example, the following two code examples accomplish the same goal:

int result = obj.AddTwoNumbers(1, 2);
result = obj.SquareANumber(result);
// The result is 9.
Console.WriteLine(result);
result = obj.SquareANumber(obj.AddTwoNumbers(1, 2));
// The result is 9.
Console.WriteLine(result);

Using a local variable, in this case, result, to store a value is optional. It may help the readability of the code, or it may be necessary if you need to store the original value of the argument for the entire scope of the method.

Sometimes, you want your method to return more than a single value. You can do this easily by using tuple types and tuple literals. The tuple type defines the data types of the tuple's elements. Tuple literals provide the actual values of the returned tuple. In the following example, (string, string, string, int) defines the tuple type that is returned by the GetPersonalInfo method. The expression (per.FirstName, per.MiddleName, per.LastName, per.Age) is the tuple literal; the method returns the first, middle, and last name, along with the age, of a PersonInfo object.

public (string, string, string, int) GetPersonalInfo(string id)
{
    PersonInfo per = PersonInfo.RetrieveInfoById(id);
    return (per.FirstName, per.MiddleName, per.LastName, per.Age);
}

The caller can then consume the returned tuple with code like the following:

var person = GetPersonalInfo("111111111");
Console.WriteLine($"{person.Item1} {person.Item3}: age = {person.Item4}");

Names can also be assigned to the tuple elements in the tuple type definition. The following example shows an alternate version of the GetPersonalInfo method that uses named elements:

public (string FName, string MName, string LName, int Age) GetPersonalInfo(string id)
{
    PersonInfo per = PersonInfo.RetrieveInfoById(id);
    return (per.FirstName, per.MiddleName, per.LastName, per.Age);
}

The previous call to the GetPersonalInfo method can then be modified as follows:

var person = GetPersonalInfo("111111111");
Console.WriteLine($"{person.FName} {person.LName}: age = {person.Age}");

If a method is passed an array as an argument and modifies the value of individual elements, it isn't necessary for the method to return the array, although you may choose to do so for good style or functional flow of values. This is because C# passes all reference types by value, and the value of an array reference is the pointer to the array. In the following example, changes to the contents of the values array that are made in the DoubleValues method are observable by any code that has a reference to the array.


public static class ArrayValueExample
{
    static void Main()
    {
        int[] values = [2, 4, 6, 8];
        DoubleValues(values);
        foreach (var value in values)
        {
            Console.Write("{0}  ", value);
        }
    }

    public static void DoubleValues(int[] arr)
    {
        for (var ctr = 0; ctr <= arr.GetUpperBound(0); ctr++)
        {
            arr[ctr] *= 2;
        }
    }
}
// The example displays the following output:
//       4  8  12  16

Extension methods

Ordinarily, there are two ways to add a method to an existing type:

  • Modify the source code for that type. You can't do this, of course, if you don't own the type's source code. And this becomes a breaking change if you also add any private data fields to support the method.
  • Define the new method in a derived class. A method can't be added in this way using inheritance for other types, such as structures and enumerations. Nor can it be used to "add" a method to a sealed class.

Extension methods let you "add" a method to an existing type without modifying the type itself or implementing the new method in an inherited type. The extension method also doesn't have to reside in the same assembly as the type it extends. You call an extension method as if it were a defined member of a type.

For more information, see Extension Methods.

Async Methods

By using the async feature, you can invoke asynchronous methods without using explicit callbacks or manually splitting your code across multiple methods or lambda expressions.

If you mark a method with the async modifier, you can use the await operator in the method. When control reaches an await expression in the async method, control returns to the caller if the awaited task isn't completed, and progress in the method with the await keyword is suspended until the awaited task completes. When the task is complete, execution can resume in the method.

Note

An async method returns to the caller when either it encounters the first awaited object that's not yet complete or it gets to the end of the async method, whichever occurs first.

An async method typically has a return type of Task<TResult>, Task, IAsyncEnumerable<T>or void. The void return type is used primarily to define event handlers, where a void return type is required. An async method that returns void can't be awaited, and the caller of a void-returning method can't catch exceptions that the method throws. An async method can have any task-like return type.

In the following example, DelayAsync is an async method that has a return statement that returns an integer. Because it's an async method, its method declaration must have a return type of Task<int>. Because the return type is Task<int>, the evaluation of the await expression in DoSomethingAsync produces an integer, as the following int result = await delayTask statement demonstrates.

class Program
{
    static Task Main() => DoSomethingAsync();

    static async Task DoSomethingAsync()
    {
        Task<int> delayTask = DelayAsync();
        int result = await delayTask;

        // The previous two statements may be combined into
        // the following statement.
        //int result = await DelayAsync();

        Console.WriteLine($"Result: {result}");
    }

    static async Task<int> DelayAsync()
    {
        await Task.Delay(100);
        return 5;
    }
}
// Example output:
//   Result: 5

An async method can't declare any in, ref, or out parameters, but it can call methods that have such parameters.

For more information about async methods, see Asynchronous programming with async and await and Async return types.

Expression-bodied members

It's common to have method definitions that simply return immediately with the result of an expression, or that have a single statement as the body of the method. There's a syntax shortcut for defining such methods using =>:

public Point Move(int dx, int dy) => new Point(x + dx, y + dy);
public void Print() => Console.WriteLine(First + " " + Last);
// Works with operators, properties, and indexers too.
public static Complex operator +(Complex a, Complex b) => a.Add(b);
public string Name => First + " " + Last;
public Customer this[long id] => store.LookupCustomer(id);

If the method returns void or is an async method, the body of the method must be a statement expression (same as with lambdas). For properties and indexers, they must be read-only, and you don't use the get accessor keyword.

Iterators

An iterator performs a custom iteration over a collection, such as a list or an array. An iterator uses the yield return statement to return each element one at a time. When a yield return statement is reached, the current location is remembered so that the caller can request the next element in the sequence.

The return type of an iterator can be IEnumerable, IEnumerable<T>, IAsyncEnumerable<T>, IEnumerator, or IEnumerator<T>.

For more information, see Iterators.

See also