# Matrix.Scale Method

## Definition

Applies the specified scale vector to this Matrix by prepending the scale vector.

 Applies the specified scale vector to this Matrix by prepending the scale vector. Applies the specified scale vector (`scaleX` and `scaleY`) to this Matrix using the specified order.

## Scale(Single, Single)

Applies the specified scale vector to this Matrix by prepending the scale vector.

``````public:
void Scale(float scaleX, float scaleY);``````
``public void Scale (float scaleX, float scaleY);``
``member this.Scale : single * single -> unit``
``Public Sub Scale (scaleX As Single, scaleY As Single)``

#### Parameters

scaleX
Single

The value by which to scale this Matrix in the x-axis direction.

scaleY
Single

The value by which to scale this Matrix in the y-axis direction.

### Examples

For an example, see Scale(Single, Single, MatrixOrder).

## Scale(Single, Single, MatrixOrder)

Applies the specified scale vector (`scaleX` and `scaleY`) to this Matrix using the specified order.

``````public:
void Scale(float scaleX, float scaleY, System::Drawing::Drawing2D::MatrixOrder order);``````
``public void Scale (float scaleX, float scaleY, System.Drawing.Drawing2D.MatrixOrder order);``
``member this.Scale : single * single * System.Drawing.Drawing2D.MatrixOrder -> unit``
``Public Sub Scale (scaleX As Single, scaleY As Single, order As MatrixOrder)``

#### Parameters

scaleX
Single

The value by which to scale this Matrix in the x-axis direction.

scaleY
Single

The value by which to scale this Matrix in the y-axis direction.

order
MatrixOrder

A MatrixOrder that specifies the order (append or prepend) in which the scale vector is applied to this Matrix.

### Examples

The following code example is designed for use with Windows Forms, and it requires PaintEventArgs`e`, an Paint event object. The code performs the following actions:

• Draws a rectangle to the screen prior to applying a scaling transform (the blue rectangle).

• Creates a matrix and scales it by 3 in the x-axis and 2 in the y-axis.

• Applies this matrix transform to the rectangle.

• Draws the transformed rectangle to the screen (the red rectangle).

Notice that the red rectangle has been scaled by a factor of 3 in the x-axis and by 2 in the y-axis, including the upper left-hand corner of the rectangle (the beginning point of the rectangle).

``````public:
void ScaleExample( PaintEventArgs^ e )
{
Pen^ myPen = gcnew Pen( Color::Blue,1.0f );
Pen^ myPen2 = gcnew Pen( Color::Red,1.0f );

// Draw the rectangle to the screen before applying the
// transform.
e->Graphics->DrawRectangle( myPen, 50, 50, 100, 100 );

// Create a matrix and scale it.
Matrix^ myMatrix = gcnew Matrix;
myMatrix->Scale( 3, 2, MatrixOrder::Append );

// Draw the rectangle to the screen again after applying the
// transform.
e->Graphics->Transform = myMatrix;
e->Graphics->DrawRectangle( myPen2, 50, 50, 100, 100 );
}
``````
``````public void ScaleExample(PaintEventArgs e)
{
Pen myPen = new Pen(Color.Blue, 1);
Pen myPen2 = new Pen(Color.Red, 1);

// Draw the rectangle to the screen before applying the
// transform.
e.Graphics.DrawRectangle(myPen, 50, 50, 100, 100);

// Create a matrix and scale it.
Matrix myMatrix = new Matrix();
myMatrix.Scale(3, 2, MatrixOrder.Append);

// Draw the rectangle to the screen again after applying the
// transform.
e.Graphics.Transform = myMatrix;
e.Graphics.DrawRectangle(myPen2, 50, 50, 100, 100);
}
``````
``````Public Sub ScaleExample(ByVal e As PaintEventArgs)
Dim myPen As New Pen(Color.Blue, 1)
Dim myPen2 As New Pen(Color.Red, 1)

' Draw the rectangle to the screen before applying the
' transform.
e.Graphics.DrawRectangle(myPen, 50, 50, 100, 100)

' Create a matrix and scale it.
Dim myMatrix As New Matrix
myMatrix.Scale(3, 2, MatrixOrder.Append)

' Draw the rectangle to the screen again after applying the
' transform.
e.Graphics.Transform = myMatrix
e.Graphics.DrawRectangle(myPen2, 50, 50, 100, 100)
End Sub
``````