Socket.BeginReceiveMessageFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object) Method
Definition
Begins to asynchronously receive the specified number of bytes of data into the specified location of the data buffer, using the specified SocketFlags, and stores the endpoint and packet information.
public:
IAsyncResult ^ BeginReceiveMessageFrom(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, System::Net::EndPoint ^ % remoteEP, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint remoteEP, AsyncCallback? callback, object? state);
public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint remoteEP, AsyncCallback callback, object state);
member this.BeginReceiveMessageFrom : byte[] * int * int * System.Net.Sockets.SocketFlags * EndPoint * AsyncCallback * obj -> IAsyncResult
Public Function BeginReceiveMessageFrom (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, ByRef remoteEP As EndPoint, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- offset
- Int32
The zero-based position in the buffer
parameter at which to store the data.
- size
- Int32
The number of bytes to receive.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous read.
Exceptions
An error occurred when attempting to access the socket.
offset
is less than 0.
-or-
offset
is greater than the length of buffer
.
-or-
size
is less than 0.
-or-
size
is greater than the length of buffer
minus the value of the offset
parameter.
The Socket has been closed.
Remarks
The asynchronous receive operation must be completed by calling the EndReceiveMessageFrom method. Typically, the method is invoked by the asyncCallback
delegate.
This method does not block until the operation completes. To block until the operation completes, use the ReceiveMessageFrom method.
To cancel a pending BeginReceiveMessageFrom, call the Close method.
For detailed information about using the asynchronous programming model, see Calling Synchronous Methods Asynchronously
This method reads data into the buffer
parameter, and captures the remote host endpoint from which the data is sent, as well as information about the received packet. For information on how to retrieve this endpoint, refer to EndReceiveFrom. This method is most useful if you intend to asynchronously receive connectionless datagrams from an unknown host or multiple hosts.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation for a detailed description of the error.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.