ResXDataNode Class
Definition
Represents an element in an XML resource (.resx) file.
public ref class ResXDataNode sealed : System::Runtime::Serialization::ISerializable
public sealed class ResXDataNode : System.Runtime.Serialization.ISerializable
[System.Serializable]
public sealed class ResXDataNode : System.Runtime.Serialization.ISerializable
type ResXDataNode = class
interface ISerializable
[<System.Serializable>]
type ResXDataNode = class
interface ISerializable
Public NotInheritable Class ResXDataNode
Implements ISerializable
- Inheritance
-
ResXDataNode
- Attributes
- Implements
Examples
The following example uses the ResXResourceReader.GetEnumerator method to obtain an IDictionaryEnumerator object that is used to enumerate the ResXDataNode objects in a .resx file. The example includes a CreateResourceFile
routine that creates the necessary XML resource file.
using System;
using System.Collections;
using System.ComponentModel.Design;
using System.Resources;
public class Example
{
private const string resxFilename = @".\CountryHeaders.resx";
public static void Main()
{
// Create a resource file to read.
CreateResourceFile();
// Enumerate the resources in the file.
ResXResourceReader rr = new ResXResourceReader(resxFilename);
rr.UseResXDataNodes = true;
IDictionaryEnumerator dict = rr.GetEnumerator();
while (dict.MoveNext()) {
ResXDataNode node = (ResXDataNode) dict.Value;
Console.WriteLine("{0,-20} {1,-20} {2}",
node.Name + ":",
node.GetValue((ITypeResolutionService) null),
! String.IsNullOrEmpty(node.Comment) ? "// " + node.Comment : "");
}
}
private static void CreateResourceFile()
{
ResXResourceWriter rw = new ResXResourceWriter(resxFilename);
string[] resNames = {"Country", "Population", "Area",
"Capital", "LCity" };
string[] columnHeaders = { "Country Name", "Population (2010}",
"Area", "Capital", "Largest City" };
string[] comments = { "The localized country name", "Estimated population, 2010",
"The area in square miles", "Capital city or chief administrative center",
"The largest city based on 2010 data" };
rw.AddResource("Title", "Country Information");
rw.AddResource("nColumns", resNames.Length);
for (int ctr = 0; ctr < resNames.Length; ctr++) {
ResXDataNode node = new ResXDataNode(resNames[ctr], columnHeaders[ctr]);
node.Comment = comments[ctr];
rw.AddResource(node);
}
rw.Generate();
rw.Close();
}
}
// The example displays the following output:
// Title: Country Information
// nColumns: 5
// Country: Country Name // The localized country name
// Population: Population (2010} // Estimated population, 2010
// Area: Area // The area in square miles
// Capital: Capital // Capital city or chief administrative center
// LCity: Largest City // The largest city based on 2010 data
Imports System.Collections
Imports System.ComponentModel.Design
Imports System.Resources
Module Example
Private Const resxFilename As String = ".\CountryHeaders.resx"
Public Sub Main()
' Create a resource file to read.
CreateResourceFile()
' Enumerate the resources in the file.
Dim rr As New ResXResourceReader(resxFilename)
rr.UseResXDataNodes = True
Dim dict As IDictionaryEnumerator = rr.GetEnumerator()
Do While dict.MoveNext()
Dim node As ResXDataNode = DirectCast(dict.Value, ResXDataNode)
Console.WriteLine("{0,-20} {1,-20} {2}",
node.Name + ":",
node.GetValue(CType(Nothing, ITypeResolutionService)),
If(Not String.IsNullOrEmpty(node.Comment), "// " + node.Comment, ""))
Loop
End Sub
Private Sub CreateResourceFile()
Dim rw As New ResxResourceWriter(resxFilename)
Dim resNames() As String = {"Country", "Population", "Area",
"Capital", "LCity" }
Dim columnHeaders() As String = { "Country Name", "Population (2010}",
"Area", "Capital", "Largest City" }
Dim comments() As String = { "The localized country name", "Estimated population, 2010",
"The area in square miles", "Capital city or chief administrative center",
"The largest city based on 2010 data" }
rw.AddResource("Title", "Country Information")
rw.AddResource("nColumns", resNames.Length)
For ctr As Integer = 0 To resNames.Length - 1
Dim node As New ResXDataNode(resNames(ctr), columnHeaders(ctr))
node.Comment = comments(ctr)
rw.AddResource(node)
Next
rw.Generate()
rw.Close()
End Sub
End Module
' The example displays the following output:
' Title: Country Information
' nColumns: 5
' Country: Country Name // The localized country name
' Population: Population (2010} // Estimated population, 2010
' Area: Area // The area in square miles
' Capital: Capital // Capital city or chief administrative center
' LCity: Largest City // The largest city based on 2010 data
Because the UseResXDataNodes property is true
, the value of the IDictionaryEnumerator.Value property is a ResXDataNode object rather than the resource value. This makes a resource item's comment available from the ResXDataNode.Comment property.
Remarks
The ResXDataNode class supports the representation of rich data types within a resource file. It can support the storage of any object in a resource file, so long as the object supports serialization and type editors.
You can create a ResXDataNode object by calling one of its overloaded class constructors. You can then add the resource item or element to a resource file by calling the ResXResourceWriter.AddResource method.
To retrieve an existing ResXDataNode object, you must enumerate the ResXDataNode objects in an XML resource file by instantiating a ResXResourceReader object, setting the ResXResourceReader.UseResXDataNodes property to true
, and calling the ResXResourceReader.GetEnumerator method to get an enumerator. The example provides an illustration.
Constructors
ResXDataNode(String, Object) |
Initializes a new instance of the ResXDataNode class. |
ResXDataNode(String, Object, Func<Type,String>) |
Initializes a new instance of the ResXDataNode class. |
ResXDataNode(String, ResXFileRef) |
Initializes a new instance of the ResXDataNode class with a reference to a resource file. |
ResXDataNode(String, ResXFileRef, Func<Type,String>) |
Initializes a new instance of the ResXDataNode class with a reference to a resource file. |
Properties
Comment |
Gets or sets an arbitrary comment regarding this resource. |
FileRef |
Gets the file reference for this resource. |
Name |
Gets or sets the name of this resource. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetNodePosition() |
Retrieves the position of the resource in the resource file. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
GetValue(AssemblyName[]) |
Retrieves the object that is stored by this node by searching the specified assemblies. |
GetValue(ITypeResolutionService) |
Retrieves the object that is stored by this node by using the specified type resolution service. |
GetValueTypeName(AssemblyName[]) |
Retrieves the type name for the value by examining the specified assemblies. |
GetValueTypeName(ITypeResolutionService) |
Retrieves the type name for the value by using the specified type resolution service. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
Populates a SerializationInfo object with the data needed to serialize the target object. |