Pool Bound Handle. Free Native Overlapped(NativeOverlapped*) Method
This API is not CLS-compliant.
public: void FreeNativeOverlapped(System::Threading::NativeOverlapped* overlapped);
[System.CLSCompliant(false)] [System.Security.SecurityCritical] public void FreeNativeOverlapped (System.Threading.NativeOverlapped* overlapped);
member this.FreeNativeOverlapped : nativeptr<System.Threading.NativeOverlapped> -> unit
You must call the FreeNativeOverlapped method exactly once on every NativeOverlapped unmanaged pointer allocated by using the AllocateNativeOverlapped method. If you do not call the FreeNativeOverlapped method, you will leak memory. If you call the FreeNativeOverlapped method more than once on the same NativeOverlapped unmanaged pointer, memory will be corrupted.