Clock.CurrentProgress Clock.CurrentProgress Clock.CurrentProgress Clock.CurrentProgress Property

Definition

Gets the current progress of this Clock within its current iteration.

public:
 property Nullable<double> CurrentProgress { Nullable<double> get(); };
public Nullable<double> CurrentProgress { get; }
member this.CurrentProgress : Nullable<double>
Public ReadOnly Property CurrentProgress As Nullable(Of Double)

Property Value

null if this clock is Stopped, or 0.0 if this clock is active and its Timeline has a Duration of Forever; otherwise, a value between 0.0 and 1.0 that indicates the current progress of this Clock within its current iteration. A value of 0.0 indicates no progress, and a value of 1.0 indicates that the clock is at the end of its current iteration.

Remarks

The value of this property indicates the CurrentTime normalized by the Duration of this clock's Timeline.

A clock that is Filling has a CurrentProgress of 1.0.

Using a Timeline as a Timer

A timeline's clock will only progress when there's an event handler associated with it or (in the case of an AnimationClock object) it is associated with a property. For this reason (and others), it's not recommended that you use a Timeline as a timer.

Applies to