RepeatBehavior RepeatBehavior RepeatBehavior RepeatBehavior Struct

Definition

Describes how a Timeline repeats its simple duration.

public value class RepeatBehavior : IFormattable
[System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Animation.RepeatBehaviorConverter))]
public struct RepeatBehavior : IFormattable
type RepeatBehavior = struct
    interface IFormattable
Public Structure RepeatBehavior
Implements IFormattable
Inheritance
RepeatBehaviorRepeatBehaviorRepeatBehaviorRepeatBehavior
Attributes
Implements

Remarks

There are three types of RepeatBehavior behaviors:

  • Iteration Count - specifies the number of times the simple duration of a Timeline plays. The default iteration count is 1.0, and means the Timeline is active for exactly one of its simple durations. A count of 0.5 specifies that the timeline is active for half of its simple duration, while a count of 2 specifies that the timeline repeats its simple duration twice. For more information, see the Count property.

  • Duration - specifies the length of the Timeline object's active duration. For example, a Timeline with a simple Duration value of 1 second and a RepeatBehavior.Duration value of 2.5 seconds will run for 2.5 iterations.

  • Forever - the Timeline repeats indefinitely.

XAML Attribute Usage

<object property="iterationCountx"/>

-or-

<object property="[days.]hours:minutes:seconds[.fractionalSeconds]"/>

-or-

<object property="[days.]hours:minutes"/>

-or-

<object property="days"/>

-or-

<object property="Forever"/>

-

XAML Values

Items in square brackets ([ and ]) are optional.

iterationCount
System.Double

A value greater than or equal to 0 that specifies the number of times a timeline should play. For more information, see the Count property.

days
System.Int32

A value greater than or equal to 0 that specifies the number of days for a Timeline object's active duration. For more information, see the Duration property.

hours
System.Int32

A value between 0 and 23 that specifies the number of hours for a Timeline object's active duration. For more information, see the Duration property.

minutes
System.Int32

A value between 0 and 59 that specifies the number of minutes for a Timeline object's active duration. For more information, see the Duration property.

seconds
System.Double

A value between 0 and 59 that specifies the number of seconds for a Timeline object's active duration. For more information, see the Duration property.

fractionalSeconds
System.Int32

A value consisting of 1 to 7 digits that represents fractional seconds.

Constructors

RepeatBehavior(Double) RepeatBehavior(Double) RepeatBehavior(Double) RepeatBehavior(Double)

Initializes a new instance of the RepeatBehavior structure with the specified iteration count.

RepeatBehavior(TimeSpan) RepeatBehavior(TimeSpan) RepeatBehavior(TimeSpan) RepeatBehavior(TimeSpan)

Initializes a new instance of the RepeatBehavior structure with the specified repeat duration.

Properties

Count Count Count Count

Gets the number of times a Timeline should repeat.

Duration Duration Duration Duration

Gets the total length of time a Timeline should play.

Forever Forever Forever Forever

Gets a RepeatBehavior that specifies an infinite number of repetitions.

HasCount HasCount HasCount HasCount

Gets a value that indicates whether the repeat behavior has a specified iteration count.

HasDuration HasDuration HasDuration HasDuration

Gets a value that indicates whether the repeat behavior has a specified repeat duration.

Methods

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Indicates whether this instance is equal to the specified object.

Equals(RepeatBehavior) Equals(RepeatBehavior) Equals(RepeatBehavior) Equals(RepeatBehavior)

Returns a value that indicates whether this instance is equal to the specified RepeatBehavior.

Equals(RepeatBehavior, RepeatBehavior) Equals(RepeatBehavior, RepeatBehavior) Equals(RepeatBehavior, RepeatBehavior) Equals(RepeatBehavior, RepeatBehavior)

Indicates whether the two specified RepeatBehavior structures are equal.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Returns the hash code of this instance.

ToString() ToString() ToString() ToString()

Returns a string representation of this RepeatBehavior instance.

ToString(IFormatProvider) ToString(IFormatProvider) ToString(IFormatProvider) ToString(IFormatProvider)

Returns a string representation of this RepeatBehavior instance with the specified format.

Operators

Equality(RepeatBehavior, RepeatBehavior) Equality(RepeatBehavior, RepeatBehavior) Equality(RepeatBehavior, RepeatBehavior) Equality(RepeatBehavior, RepeatBehavior)

Indicates whether the two specified RepeatBehavior instances are equal.

Inequality(RepeatBehavior, RepeatBehavior) Inequality(RepeatBehavior, RepeatBehavior) Inequality(RepeatBehavior, RepeatBehavior) Inequality(RepeatBehavior, RepeatBehavior)

Indicates whether the two RepeatBehavior instances are not equal.

Explicit Interface Implementations

IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider) IFormattable.ToString(String, IFormatProvider)

Formats the value of the current instance using the specified format.

Applies to