Key Frame. Interpolate Value(String, Double) Method
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Returns the interpolated value of a specific key frame at the progress increment provided.
public: System::String ^ InterpolateValue(System::String ^ baseValue, double keyFrameProgress);
public string InterpolateValue (string baseValue, double keyFrameProgress);
member this.InterpolateValue : string * double -> string
Public Function InterpolateValue (baseValue As String, keyFrameProgress As Double) As String
The value to animate from.
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
The output value of this key frame given the specified base value and progress.
keyFrameProgress is not between 0.0 and 1.0, inclusive.
The base value is typically the initial value of the property being animated or the Value of the previous key frame.
Most implementations will return the value of
keyFrameProgress is 0.0.