Rect3D.Equality(Rect3D, Rect3D) Operator

Definition

Compares two Rect3D instances for exact equality.

public:
 static bool operator ==(System::Windows::Media::Media3D::Rect3D rect1, System::Windows::Media::Media3D::Rect3D rect2);
public static bool operator == (System.Windows.Media.Media3D.Rect3D rect1, System.Windows.Media.Media3D.Rect3D rect2);
static member ( = ) : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Rect3D -> bool
Public Shared Operator == (rect1 As Rect3D, rect2 As Rect3D) As Boolean

Parameters

rect1
Rect3D

First Rect3D to evaluate.

rect2
Rect3D

Second Rect3D to evaluate.

Returns

true if the two Rect3D instances are exactly equal; false otherwise.

Remarks

Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.

Applies to