Windows.UI.Composition Windows.UI.Composition Windows.UI.Composition Windows.UI.Composition Windows.UI.Composition Namespace

Provides APIs for user interface composition.


AmbientLight AmbientLight AmbientLight AmbientLight AmbientLight

A light that illuminates every targeted Visual equally .

AnimationController AnimationController AnimationController AnimationController AnimationController

Provides playback controls for a KeyFrameAnimation.

AnimationPropertyInfo AnimationPropertyInfo AnimationPropertyInfo AnimationPropertyInfo AnimationPropertyInfo

Represents information about a property that can be animated.

BooleanKeyFrameAnimation BooleanKeyFrameAnimation BooleanKeyFrameAnimation BooleanKeyFrameAnimation BooleanKeyFrameAnimation

A time-based animation that targets a Boolean property with one or more key frames.

BounceScalarNaturalMotionAnimation BounceScalarNaturalMotionAnimation BounceScalarNaturalMotionAnimation BounceScalarNaturalMotionAnimation BounceScalarNaturalMotionAnimation

A bounce physics-based animation that targets any Scalar-based property.

BounceVector2NaturalMotionAnimation BounceVector2NaturalMotionAnimation BounceVector2NaturalMotionAnimation BounceVector2NaturalMotionAnimation BounceVector2NaturalMotionAnimation

A bounce physics-based animation that targets any Vector2-based property.

BounceVector3NaturalMotionAnimation BounceVector3NaturalMotionAnimation BounceVector3NaturalMotionAnimation BounceVector3NaturalMotionAnimation BounceVector3NaturalMotionAnimation

A bounce physics-based animation that targets any Vector3-based property.

ColorKeyFrameAnimation ColorKeyFrameAnimation ColorKeyFrameAnimation ColorKeyFrameAnimation ColorKeyFrameAnimation

A time-based animation that targets the Color property with one or more color key frames.

The ColorKeyFrameAnimation class is one of the supported types of KeyFrameAnimation s that is used to animate the Color property off of the Brush property on a SpriteVisual. When working with ColorKeyFrameAnimation s, utilize Windows.UI.Color objects for the values of keyframes. Utilize the InterpolationColorSpace property to define which color space the system will interpolate through for the animation.

CompositionAnimation CompositionAnimation CompositionAnimation CompositionAnimation CompositionAnimation

Represents the base animation class.

CompositionAnimationGroup CompositionAnimationGroup CompositionAnimationGroup CompositionAnimationGroup CompositionAnimationGroup

Defines a group of animations.

CompositionAnimationGroup provides a way to group CompositionAnimation s in a list which will be started at the same time when StartAnimationGroup is called on CompositionObject. All CompositionAnimation in CompositionAnimationGroup need to assign a value to the Target property in the animation itself. CompositionAnimationGroup can also be associated with ImplicitAnimationCollection as an animation that gets executed as a result of a trigger.

CompositionBackdropBrush CompositionBackdropBrush CompositionBackdropBrush CompositionBackdropBrush CompositionBackdropBrush

A brush that applies an effect (or a chain of effects) to the region behind a SpriteVisual.

CompositionBatchCompletedEventArgs CompositionBatchCompletedEventArgs CompositionBatchCompletedEventArgs CompositionBatchCompletedEventArgs CompositionBatchCompletedEventArgs

Arguments for the CompositionCommitBatch.Completed or CompositionScopedBatch.Completed events.

CompositionBrush CompositionBrush CompositionBrush CompositionBrush CompositionBrush

Base class for brushes used to paint a SpriteVisual.

CompositionCapabilities CompositionCapabilities CompositionCapabilities CompositionCapabilities CompositionCapabilities

Provides the ability to check system hardware capabilities so that Visual Layer Effects may be scaled accordingly. This allows you to ensure that your application's use of rendering-intensive operations is tailored to match the device's capabilities, providing optimum performance and pleasant visual results.

CompositionClip CompositionClip CompositionClip CompositionClip CompositionClip

Base class for clipping objects such as InsetClip.

CompositionColorBrush CompositionColorBrush CompositionColorBrush CompositionColorBrush CompositionColorBrush

Paints a SpriteVisual with a solid color.

CompositionColorGradientStop CompositionColorGradientStop CompositionColorGradientStop CompositionColorGradientStop CompositionColorGradientStop

Describes the location and color of a transition point in a gradient.

CompositionColorGradientStopCollection CompositionColorGradientStopCollection CompositionColorGradientStopCollection CompositionColorGradientStopCollection CompositionColorGradientStopCollection

Represents a collection of CompositionColorGradientStop objects that can be individually accessed by index.

CompositionCommitBatch CompositionCommitBatch CompositionCommitBatch CompositionCommitBatch CompositionCommitBatch

A group of active animations or effects.

CompositionContainerShape CompositionContainerShape CompositionContainerShape CompositionContainerShape CompositionContainerShape

Represents a container for CompositionShapes, used to group items that share 2D transforms.

CompositionDrawingSurface CompositionDrawingSurface CompositionDrawingSurface CompositionDrawingSurface CompositionDrawingSurface

A drawing surface for interoperation with Direct2D or Direct3D.

CompositionEasingFunction CompositionEasingFunction CompositionEasingFunction CompositionEasingFunction CompositionEasingFunction

Base class for interpolator functions to use with KeyFrameAnimations.

The CompositionEasingFunction class is the base class for easing functions that are used with KeyFrameAnimation s. Easing functions are used to describe how the system interpolates between two different keyframes. Currently, there are three supported easing functions: Linear, Cubic Bezier and Step.

CompositionEffectBrush CompositionEffectBrush CompositionEffectBrush CompositionEffectBrush CompositionEffectBrush

Paints a SpriteVisual with the output of a filter effect. The filter effect description is defined using the CompositionEffectFactory class.

CompositionEffectFactory CompositionEffectFactory CompositionEffectFactory CompositionEffectFactory CompositionEffectFactory

Creates a composition object that contains a Win2D effect description format in the Microsoft.Graphics.Canvas.Effects namespace.


Effects that are not supported are marked as [NoComposition] in the Win2D API Reference for effects namespace.

CompositionEffectSourceParameter CompositionEffectSourceParameter CompositionEffectSourceParameter CompositionEffectSourceParameter CompositionEffectSourceParameter

Used to declare an arbitrary name (a String) to be associated with a CompositionBrush (the “effect source”). The association of the given name and the effect source occurs when the SetSourceParameter method of a CompositionEffectBrush is called.

CompositionEllipseGeometry CompositionEllipseGeometry CompositionEllipseGeometry CompositionEllipseGeometry CompositionEllipseGeometry

Represents an ellipse with the specified center and radius.

CompositionGeometricClip CompositionGeometricClip CompositionGeometricClip CompositionGeometricClip CompositionGeometricClip

Clips a portion of a visual. The visible portion of the visual is a shape defined by a CompositionGeometry. The portion of the visual outside the geometry is clipped.

CompositionGeometry CompositionGeometry CompositionGeometry CompositionGeometry CompositionGeometry

Represents the base class for composition geometries.

CompositionGradientBrush CompositionGradientBrush CompositionGradientBrush CompositionGradientBrush CompositionGradientBrush

Represents a brush that describes a gradient, composed of gradient stops.

CompositionGraphicsDevice CompositionGraphicsDevice CompositionGraphicsDevice CompositionGraphicsDevice CompositionGraphicsDevice

Used to create all hardware bound resources for a given DirectX device on a compositor session. CompositionGraphicsDevice contains a DirectX device that is used to perform the GPU operations. Developers can obtain a Graphics device from the compositor top level object.

CompositionLight CompositionLight CompositionLight CompositionLight CompositionLight

Base class for a light source that can target a UI scene.

The CompositionLight.Targets property determines which Visuals are lit.

CompositionLinearGradientBrush CompositionLinearGradientBrush CompositionLinearGradientBrush CompositionLinearGradientBrush CompositionLinearGradientBrush

Represents a brush that paints an area with a linear gradient.

CompositionLineGeometry CompositionLineGeometry CompositionLineGeometry CompositionLineGeometry CompositionLineGeometry

Represents a straight line between two points.

CompositionMaskBrush CompositionMaskBrush CompositionMaskBrush CompositionMaskBrush CompositionMaskBrush

Paints a SpriteVisual with a CompositionBrush with an opacity mask applied to it. The source of the opacity mask can be any CompositionBrush of type CompositionColorBrush, CompositionLinearGradientBrush, CompositionSurfaceBrush, CompositionEffectBrush or a CompositionNineGridBrush. The opacity mask must be specified as a CompositionSurfaceBrush.

CompositionMipmapSurface CompositionMipmapSurface CompositionMipmapSurface CompositionMipmapSurface CompositionMipmapSurface

Represents a drawing surface for mipmap textures.

CompositionNineGridBrush CompositionNineGridBrush CompositionNineGridBrush CompositionNineGridBrush CompositionNineGridBrush

Paints a SpriteVisual with a CompositionBrush after applying Nine-Grid Stretching to the contents of the Source brush. The source of the nine-grid stretch can by any CompositionBrush of type CompositionColorBrush, CompositionSurfaceBrush or a CompositionEffectBrush.

CompositionObject CompositionObject CompositionObject CompositionObject CompositionObject

Base class of the composition API representing a node in the visual tree structure.

Composition objects are the visual tree structure on which all other features of the composition API use and build on. The API allows developers to define and create one or many Visual objects each representing a single node in a Visual tree.

CompositionPath CompositionPath CompositionPath CompositionPath CompositionPath

Represents a series of connected lines and curves.

CompositionPathGeometry CompositionPathGeometry CompositionPathGeometry CompositionPathGeometry CompositionPathGeometry

Represents a series of connected lines and curves.

CompositionProjectedShadow CompositionProjectedShadow CompositionProjectedShadow CompositionProjectedShadow CompositionProjectedShadow

Represents a scene-based shadow calculated using the relationship between the light, the visual that casts the shadow,and the visual that receives the shadow, such that the shadow is drawn differently on each receiver.

CompositionProjectedShadowCaster CompositionProjectedShadowCaster CompositionProjectedShadowCaster CompositionProjectedShadowCaster CompositionProjectedShadowCaster

Represents an object that casts a projected shadow.

CompositionProjectedShadowCasterCollection CompositionProjectedShadowCasterCollection CompositionProjectedShadowCasterCollection CompositionProjectedShadowCasterCollection CompositionProjectedShadowCasterCollection

Represents a collection of CompositionProjectedShadowCaster objects.

CompositionProjectedShadowReceiver CompositionProjectedShadowReceiver CompositionProjectedShadowReceiver CompositionProjectedShadowReceiver CompositionProjectedShadowReceiver

Represents an object that can have a projected shadow cast on it.

CompositionProjectedShadowReceiverUnorderedCollection CompositionProjectedShadowReceiverUnorderedCollection CompositionProjectedShadowReceiverUnorderedCollection CompositionProjectedShadowReceiverUnorderedCollection CompositionProjectedShadowReceiverUnorderedCollection

Represents an unordered collection of CompositionProjectedShadowReceiver objects.

CompositionPropertySet CompositionPropertySet CompositionPropertySet CompositionPropertySet CompositionPropertySet

Stores values as key-value pairs.

CompositionRadialGradientBrush CompositionRadialGradientBrush CompositionRadialGradientBrush CompositionRadialGradientBrush CompositionRadialGradientBrush

Represents a brush that paints an area with a radial gradient.

CompositionRectangleGeometry CompositionRectangleGeometry CompositionRectangleGeometry CompositionRectangleGeometry CompositionRectangleGeometry

Represents a rectangle shape of the specified size.

CompositionRoundedRectangleGeometry CompositionRoundedRectangleGeometry CompositionRoundedRectangleGeometry CompositionRoundedRectangleGeometry CompositionRoundedRectangleGeometry

Represents a rectangle shape of the specified size with rounded corners.

CompositionScopedBatch CompositionScopedBatch CompositionScopedBatch CompositionScopedBatch CompositionScopedBatch

An explicitly created group of active animations or effects.

CompositionShadow CompositionShadow CompositionShadow CompositionShadow CompositionShadow

Base class for shadows that can be applied to a SpriteVisual.

CompositionShape CompositionShape CompositionShape CompositionShape CompositionShape

Represents the base shape class.

CompositionShapeCollection CompositionShapeCollection CompositionShapeCollection CompositionShapeCollection CompositionShapeCollection

Represents a collection of CompositionShape objects that can be individually accessed by index.

CompositionSpriteShape CompositionSpriteShape CompositionSpriteShape CompositionSpriteShape CompositionSpriteShape

A CompositionShape that draws Stroked and Filled CompositionGeometry.

CompositionStrokeDashArray CompositionStrokeDashArray CompositionStrokeDashArray CompositionStrokeDashArray CompositionStrokeDashArray

Represents a collection of values that indicates the pattern of dashes and gaps that is used to outline shapes.

CompositionSurfaceBrush CompositionSurfaceBrush CompositionSurfaceBrush CompositionSurfaceBrush CompositionSurfaceBrush

Paints a SpriteVisual with pixels from an ICompositionSurface.

CompositionTarget CompositionTarget CompositionTarget CompositionTarget CompositionTarget

Represents the window on which to display the composition tree.

CompositionTransform CompositionTransform CompositionTransform CompositionTransform CompositionTransform

Provides generalized transformation support for composition objects.

CompositionViewBox CompositionViewBox CompositionViewBox CompositionViewBox CompositionViewBox

Represents a container that maps shape visual tree coordinates onto the visual.

CompositionVirtualDrawingSurface CompositionVirtualDrawingSurface CompositionVirtualDrawingSurface CompositionVirtualDrawingSurface CompositionVirtualDrawingSurface

Represents sparsely allocated bitmaps that can be associated with visuals for composition in a visual tree.

CompositionVisualSurface CompositionVisualSurface CompositionVisualSurface CompositionVisualSurface CompositionVisualSurface

Represents a visual tree as an ICompositionSurface that can be used to paint a Visual using a CompositionBrush.

Compositor Compositor Compositor Compositor Compositor

Manages the session between an application and the system compositor process.

The Compositor class creates an instance of the Compositor for the application that can be used as a factory for a variety of types in the Windows.UI.Composition namespace spanning the visual layer, effects system and animation system. The Compositor class also manages the lifetime of objects created from the factory.

ContainerVisual ContainerVisual ContainerVisual ContainerVisual ContainerVisual

A node in the visual tree that can have children.

CubicBezierEasingFunction CubicBezierEasingFunction CubicBezierEasingFunction CubicBezierEasingFunction CubicBezierEasingFunction

Represents a cubic-bezier function for interpolating between animation key frames.

The cubic-bezier function is one of the more common easing functions used with KeyFrameAnimation s and are used frequently to describe smooth curves that can be scaled. Cubic-bezier functions are defined by two “control points” of type Vector2 that define the shape of the curve. When used, the animating property will change in between two keyframes based on the defined curve.

DistantLight DistantLight DistantLight DistantLight DistantLight

An infinitely large distant light source that emits light in a single direction. For example, a distant light could be used to represent sunlight.

DropShadow DropShadow DropShadow DropShadow DropShadow

A drop shadow cast by a SpriteVisual or LayerVisual.

ExpressionAnimation ExpressionAnimation ExpressionAnimation ExpressionAnimation ExpressionAnimation

A Composition Animation that uses a mathematical equation to calculate the value for an animating property every frame.

ImplicitAnimationCollection ImplicitAnimationCollection ImplicitAnimationCollection ImplicitAnimationCollection ImplicitAnimationCollection

A collection of animations triggered when a condition is met.

InitialValueExpressionCollection InitialValueExpressionCollection InitialValueExpressionCollection InitialValueExpressionCollection InitialValueExpressionCollection

A collection of values that specify where an animation will start.

InsetClip InsetClip InsetClip InsetClip InsetClip

Clips a portion of a visual. The visible portion of the visual is a rectangle defined as inset values from the edges of the visual. The portion of the visual outside the rectangle is clipped.

InsetClips are defined using offsets from the bottom, left, right and top of the Visual to be clipped in pixels. It is possible to fully clip the entire Visual. Negative values are allowed. InsetClips support all the same transforms as Visuals except the 4x4 matrix. Unlike Visuals, InsetClips are 2D and are defined, instead, with a 3x2 matrix. InsetClip properties are fully animatable.

KeyFrameAnimation KeyFrameAnimation KeyFrameAnimation KeyFrameAnimation KeyFrameAnimation

A time-based animation with one or more key frames. These frames are markers, allowing developers to specify values at specific times for the animating property. KeyFrame animations can be further customized by specifying how the animation interpolates between keyframes.

LayerVisual LayerVisual LayerVisual LayerVisual LayerVisual

A ContainerVisual whose children are flattened into a single layer.

LinearEasingFunction LinearEasingFunction LinearEasingFunction LinearEasingFunction LinearEasingFunction

Represents a linear function for interpolating between animation key frames.

The linear function of another supported easing function that can be used with KeyFrame Animations. When used, the animating property will change in between two KeyFrames linearly over time.

NaturalMotionAnimation NaturalMotionAnimation NaturalMotionAnimation NaturalMotionAnimation NaturalMotionAnimation

Represents a physics-based animation that uses forces to dynamically move content.

PathKeyFrameAnimation PathKeyFrameAnimation PathKeyFrameAnimation PathKeyFrameAnimation PathKeyFrameAnimation

Represents a time-based animation with one or more key frames where each key frame value is represented by a CompositionPath. The easing specifies the interopolation between paths.

PointLight PointLight PointLight PointLight PointLight

A point source of light that emanates light in all directions.

QuaternionKeyFrameAnimation QuaternionKeyFrameAnimation QuaternionKeyFrameAnimation QuaternionKeyFrameAnimation QuaternionKeyFrameAnimation

A time-based animation that targets the Orientation property with one or more key frames.

The QuaternionKeyFrameAnimation class is one of the supported types of KeyFrameAnimation s that is used to animate the Orientation property on a Visual. Quaternions are a useful and sometimes simpler way to think about rotations – Quaternions take the shortest path between angles and avoid issues like Gimbal Lock that rotation angle/axis and rotation matrices run into. A Quaternion is made up of two components: a scalar and vector part.

RedirectVisual RedirectVisual RedirectVisual RedirectVisual RedirectVisual

Represents a visual that gets its content from another visual.

RenderingDeviceReplacedEventArgs RenderingDeviceReplacedEventArgs RenderingDeviceReplacedEventArgs RenderingDeviceReplacedEventArgs RenderingDeviceReplacedEventArgs

Arguments for the RenderingDeviceReplaced event.

ScalarKeyFrameAnimation ScalarKeyFrameAnimation ScalarKeyFrameAnimation ScalarKeyFrameAnimation ScalarKeyFrameAnimation

A time-based animation that targets any Scalar-based property with one or more key frames.

ScalarNaturalMotionAnimation ScalarNaturalMotionAnimation ScalarNaturalMotionAnimation ScalarNaturalMotionAnimation ScalarNaturalMotionAnimation

The base Scalar NaturalMotionAnimation used to target a Scalar property.

ShapeVisual ShapeVisual ShapeVisual ShapeVisual ShapeVisual

Represents a visual tree node that is the root of a CompositionShape.

SpotLight SpotLight SpotLight SpotLight SpotLight

A light source that casts inner and outer cones of light. For example, a flashlight.

SpringScalarNaturalMotionAnimation SpringScalarNaturalMotionAnimation SpringScalarNaturalMotionAnimation SpringScalarNaturalMotionAnimation SpringScalarNaturalMotionAnimation

A spring physics-based animation that targets any Scalar-based property.

SpringVector2NaturalMotionAnimation SpringVector2NaturalMotionAnimation SpringVector2NaturalMotionAnimation SpringVector2NaturalMotionAnimation SpringVector2NaturalMotionAnimation

A spring physics-based animation that targets any Vector2-based property.

SpringVector3NaturalMotionAnimation SpringVector3NaturalMotionAnimation SpringVector3NaturalMotionAnimation SpringVector3NaturalMotionAnimation SpringVector3NaturalMotionAnimation

A spring physics-based animation that targets any Vector3-based property.

SpriteVisual SpriteVisual SpriteVisual SpriteVisual SpriteVisual

Hosts 2D boxed content of type CompositionBrush. Any part of the visual not covered by pixels from the brush are rendered as transparent pixels. CompositionBrush can be either a CompositionBackdropBrush, CompositionColorBrush, a CompositionSurfaceBrush or a CompositionEffectBrush.

StepEasingFunction StepEasingFunction StepEasingFunction StepEasingFunction StepEasingFunction

A step function for interpolating between animation key frames.

Advances animations in increments like steps which can be can be defined. Behaviors for initial and final steps can be customized.

Vector2KeyFrameAnimation Vector2KeyFrameAnimation Vector2KeyFrameAnimation Vector2KeyFrameAnimation Vector2KeyFrameAnimation

A time-based animation that targets any Vector2-based property with one or more key frames.

Vector2NaturalMotionAnimation Vector2NaturalMotionAnimation Vector2NaturalMotionAnimation Vector2NaturalMotionAnimation Vector2NaturalMotionAnimation

The base Vector2 NaturalMotionAnimation used to target a Vector2 property.

Vector3KeyFrameAnimation Vector3KeyFrameAnimation Vector3KeyFrameAnimation Vector3KeyFrameAnimation Vector3KeyFrameAnimation

A time-based animation that targets any Vector3-based property with one or more keyframes.

Vector3NaturalMotionAnimation Vector3NaturalMotionAnimation Vector3NaturalMotionAnimation Vector3NaturalMotionAnimation Vector3NaturalMotionAnimation

The base Vector3 NaturalMotionAnimation used to target a Vector3 property.

Vector4KeyFrameAnimation Vector4KeyFrameAnimation Vector4KeyFrameAnimation Vector4KeyFrameAnimation Vector4KeyFrameAnimation

A time-based animation that targets any Vector4-based property with one or more keyframes.

Visual Visual Visual Visual Visual

The base visual object in the visual hierarchy.

VisualCollection VisualCollection VisualCollection VisualCollection VisualCollection

Represents a collection of visual instances.

VisualUnorderedCollection VisualUnorderedCollection VisualUnorderedCollection VisualUnorderedCollection VisualUnorderedCollection

An unordered collection of visuals.


IAnimationObject IAnimationObject IAnimationObject IAnimationObject IAnimationObject

Represents an object that has properties that can be referenced by an animation.

ICompositionAnimationBase ICompositionAnimationBase ICompositionAnimationBase ICompositionAnimationBase ICompositionAnimationBase

Base class for composition animations.

ICompositionSurface ICompositionSurface ICompositionSurface ICompositionSurface ICompositionSurface

Represents the content of a surface that can be used to paint the bounds of a SpriteVisual. All surface types that can be used to paint a SpriteVisual must implement this interface. The following classes implement this interface and can be set as content of a SpriteVisual (using a CompositionSurfaceBrush):

Class Details
CompositionDrawingSurface Fixed sized surface that can be rendered with an image using LoadedImageSurface or custom drawing using Win2D (orD2D) or a video using MediaPlayer.
CompositionVirtualDrawingSurface Similar to CompositionDrawingSurface, except the surface is sparsely allocated.Typically used when you need to define a large amount of content but only expects a small portion of content to be visible at a given time. The content can be rendered using Win2D (or D2D).
IVisualElement IVisualElement IVisualElement IVisualElement IVisualElement

Marks an object to indicate to the system that it can resolve to a CompositionVisual


AnimationControllerProgressBehavior AnimationControllerProgressBehavior AnimationControllerProgressBehavior AnimationControllerProgressBehavior AnimationControllerProgressBehavior

Defines constants that specify how the AnimationController.Progress value is determined.

AnimationDelayBehavior AnimationDelayBehavior AnimationDelayBehavior AnimationDelayBehavior AnimationDelayBehavior

Specifies the animation delay behavior.

AnimationDirection AnimationDirection AnimationDirection AnimationDirection AnimationDirection

Specifies the play direction of an animation.

AnimationIterationBehavior AnimationIterationBehavior AnimationIterationBehavior AnimationIterationBehavior AnimationIterationBehavior

Specifies if the animation should loop.

AnimationPropertyAccessMode AnimationPropertyAccessMode AnimationPropertyAccessMode AnimationPropertyAccessMode AnimationPropertyAccessMode

Defines constants that specify how an animated property can be accessed.

AnimationStopBehavior AnimationStopBehavior AnimationStopBehavior AnimationStopBehavior AnimationStopBehavior

Specifies the behavior of an animation when it stops.

CompositionBackfaceVisibility CompositionBackfaceVisibility CompositionBackfaceVisibility CompositionBackfaceVisibility CompositionBackfaceVisibility

Specifies whether the back face of a visual is visible during a 3D transform.

CompositionBatchTypes CompositionBatchTypes CompositionBatchTypes CompositionBatchTypes CompositionBatchTypes

Batch types for CompositionCommitBatch and CompositionScopedBatch.

CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode

Specifies the algorithm used for interpolating pixels from ICompositionSurface when they do not form a one-to-one mapping to pixels on screen.

CompositionBorderMode CompositionBorderMode CompositionBorderMode CompositionBorderMode CompositionBorderMode

Controls the aliasing behavior on the edges of visual borders.

CompositionColorSpace CompositionColorSpace CompositionColorSpace CompositionColorSpace CompositionColorSpace

Specifies the color space for interpolating color values in ColorKeyFrameAnimation.

CompositionCompositeMode CompositionCompositeMode CompositionCompositeMode CompositionCompositeMode CompositionCompositeMode

Determines how a non-opaque visual's content is blended with the background content behind the visual.

CompositionDropShadowSourcePolicy CompositionDropShadowSourcePolicy CompositionDropShadowSourcePolicy CompositionDropShadowSourcePolicy CompositionDropShadowSourcePolicy

Specifies the masking policy for a shadow.

CompositionEffectFactoryLoadStatus CompositionEffectFactoryLoadStatus CompositionEffectFactoryLoadStatus CompositionEffectFactoryLoadStatus CompositionEffectFactoryLoadStatus

The status of the asynchronous compilation of a shader for an effect description.

CompositionGetValueStatus CompositionGetValueStatus CompositionGetValueStatus CompositionGetValueStatus CompositionGetValueStatus

Indicates the outcome of an attempt to retrieve the value of a key-value pair.

CompositionGradientExtendMode CompositionGradientExtendMode CompositionGradientExtendMode CompositionGradientExtendMode CompositionGradientExtendMode

Defines constants that specify how to draw the gradient outside the brush's gradient vector or space.

CompositionMappingMode CompositionMappingMode CompositionMappingMode CompositionMappingMode CompositionMappingMode

Defines constants that specify whether the gradient brush's positioning coordinates (StartPoint, EndPoint) are absolute or relative to the output area.

CompositionStretch CompositionStretch CompositionStretch CompositionStretch CompositionStretch

Specifies how content is scaled when mapped from its source to a destination space.

CompositionStrokeCap CompositionStrokeCap CompositionStrokeCap CompositionStrokeCap CompositionStrokeCap

Defines constants that specify the shape at the end of a line or segment.

CompositionStrokeLineJoin CompositionStrokeLineJoin CompositionStrokeLineJoin CompositionStrokeLineJoin CompositionStrokeLineJoin

Defines constants that specify the shape used to join two lines or segments.


Windows.UI.Composition Overviews, Samples, and Known Issues

Item Description
Windows.UI.Composition Overview Overview and architecture of the API
Windows.UI.Composition Samples API samples in the official Github
Known Issues and Latest Information Latest updates on the API in the MSDN Forums

See also