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FPS drops after touch ends in fullscreen-mode (actual even for a template DirectX Universal App)

Hi.

Video: https://drive.google.com/file/d/1MtnB-BasNV2JBQYSxvpFrOZzmnO3AOOm

Device: not too fast like Surface Pro 4

This effect is very obvious in our game but it is reproducible event in a template DirectX App.
In fullscreen mode when the touch ends there is noticible FPS frop.

This does not affect the windowed mode and is not reproducible with mouse.

Any ideas on how to fix the issue?

windows-uwp
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May I ask a question? Is it happens to all the touch devices? Or it just happens to some devices? And I'm also confused about the standard that says a device is not too fast.

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