I can use Windows.Gaming.Input to get the key input of the handle (this is the handle of a third-party manufacturer and has passed Microsoft Certification), but I want to communicate with the device through byte array.
I notice the namespace: Windows.Gaming.Input.Custom, I can connect to the device through this, but through the GipGameControllerProvider.SendMessage/SendReceiveMessage Unable to send any command to device.
So I'd like to ask if there is any way for me to communicate with the xbox controller?
thanks.