How to get the glowing ball captured by hololens2 depth camera in ue4 and return the position of the ball to ue4 to make the virtual ball coincide with the real one

林帅 何 0 Reputation points
2024-04-17T14:02:06.43+00:00

I can now get the number of glowing spheres recognised by hololens in ue4, but how can I not overlap their positions in ue4 after converting the matrix of the spheres and giving them to ue4, I hope, someone can guide me, I went through a lot of treatments, and found that there are very few articles about the implementation of such an operation in ue4, most of them are unity, but there are some specific nodes, which are not available in ue4, for example, the following piece of code5013bb040e8bb604d96e0cb834407f6

HoloLens
HoloLens
A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.
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