Problem with Avatar Position form Azure Kinect

onlink 6 Reputation points
2021-01-14T07:01:22.54+00:00

Hello I'm Bin Jun, Korean Unity Engineer
I am grateful that I purchased the Azure Kinect and using it well :)

For some reason, I used the device after placing it on the floor (set at an angle above 35 degrees).

As a result, there was a problem. Like the image, the avatar lies on its back. I tried to solve this problem by modifying 'Floor, Tilt' or ignoring the Z position value of the data coming from Azure Kinect.

56541-%E1%84%82%E1%85%AE%E1%84%8B%E1%85%AE%E1%86%B7.png

Could you give me the solution to this issue?56542-%E1%84%82%E1%85%AE%E1%84%8B%E1%85%AE%E1%86%B7.png

Sincerely
Bin Jun

Azure Kinect DK
Azure Kinect DK
A Microsoft developer kit and peripheral device with advanced artificial intelligence sensors for sophisticated computer vision and speech models.
288 questions
{count} vote

1 answer

Sort by: Most helpful
  1. Angus Antley 6 Reputation points Microsoft Employee
    2021-02-01T02:48:27.567+00:00

    Hi @onlink , if I understand your problem correctly, you just need to change the pitch on the Kinect4AzureTracker object in your scene.

    That will be the x value in the rotation fields.

    62273-image.png

    @Angus Antley

    1 person found this answer helpful.
    0 comments No comments