Hi, I use Azure Kinect DK to move my own 3D object Avatar through BodyTracking SDK in Unity.
I tried, but each Joint is wrong place like a trash.
(I refer to joint coordinates this : https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints)
(and It is very similar with my situation : https://stackoverflow.com/questions/45648685/kinect-v2-avatar-controller-with-unity)
To Solve this, Can I make my own 3D object avatar matching to Azure Kinect's Skeleton data for following user?
Let me know how can I make 3D obejct with Maya if I can.
or Should I use Avateering? if I want to use like that