I developed an Unity app which works fine on the HoloLens Gen.1. The app renders images which are received via HTTP according to the principle of Motion Jpeg. The problem is that when I try to record the rendering the app gets a worse performance. Normally the delay between sending an image to the HTTP URI and rendering is around 3 sec., the I record 20 sec.. My question is if there is an methode to record which needs less ressources. Thanks